glfw: reduce compilation units to bring iteration time down to ~90ms
This consistently shaves off about 40ms (~130ms -> ~90ms, 30% reduction) from build times when iterating. On Windows, I suspect the result will be much greater due to slow filesystem perf there and the fact that this reduces the # of files read. This was originally brought to my attention as a possibility by @meshula in hexops/dawn#2, the way this works is by reducing compilation units so that C headers only need to be read/parsed/interpreted once rather than once per individual C source file we are compiling. Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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9 changed files with 57 additions and 103 deletions
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@ -293,7 +293,6 @@ pub const Hints = struct {
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else => unreachable,
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};
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}
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}
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};
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