module: remove TupleHACK now that dependency loop is resolved

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-04-05 05:42:07 -07:00 committed by Stephen Gutekanst
parent b3663f7899
commit 3ea64966f0
5 changed files with 43 additions and 80 deletions

View file

@ -61,7 +61,7 @@ fn init(
// Tell sprite_mod to use the texture
const texture = text_mod.state.texture;
sprite_mod.send(.init_pipeline, .{ .@"0" = Sprite.PipelineOptions{
sprite_mod.send(.init_pipeline, .{ Sprite.PipelineOptions{
.pipeline = @intFromEnum(Pipeline.text),
.texture = texture,
} });
@ -77,7 +77,7 @@ fn init(
try sprite_mod.set(player, .size, vec2(@floatFromInt(r.width), @floatFromInt(r.height)));
try sprite_mod.set(player, .uv_transform, Mat3x3.translate(vec2(@floatFromInt(r.x), @floatFromInt(r.y))));
try sprite_mod.set(player, .pipeline, @intFromEnum(Pipeline.text));
sprite_mod.send(.updated, .{ .@"0" = @intFromEnum(Pipeline.text) });
sprite_mod.send(.updated, .{ @intFromEnum(Pipeline.text) });
game.state = .{
.timer = try mach.Timer.start(),
@ -192,14 +192,14 @@ fn tick(
);
try sprite_mod.set(game.state.player, .transform, player_transform);
sprite_mod.send(.updated, .{ .@"0" = @intFromEnum(Pipeline.text) });
sprite_mod.send(.updated, .{ @intFromEnum(Pipeline.text) });
// Perform pre-render work
sprite_mod.send(.pre_render, .{ .@"0" = @intFromEnum(Pipeline.text) });
sprite_mod.send(.pre_render, .{ @intFromEnum(Pipeline.text) });
// Render a frame
engine.send(.begin_pass, .{ .@"0" = gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } });
sprite_mod.send(.render, .{ .@"0" = @intFromEnum(Pipeline.text) });
engine.send(.begin_pass, .{ gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } });
sprite_mod.send(.render, .{ @intFromEnum(Pipeline.text) });
engine.send(.end_pass, .{});
engine.send(.present, .{}); // Present the frame

View file

@ -70,7 +70,7 @@ fn init(
s.ft = try ft.Library.init();
s.face = try s.ft.createFaceMemory(assets.roboto_medium_ttf, 0);
text_mod.send(.prepare, .{ .@"0" = &[_]u21{ '?', '!', 'a', 'b', '#', '@', '%', '$', '&', '^', '*', '+', '=', '<', '>', '/', ':', ';', 'Q', '~' } });
text_mod.send(.prepare, .{ &[_]u21{ '?', '!', 'a', 'b', '#', '@', '%', '$', '&', '^', '*', '+', '=', '<', '>', '/', ':', ';', 'Q', '~' } });
}
fn prepare(

View file

@ -68,11 +68,11 @@ fn init(
try sprite_mod.set(player, .uv_transform, Mat3x3.translate(vec2(0, 0)));
try sprite_mod.set(player, .pipeline, @intFromEnum(Pipeline.default));
sprite_mod.send(.init_pipeline, .{ .@"0" = Sprite.PipelineOptions{
sprite_mod.send(.init_pipeline, .{ Sprite.PipelineOptions{
.pipeline = @intFromEnum(Pipeline.default),
.texture = try loadTexture(engine),
} });
sprite_mod.send(.updated, .{ .@"0" = @intFromEnum(Pipeline.default) });
sprite_mod.send(.updated, .{ @intFromEnum(Pipeline.default) });
game.state = .{
.timer = try mach.Timer.start(),
@ -176,14 +176,14 @@ fn tick(
player_pos.v[0] += direction.x() * speed * delta_time;
player_pos.v[1] += direction.y() * speed * delta_time;
try sprite_mod.set(game.state.player, .transform, Mat4x4.translate(player_pos));
sprite_mod.send(.updated, .{ .@"0" = @intFromEnum(Pipeline.default) });
sprite_mod.send(.updated, .{ @intFromEnum(Pipeline.default) });
// Perform pre-render work
sprite_mod.send(.pre_render, .{ .@"0" = @intFromEnum(Pipeline.default) });
sprite_mod.send(.pre_render, .{ @intFromEnum(Pipeline.default) });
// Render a frame
engine.send(.begin_pass, .{ .@"0" = gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } });
sprite_mod.send(.render, .{ .@"0" = @intFromEnum(Pipeline.default) });
engine.send(.begin_pass, .{ gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } });
sprite_mod.send(.render, .{ @intFromEnum(Pipeline.default) });
engine.send(.end_pass, .{});
engine.send(.present, .{}); // Present the frame

