gpu: internalize BindGroupLayout types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 23 additions and 24 deletions
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@ -3,7 +3,6 @@ const QueueDescriptor = @import("queue.zig").QueueDescriptor;
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const BindGroup = @import("bind_group.zig").BindGroup;
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const BindGroupDescriptor = @import("bind_group.zig").BindGroupDescriptor;
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const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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const BindGroupLayoutDescriptor = @import("bind_group_layout.zig").BindGroupLayoutDescriptor;
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const Buffer = @import("buffer.zig").Buffer;
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const BufferDescriptor = @import("buffer.zig").BufferDescriptor;
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const CommandEncoder = @import("command_encoder.zig").CommandEncoder;
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@ -46,7 +45,7 @@ pub const Device = *opaque {
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return Impl.deviceCreateBindGroup(device, descriptor);
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}
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pub inline fn createBindGroupLayout(device: Device, descriptor: *const BindGroupLayoutDescriptor) *BindGroupLayout {
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pub inline fn createBindGroupLayout(device: Device, descriptor: *const BindGroupLayout.Descriptor) *BindGroupLayout {
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return Impl.deviceCreateBindGroupLayout(device, descriptor);
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}
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