gpu: internalize BindGroupLayout types

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 18:58:32 -07:00 committed by Stephen Gutekanst
parent 2ba4b9ff95
commit 3f4ebd68c2
3 changed files with 23 additions and 24 deletions

View file

@ -3,7 +3,6 @@ const QueueDescriptor = @import("queue.zig").QueueDescriptor;
const BindGroup = @import("bind_group.zig").BindGroup;
const BindGroupDescriptor = @import("bind_group.zig").BindGroupDescriptor;
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const BindGroupLayoutDescriptor = @import("bind_group_layout.zig").BindGroupLayoutDescriptor;
const Buffer = @import("buffer.zig").Buffer;
const BufferDescriptor = @import("buffer.zig").BufferDescriptor;
const CommandEncoder = @import("command_encoder.zig").CommandEncoder;
@ -46,7 +45,7 @@ pub const Device = *opaque {
return Impl.deviceCreateBindGroup(device, descriptor);
}
pub inline fn createBindGroupLayout(device: Device, descriptor: *const BindGroupLayoutDescriptor) *BindGroupLayout {
pub inline fn createBindGroupLayout(device: Device, descriptor: *const BindGroupLayout.Descriptor) *BindGroupLayout {
return Impl.deviceCreateBindGroupLayout(device, descriptor);
}