View file

@ -108,7 +108,7 @@ fn init(
try text_mod.set(player, .text, text1);
try text_mod.set(player, .style, styles);
text_mod.send(.init_pipeline, .{ .@"0" = Text.PipelineOptions{
text_mod.send(.init_pipeline, .{ Text.PipelineOptions{
.pipeline = @intFromEnum(Pipeline.default),
} });
engine.dispatchNoError(); // TODO: no dispatch in user code
@ -226,14 +226,14 @@ fn tick(
player_pos.v[0] += direction.x() * speed * delta_time;
player_pos.v[1] += direction.y() * speed * delta_time;
try text_mod.set(game.state.player, .transform, Mat4x4.scaleScalar(upscale).mul(&Mat4x4.translate(player_pos)));
text_mod.send(.updated, .{ .@"0" = @intFromEnum(Pipeline.default) });
text_mod.send(.updated, .{ @intFromEnum(Pipeline.default) });
// Perform pre-render work
text_mod.send(.pre_render, .{ .@"0" = @intFromEnum(Pipeline.default) });
text_mod.send(.pre_render, .{ @intFromEnum(Pipeline.default) });
// Render a frame
engine.send(.begin_pass, .{ .@"0" = gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } });
text_mod.send(.render, .{ .@"0" = @intFromEnum(Pipeline.default) });
engine.send(.begin_pass, .{ gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } });
text_mod.send(.render, .{ @intFromEnum(Pipeline.default) });
engine.send(.end_pass, .{});
engine.send(.present, .{}); // Present the frame

