gpu: add DepthStencilState

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-11 16:21:09 -07:00 committed by Stephen Gutekanst
parent bf3cf08e1e
commit 3ec84f516a
3 changed files with 18 additions and 15 deletions

View file

@ -3,12 +3,14 @@ const Buffer = @import("Buffer.zig");
const Sampler = @import("Sampler.zig");
const Texture = @import("Texture.zig");
const TextureView = @import("TextureView.zig");
const StencilFaceState = @import("data.zig").StencilFaceState;
const CompilationMessageType = @import("enums.zig").CompilationMessageType;
const PrimitiveTopology = @import("enums.zig").PrimitiveTopology;
const IndexFormat = @import("enums.zig").IndexFormat;
const FrontFace = @import("enums.zig").FrontFace;
const CullMode = @import("enums.zig").CullMode;
const StorageTextureAccess = @import("enums.zig").StorageTextureAccess;
const CompareFunction = @import("enums.zig").CompareFunction;
pub const CompilationMessage = struct {
message: [:0]const u8,
@ -42,10 +44,24 @@ pub const StorageTextureBindingLayout = struct {
view_dimension: Texture.ViewDimension,
};
pub const DepthStencilState = struct {
format: Texture.Format,
depth_write_enabled: bool,
depth_compare: CompareFunction,
stencil_front: StencilFaceState,
stencil_back: StencilFaceState,
stencil_read_mask: u32,
stencil_write_mask: u32,
depth_bias: i32,
depth_bias_slope_scale: f32,
depth_bias_clamp: f32,
};
test "syntax" {
_ = CompilationMessage;
_ = CompilationInfo;
_ = MultisampleState;
_ = PrimitiveState;
_ = StorageTextureBindingLayout;
_ = DepthStencilState;
}