glfw: reduce compilation units to bring iteration time down to ~90ms
This consistently shaves off about 40ms (~130ms -> ~90ms, 30% reduction) from build times when iterating. On Windows, I suspect the result will be much greater due to slow filesystem perf there and the fact that this reduces the # of files read. This was originally brought to my attention as a possibility by @meshula in hexops/dawn#2, the way this works is by reducing compilation units so that C headers only need to be read/parsed/interpreted once rather than once per individual C source file we are compiling. Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
c552148d0b
commit
3ec74222e6
9 changed files with 57 additions and 103 deletions
113
glfw/build.zig
113
glfw/build.zig
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@ -56,61 +56,13 @@ fn buildLibrary(b: *Builder, step: *std.build.LibExeObjStep, options: Options) *
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// TODO(build-system): pass system SDK options through
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system_sdk.include(b, step, .{});
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const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target;
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const include_glfw_src = "-I" ++ thisDir() ++ "/upstream/glfw/src";
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switch (target.os.tag) {
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.windows => {
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var sources = std.ArrayList([]const u8).init(b.allocator);
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for ([_][]const u8{
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// Windows-specific sources
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"upstream/glfw/src/win32_thread.c",
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"upstream/glfw/src/wgl_context.c",
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"upstream/glfw/src/win32_init.c",
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"upstream/glfw/src/win32_monitor.c",
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"upstream/glfw/src/win32_time.c",
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"upstream/glfw/src/win32_joystick.c",
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"upstream/glfw/src/win32_window.c",
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// General sources
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"upstream/glfw/src/monitor.c",
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"upstream/glfw/src/init.c",
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"upstream/glfw/src/vulkan.c",
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"upstream/glfw/src/input.c",
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"upstream/glfw/src/osmesa_context.c",
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"upstream/glfw/src/egl_context.c",
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"upstream/glfw/src/context.c",
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"upstream/glfw/src/window.c",
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}) |path| {
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const abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
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sources.append(abs_path) catch unreachable;
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}
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lib.addCSourceFiles(sources.items, &.{"-D_GLFW_WIN32"});
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},
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.macos => {
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var sources = std.ArrayList([]const u8).init(b.allocator);
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for ([_][]const u8{
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// MacOS-specific sources
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"upstream/glfw/src/cocoa_joystick.m",
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"upstream/glfw/src/cocoa_init.m",
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"upstream/glfw/src/cocoa_window.m",
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"upstream/glfw/src/cocoa_time.c",
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"upstream/glfw/src/cocoa_monitor.m",
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"upstream/glfw/src/nsgl_context.m",
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"upstream/glfw/src/posix_thread.c",
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// General sources
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"upstream/glfw/src/monitor.c",
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"upstream/glfw/src/init.c",
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"upstream/glfw/src/vulkan.c",
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"upstream/glfw/src/input.c",
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"upstream/glfw/src/osmesa_context.c",
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"upstream/glfw/src/egl_context.c",
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"upstream/glfw/src/context.c",
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"upstream/glfw/src/window.c",
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}) |path| {
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const abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
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sources.append(abs_path) catch unreachable;
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}
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lib.addCSourceFiles(sources.items, &.{"-D_GLFW_COCOA"});
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},
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.windows => lib.addCSourceFile(thisDir() ++ "/src/sources_windows.c", &.{ "-D_GLFW_WIN32", include_glfw_src }),
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.macos => lib.addCSourceFiles(&.{
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thisDir() ++ "/src/sources_macos.m",
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thisDir() ++ "/src/sources_macos.c",
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}, &.{ "-D_GLFW_COCOA", include_glfw_src }),
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else => {
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// TODO(future): for now, Linux must be built with glibc, not musl:
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//
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@ -121,60 +73,17 @@ fn buildLibrary(b: *Builder, step: *std.build.LibExeObjStep, options: Options) *
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step.target.abi = .gnu;
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lib.setTarget(step.target);
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var general_sources = std.ArrayList([]const u8).init(b.allocator);
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var sources = std.ArrayList([]const u8).init(b.allocator);
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const flag = switch (options.linux_window_manager) {
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.X11 => "-D_GLFW_X11",
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.Wayland => "-D_GLFW_WAYLAND",
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};
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for ([_][]const u8{
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// General Linux-like sources
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"upstream/glfw/src/posix_time.c",
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"upstream/glfw/src/posix_thread.c",
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"upstream/glfw/src/linux_joystick.c",
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// General sources
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"upstream/glfw/src/monitor.c",
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"upstream/glfw/src/init.c",
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"upstream/glfw/src/vulkan.c",
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"upstream/glfw/src/input.c",
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"upstream/glfw/src/osmesa_context.c",
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"upstream/glfw/src/egl_context.c",
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"upstream/glfw/src/context.c",
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"upstream/glfw/src/window.c",
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}) |path| {
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const abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
