module: remove TupleHACK now that dependency loop is resolved

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-04-05 05:42:07 -07:00 committed by Stephen Gutekanst
parent b3663f7899
commit 3ea64966f0
5 changed files with 43 additions and 80 deletions

View file

@ -61,7 +61,7 @@ fn init(
// Tell sprite_mod to use the texture
const texture = text_mod.state.texture;
sprite_mod.send(.init_pipeline, .{ .@"0" = Sprite.PipelineOptions{
sprite_mod.send(.init_pipeline, .{ Sprite.PipelineOptions{
.pipeline = @intFromEnum(Pipeline.text),
.texture = texture,
} });
@ -77,7 +77,7 @@ fn init(
try sprite_mod.set(player, .size, vec2(@floatFromInt(r.width), @floatFromInt(r.height)));
try sprite_mod.set(player, .uv_transform, Mat3x3.translate(vec2(@floatFromInt(r.x), @floatFromInt(r.y))));
try sprite_mod.set(player, .pipeline, @intFromEnum(Pipeline.text));
sprite_mod.send(.updated, .{ .@"0" = @intFromEnum(Pipeline.text) });
sprite_mod.send(.updated, .{ @intFromEnum(Pipeline.text) });
game.state = .{
.timer = try mach.Timer.start(),
@ -192,14 +192,14 @@ fn tick(
);
try sprite_mod.set(game.state.player, .transform, player_transform);
sprite_mod.send(.updated, .{ .@"0" = @intFromEnum(Pipeline.text) });
sprite_mod.send(.updated, .{ @intFromEnum(Pipeline.text) });
// Perform pre-render work
sprite_mod.send(.pre_render, .{ .@"0" = @intFromEnum(Pipeline.text) });
sprite_mod.send(.pre_render, .{ @intFromEnum(Pipeline.text) });
// Render a frame
engine.send(.begin_pass, .{ .@"0" = gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } });
sprite_mod.send(.render, .{ .@"0" = @intFromEnum(Pipeline.text) });
engine.send(.begin_pass, .{ gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } });
sprite_mod.send(.render, .{ @intFromEnum(Pipeline.text) });
engine.send(.end_pass, .{});
engine.send(.present, .{}); // Present the frame

View file

@ -70,7 +70,7 @@ fn init(
s.ft = try ft.Library.init();
s.face = try s.ft.createFaceMemory(assets.roboto_medium_ttf, 0);
text_mod.send(.prepare, .{ .@"0" = &[_]u21{ '?', '!', 'a', 'b', '#', '@', '%', '$', '&', '^', '*', '+', '=', '<', '>', '/', ':', ';', 'Q', '~' } });
text_mod.send(.prepare, .{ &[_]u21{ '?', '!', 'a', 'b', '#', '@', '%', '$', '&', '^', '*', '+', '=', '<', '>', '/', ':', ';', 'Q', '~' } });
}
fn prepare(

View file

@ -68,11 +68,11 @@ fn init(
try sprite_mod.set(player, .uv_transform, Mat3x3.translate(vec2(0, 0)));
try sprite_mod.set(player, .pipeline, @intFromEnum(Pipeline.default));
sprite_mod.send(.init_pipeline, .{ .@"0" = Sprite.PipelineOptions{
sprite_mod.send(.init_pipeline, .{ Sprite.PipelineOptions{
.pipeline = @intFromEnum(Pipeline.default),
.texture = try loadTexture(engine),
} });
sprite_mod.send(.updated, .{ .@"0" = @intFromEnum(Pipeline.default) });
sprite_mod.send(.updated, .{ @intFromEnum(Pipeline.default) });
game.state = .{
.timer = try mach.Timer.start(),
@ -176,14 +176,14 @@ fn tick(
player_pos.v[0] += direction.x() * speed * delta_time;
player_pos.v[1] += direction.y() * speed * delta_time;
try sprite_mod.set(game.state.player, .transform, Mat4x4.translate(player_pos));
sprite_mod.send(.updated, .{ .@"0" = @intFromEnum(Pipeline.default) });
sprite_mod.send(.updated, .{ @intFromEnum(Pipeline.default) });
// Perform pre-render work
sprite_mod.send(.pre_render, .{ .@"0" = @intFromEnum(Pipeline.default) });
sprite_mod.send(.pre_render, .{ @intFromEnum(Pipeline.default) });
// Render a frame
engine.send(.begin_pass, .{ .@"0" = gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } });
sprite_mod.send(.render, .{ .@"0" = @intFromEnum(Pipeline.default) });
engine.send(.begin_pass, .{ gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } });
sprite_mod.send(.render, .{ @intFromEnum(Pipeline.default) });
engine.send(.end_pass, .{});
engine.send(.present, .{}); // Present the frame

View file

@ -108,7 +108,7 @@ fn init(
try text_mod.set(player, .text, text1);
try text_mod.set(player, .style, styles);
text_mod.send(.init_pipeline, .{ .@"0" = Text.PipelineOptions{
text_mod.send(.init_pipeline, .{ Text.PipelineOptions{
.pipeline = @intFromEnum(Pipeline.default),
} });
engine.dispatchNoError(); // TODO: no dispatch in user code
@ -226,14 +226,14 @@ fn tick(
player_pos.v[0] += direction.x() * speed * delta_time;
player_pos.v[1] += direction.y() * speed * delta_time;
try text_mod.set(game.state.player, .transform, Mat4x4.scaleScalar(upscale).mul(&Mat4x4.translate(player_pos)));
text_mod.send(.updated, .{ .@"0" = @intFromEnum(Pipeline.default) });
text_mod.send(.updated, .{ @intFromEnum(Pipeline.default) });
// Perform pre-render work
text_mod.send(.pre_render, .{ .@"0" = @intFromEnum(Pipeline.default) });
text_mod.send(.pre_render, .{ @intFromEnum(Pipeline.default) });
// Render a frame
engine.send(.begin_pass, .{ .@"0" = gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } });
text_mod.send(.render, .{ .@"0" = @intFromEnum(Pipeline.default) });
engine.send(.begin_pass, .{ gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } });
text_mod.send(.render, .{ @intFromEnum(Pipeline.default) });
engine.send(.end_pass, .{});
engine.send(.present, .{}); // Present the frame