View file

@ -299,7 +299,7 @@ pub fn Modules(comptime modules2: anytype) type {
/// Invokes an event handler with optionally injected arguments.
inline fn callHandler(handler: anytype, args_data: []u8, injectable: anytype) !void {
const Handler = @TypeOf(handler);
const StdArgs = UninjectedArgsTuple(std.meta.Tuple, Handler);
const StdArgs = UninjectedArgsTuple(Handler);
const std_args: *StdArgs = @alignCast(@ptrCast(args_data.ptr));
const args = injectArgs(Handler, @TypeOf(injectable), injectable, std_args.*);
const Ret = @typeInfo(Handler).Fn.return_type orelse void;
@ -435,43 +435,13 @@ pub fn ModSet(comptime modules: anytype) type {
};
}
// TODO: see usage location
fn TupleHACK(comptime types: []const type) type {
return CreateUniqueTupleHACK(types.len, types[0..types.len].*);
}
fn CreateUniqueTupleHACK(comptime N: comptime_int, comptime types: [N]type) type {
var tuple_fields: [types.len]std.builtin.Type.StructField = undefined;
inline for (types, 0..) |T, i| {
@setEvalBranchQuota(10_000);
var num_buf: [128]u8 = undefined;
tuple_fields[i] = .{
.name = std.fmt.bufPrintZ(&num_buf, "{d}", .{i}) catch unreachable,
.type = T,
.default_value = null,
.is_comptime = false,
.alignment = if (@sizeOf(T) > 0) @alignOf(T) else 0,
};
}
return @Type(.{
.Struct = .{
// .is_tuple = true,
.is_tuple = false,
.layout = .Auto,
.decls = &.{},
.fields = &tuple_fields,
},
});
}
// Given a function, its standard arguments and injectable arguments, performs injection and
// returns the actual argument tuple which would be used to call the function.
inline fn injectArgs(
comptime Function: type,
comptime Injectable: type,
injectable_args: Injectable,
std_args: UninjectedArgsTuple(std.meta.Tuple, Function),
std_args: UninjectedArgsTuple(Function),
) std.meta.ArgsTuple(Function) {
var args: std.meta.ArgsTuple(Function) = undefined;
comptime var std_args_index = 0;
@ -495,10 +465,7 @@ inline fn injectArgs(
// Given a function type, and an args tuple of injectable parameters, returns the set of function
// parameters which would **not** be injected.
fn UninjectedArgsTuple(
comptime Tuple: fn (comptime types: []const type) type,
comptime Function: type,
) type {
fn UninjectedArgsTuple(comptime Function: type) type {
var std_args: []const type = &[0]type{};
inline for (@typeInfo(std.meta.ArgsTuple(Function)).Struct.fields) |arg| {
// Is this a Struct or *Struct, with a `pub const IsInjectedArgument = void;` decl? If so,
@ -518,7 +485,7 @@ fn UninjectedArgsTuple(
if (is_injected) continue; // legitimate injected argument, ignore it
std_args = std_args ++ [_]type{arg.type};
}
return Tuple(std_args);
return std.meta.Tuple(std_args);
}
// TODO: tests
@ -557,11 +524,7 @@ fn ArgsM(comptime M: type, event_name: anytype, comptime which: anytype) type {
},
else => unreachable,
};
// TODO: passing std.meta.Tuple here instead of TupleHACK results in a compiler
// segfault. The only difference is that TupleHACk does not produce a real tuple,
// `@Type(.{.Struct = .{ .is_tuple = false }})` instead of `.is_tuple = true`.
return UninjectedArgsTuple(TupleHACK, Handler);
return UninjectedArgsTuple(Handler);
}
@compileError("mach: module ." ++ @tagName(M.name) ++ " has no " ++ which ++ " event handler for ." ++ @tagName(event_name));
}
@ -1148,32 +1111,32 @@ test UninjectedArgsTuple {
};
// No standard, no injected
TupleTester.assertTuple(.{}, UninjectedArgsTuple(std.meta.Tuple, fn () void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(std.meta.Tuple, fn () void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(fn () void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(fn () void));
// Standard parameters only, no injected
TupleTester.assertTuple(.{i32}, UninjectedArgsTuple(std.meta.Tuple, fn (a: i32) void));
TupleTester.assertTuple(.{ i32, f32 }, UninjectedArgsTuple(std.meta.Tuple, fn (a: i32, b: f32) void));
TupleTester.assertTuple(.{i32}, UninjectedArgsTuple(fn (a: i32) void));
TupleTester.assertTuple(.{ i32, f32 }, UninjectedArgsTuple(fn (a: i32, b: f32) void));
// Injected parameters only, no standard
