gpu: implement Interface.reference, Interface.release
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 30 additions and 16 deletions
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@ -2,16 +2,24 @@
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//!
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//! Like std.mem.Allocator, but representing a WebGPU implementation.
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// The type erased pointer to the Device implementation
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const Interface = @This();
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/// The type erased pointer to the Interface implementation
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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// TODO(gpu): make these *const fn once stage2 is released.
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deinit: fn (ptr: *anyopaque) void,
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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};
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pub inline fn reference(interface: Interface) void {
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interface.vtable.reference(interface.ptr);
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}
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pub inline fn release(interface: Interface) void {
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interface.vtable.release(interface.ptr);
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}
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// TODO:
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// WGPU_EXPORT void wgpuInstanceRequestAdapter(WGPUInstance instance, WGPURequestAdapterOptions const * options, WGPURequestAdapterCallback callback, void * userdata);
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// WGPU_EXPORT void wgpuInstanceReference(WGPUInstance instance);
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// WGPU_EXPORT void wgpuInstanceRelease(WGPUInstance instance);
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