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general_sources.append(abs_path) catch unreachable;
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}
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lib.addCSourceFiles(general_sources.items, &.{flag});
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sources.append(thisDir() ++ "/src/sources_linux.c") catch unreachable;
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switch (options.linux_window_manager) {
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.X11 => {
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var x11_sources = std.ArrayList([]const u8).init(b.allocator);
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for ([_][]const u8{
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"upstream/glfw/src/x11_init.c",
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"upstream/glfw/src/x11_window.c",
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"upstream/glfw/src/x11_monitor.c",
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"upstream/glfw/src/xkb_unicode.c",
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"upstream/glfw/src/glx_context.c",
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}) |path| {
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const abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
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x11_sources.append(abs_path) catch unreachable;
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}
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lib.addCSourceFiles(x11_sources.items, &.{flag});
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},
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.Wayland => {
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var wayland_sources = std.ArrayList([]const u8).init(b.allocator);
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for ([_][]const u8{
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"upstream/glfw/src/wl_monitor.c",
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"upstream/glfw/src/wl_window.c",
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"upstream/glfw/src/wl_init.c",
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}) |path| {
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const abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
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wayland_sources.append(abs_path) catch unreachable;
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}
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lib.addCSourceFiles(wayland_sources.items, &.{flag});
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},
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.X11 => sources.append(thisDir() ++ "/src/sources_linux_x11.c") catch unreachable,
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.Wayland => sources.append(thisDir() ++ "/src/sources_linux_wayland.c") catch unreachable,
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}
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lib.addCSourceFiles(sources.items, &.{ flag, "-I" ++ thisDir() ++ "/upstream/glfw/src" });
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},
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}
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linkGLFWDependencies(b, lib, options);
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@ -293,7 +293,6 @@ pub const Hints = struct {
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else => unreachable,
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};
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}
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}
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};
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9
glfw/src/sources_all.c
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9
glfw/src/sources_all.c
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@ -0,0 +1,9 @@
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// General sources
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#include "monitor.c"
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#include "init.c"
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#include "vulkan.c"
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#include "input.c"
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#include "osmesa_context.c"
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#include "egl_context.c"
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#include "context.c"
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#include "window.c"
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6
glfw/src/sources_linux.c
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6
glfw/src/sources_linux.c
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@ -0,0 +1,6 @@
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#include "sources_all.c"
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// General Linux-like sources
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#include "posix_time.c"
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#include "posix_thread.c"
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#include "linux_joystick.c"
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4
glfw/src/sources_linux_wayland.c
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4
glfw/src/sources_linux_wayland.c
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@ -0,0 +1,4 @@
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// General Linux-like sources
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#include "wl_monitor.c"
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#include "wl_window.c"
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#include "wl_init.c"
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6
glfw/src/sources_linux_x11.c
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6
glfw/src/sources_linux_x11.c
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@ -0,0 +1,6 @@
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// General Linux-like sources
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#include "x11_init.c"
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#include "x11_window.c"
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#include "x11_monitor.c"
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#include "xkb_unicode.c"
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#include "glx_context.c"
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5
glfw/src/sources_macos.c
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5
glfw/src/sources_macos.c
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@ -0,0 +1,5 @@
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#include "sources_all.c"
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// MacOS-specific sources
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#include "cocoa_time.c"
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#include "posix_thread.c"
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6
glfw/src/sources_macos.m
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6
glfw/src/sources_macos.m
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@ -0,0 +1,6 @@
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// MacOS-specific sources
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#include "cocoa_joystick.m"
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#include "cocoa_init.m"
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#include "cocoa_window.m"
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#include "cocoa_monitor.m"
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#include "nsgl_context.m"
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10
glfw/src/sources_windows.c
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10
glfw/src/sources_windows.c
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@ -0,0 +1,10 @@
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#include "sources_all.c"
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// Windows-specific sources
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#include "win32_thread.c"
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#include "wgl_context.c"
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#include "win32_init.c"
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#include "win32_monitor.c"
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#include "win32_time.c"
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#include "win32_joystick.c"
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#include "win32_window.c"
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