gpu: add RenderPassDescriptor.init slice helper
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 22 additions and 2 deletions
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@ -175,6 +175,7 @@ And, to initialize data structures with slices in them, the following helpers ar
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* `RenderBundleEncoder.Descriptor.init`
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* `Texture.Descriptor.init`
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* `ComputePassDescriptor.init`
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* `RenderPassDescriptor.init`
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### Typed callbacks
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@ -78,14 +78,33 @@ pub const ComputePassDescriptor = extern struct {
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pub const RenderPassDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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// TODO: slice helper
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color_attachment_count: u32 = 0,
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color_attachments: ?[*]const RenderPassColorAttachment = null,
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depth_stencil_attachment: ?*const RenderPassDepthStencilAttachment = null,
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occlusion_query_set: ?*QuerySet = null,
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// TODO: slice helper
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timestamp_write_count: u32 = 0,
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timestamp_writes: ?[*]const RenderPassTimestampWrite = null,
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/// Provides a slightly friendlier Zig API to initialize this structure.
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pub inline fn init(v: struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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color_attachments: ?[]const RenderPassColorAttachment = null,
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depth_stencil_attachment: ?*const RenderPassDepthStencilAttachment = null,
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occlusion_query_set: ?*QuerySet = null,
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timestamp_writes: ?[]const RenderPassTimestampWrite = null,
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}) ComputePassDescriptor {
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return .{
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.next_in_chain = v.next_in_chain,
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.label = v.label,
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.color_attachment_count = if (v.color_attachments) |e| @intCast(u32, e.len) else 0,
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.color_attachments = if (v.color_attachments) |e| e.ptr else null,
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.depth_stencil_attachment = v.depth_stencil_attachment,
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.occlusion_query_set = v.occlusion_query_set,
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.timestamp_write_count = if (v.timestamp_writes) |e| @intCast(u32, e.len) else 0,
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.timestamp_writes = if (v.timestamp_writes) |e| e.ptr else null,
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};
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}
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};
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pub const AlphaMode = enum(u32) { premultiplied = 0x00000000, unpremultiplied = 0x00000001, opaq = 0x00000002 };
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