TupleTester.assertTuple(.{}, UninjectedArgsTuple(std.meta.Tuple, fn (a: *Foo) void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(std.meta.Tuple, fn (a: *Bar) void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(fn (a: *Foo) void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(fn (a: *Bar) void));
// As long as the argument is a Struct or *Struct with an IsInjectedArgument decl, it is
// considered an injected argument.
TupleTester.assertTuple(.{}, UninjectedArgsTuple(std.meta.Tuple, fn (a: *Foo, b: *Bar, c: Foo, d: Bar) void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(std.meta.Tuple, fn (a: Foo) void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(std.meta.Tuple, fn (a: Bar) void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(std.meta.Tuple, fn (a: *const Foo) void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(std.meta.Tuple, fn (a: *const Bar) void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(fn (a: *Foo, b: *Bar, c: Foo, d: Bar) void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(fn (a: Foo) void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(fn (a: Bar) void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(fn (a: *const Foo) void));
TupleTester.assertTuple(.{}, UninjectedArgsTuple(fn (a: *const Bar) void));
// Order doesn't matter, injected arguments can be placed inbetween any standard arguments, etc.
TupleTester.assertTuple(.{ f32, bool }, UninjectedArgsTuple(std.meta.Tuple, fn (i: f32, a: *Foo, k: bool, b: *Bar, c: Foo, d: Bar) void));
TupleTester.assertTuple(.{f32}, UninjectedArgsTuple(std.meta.Tuple, fn (i: f32, a: *Foo, b: *Bar, c: Foo, d: Bar) void));
TupleTester.assertTuple(.{f32}, UninjectedArgsTuple(std.meta.Tuple, fn (a: *Foo, i: f32, b: *Bar, c: Foo, d: Bar) void));
TupleTester.assertTuple(.{f32}, UninjectedArgsTuple(std.meta.Tuple, fn (a: *Foo, b: *Bar, i: f32, c: Foo, d: Bar) void));
TupleTester.assertTuple(.{f32}, UninjectedArgsTuple(std.meta.Tuple, fn (a: *Foo, b: *Bar, c: Foo, i: f32, d: Bar) void));
TupleTester.assertTuple(.{f32}, UninjectedArgsTuple(std.meta.Tuple, fn (a: *Foo, b: *Bar, c: Foo, d: Bar, i: f32) void));
TupleTester.assertTuple(.{ f32, bool }, UninjectedArgsTuple(fn (i: f32, a: *Foo, k: bool, b: *Bar, c: Foo, d: Bar) void));
TupleTester.assertTuple(.{f32}, UninjectedArgsTuple(fn (i: f32, a: *Foo, b: *Bar, c: Foo, d: Bar) void));
TupleTester.assertTuple(.{f32}, UninjectedArgsTuple(fn (a: *Foo, i: f32, b: *Bar, c: Foo, d: Bar) void));
TupleTester.assertTuple(.{f32}, UninjectedArgsTuple(fn (a: *Foo, b: *Bar, i: f32, c: Foo, d: Bar) void));
TupleTester.assertTuple(.{f32}, UninjectedArgsTuple(fn (a: *Foo, b: *Bar, c: Foo, i: f32, d: Bar) void));
TupleTester.assertTuple(.{f32}, UninjectedArgsTuple(fn (a: *Foo, b: *Bar, c: Foo, d: Bar, i: f32) void));
}
test "event name calling" {
@ -1376,7 +1339,7 @@ test "dispatch" {
// Global events which are not handled by anyone yet can be written as `pub const fooBar = fn() void;`
// within a module, which allows pre-declaring that `fooBar` is a valid global event, and enables
// its arguments to be inferred still like this:
modules.sendGlobal(.engine_renderer, .frame_done, .{ .@"0" = 1337 });
modules.sendGlobal(.engine_renderer, .frame_done, .{ 1337 });
// Local events
modules.sendToModule(.engine_renderer, .update, .{});
@ -1393,8 +1356,8 @@ test "dispatch" {
try testing.expect(usize, 1).eql(global.physics_calc);
// Local events
modules.sendToModule(.engine_renderer, .basic_args, .{ .@"0" = @as(u32, 1), .@"1" = @as(u32, 2) }); // TODO: match arguments against fn ArgsTuple, for correctness and type inference
modules.sendToModule(.engine_renderer, .injected_args, .{ .@"0" = @as(u32, 1), .@"1" = @as(u32, 2) });
modules.sendToModule(.engine_renderer, .basic_args, .{ @as(u32, 1), @as(u32, 2) }); // TODO: match arguments against fn ArgsTuple, for correctness and type inference
modules.sendToModule(.engine_renderer, .injected_args, .{ @as(u32, 1), @as(u32, 2) });
try modules.dispatchInternal(.{&foo});
try testing.expect(usize, 3).eql(global.basic_args_sum);
try testing.expect(usize, 3).eql(foo.injected_args_sum);