gpu: make Dawn source inclusion feature-oriented, not target-oriented
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
30c60162ae
commit
3f56f3f964
1 changed files with 104 additions and 122 deletions
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@ -9,8 +9,8 @@ pub const LinuxWindowManager = enum {
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};
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pub const Options = struct {
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/// Only respected on Linux.
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linux_window_manager: LinuxWindowManager = .X11,
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/// Defaults to X11 on Linux.
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linux_window_manager: ?LinuxWindowManager = null,
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/// Defaults to true on Windows
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d3d12: ?bool = null,
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@ -36,6 +36,7 @@ pub const Options = struct {
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const linux_desktop_like = !tag.isDarwin() and tag != .windows and tag != .fuchsia and tag != .emscripten and !target.isAndroid();
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var options = self;
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if (options.linux_window_manager == null and linux_desktop_like) options.linux_window_manager = .X11;
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if (options.d3d12 == null) options.d3d12 = tag == .windows;
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if (options.metal == null) options.metal = tag.isDarwin();
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if (options.vulkan == null) options.vulkan = tag == .fuchsia or linux_desktop_like;
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@ -186,8 +187,6 @@ fn buildLibDawnNative(b: *Builder, step: *std.build.LibExeObjStep, options: Opti
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lib.linkLibCpp();
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system_sdk.include(b, lib, .{});
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const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target;
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var flags = std.ArrayList([]const u8).init(b.allocator);
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appendDawnEnableBackendTypeFlags(&flags, options) catch unreachable;
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flags.appendSlice(&.{
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@ -311,100 +310,93 @@ fn buildLibDawnNative(b: *Builder, step: *std.build.LibExeObjStep, options: Opti
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// TODO(build-system): allow use_angle here. See src/dawn_native/BUILD.gn
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// TODO(build-system): could allow use_swiftshader here. See src/dawn_native/BUILD.gn
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switch (target.os.tag) {
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.windows => {
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// TODO(build-system): windows
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// if (dawn_enable_d3d12) {
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// libs += [ "dxguid.lib" ]
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// sources += [
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// "d3d12/AdapterD3D12.cpp",
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// "d3d12/BackendD3D12.cpp",
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// "d3d12/BindGroupD3D12.cpp",
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// "d3d12/BindGroupLayoutD3D12.cpp",
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// "d3d12/BufferD3D12.cpp",
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// "d3d12/CPUDescriptorHeapAllocationD3D12.cpp",
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// "d3d12/CommandAllocatorManager.cpp",
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// "d3d12/CommandBufferD3D12.cpp",
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// "d3d12/CommandRecordingContext.cpp",
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// "d3d12/ComputePipelineD3D12.cpp",
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// "d3d12/D3D11on12Util.cpp",
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// "d3d12/D3D12Error.cpp",
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// "d3d12/D3D12Info.cpp",
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// "d3d12/DeviceD3D12.cpp",
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// "d3d12/GPUDescriptorHeapAllocationD3D12.cpp",
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// "d3d12/HeapAllocatorD3D12.cpp",
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// "d3d12/HeapD3D12.cpp",
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// "d3d12/NativeSwapChainImplD3D12.cpp",
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// "d3d12/PageableD3D12.cpp",
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// "d3d12/PipelineLayoutD3D12.cpp",
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// "d3d12/PlatformFunctions.cpp",
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// "d3d12/QuerySetD3D12.cpp",
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// "d3d12/QueueD3D12.cpp",
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// "d3d12/RenderPassBuilderD3D12.cpp",
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// "d3d12/RenderPipelineD3D12.cpp",
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// "d3d12/ResidencyManagerD3D12.cpp",
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// "d3d12/ResourceAllocatorManagerD3D12.cpp",
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// "d3d12/ResourceHeapAllocationD3D12.cpp",
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// "d3d12/SamplerD3D12.cpp",
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// "d3d12/SamplerHeapCacheD3D12.cpp",
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// "d3d12/ShaderModuleD3D12.cpp",
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// "d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp",
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// "d3d12/StagingBufferD3D12.cpp",
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// "d3d12/StagingDescriptorAllocatorD3D12.cpp",
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// "d3d12/SwapChainD3D12.cpp",
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// "d3d12/TextureCopySplitter.cpp",
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// "d3d12/TextureD3D12.cpp",
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// "d3d12/UtilsD3D12.cpp",
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// ]
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// }
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},
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.macos => {
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if (options.metal.?) {
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lib.linkFramework("Metal");
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lib.linkFramework("CoreGraphics");
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lib.linkFramework("Foundation");
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lib.linkFramework("IOKit");
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lib.linkFramework("IOSurface");
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lib.linkFramework("QuartzCore");
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// TODO(build-system): windows
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// if (dawn_enable_d3d12) {
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// libs += [ "dxguid.lib" ]
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// sources += [
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// "d3d12/AdapterD3D12.cpp",
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// "d3d12/BackendD3D12.cpp",
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// "d3d12/BindGroupD3D12.cpp",
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// "d3d12/BindGroupLayoutD3D12.cpp",
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// "d3d12/BufferD3D12.cpp",
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// "d3d12/CPUDescriptorHeapAllocationD3D12.cpp",
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// "d3d12/CommandAllocatorManager.cpp",
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// "d3d12/CommandBufferD3D12.cpp",
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// "d3d12/CommandRecordingContext.cpp",
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// "d3d12/ComputePipelineD3D12.cpp",
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// "d3d12/D3D11on12Util.cpp",
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// "d3d12/D3D12Error.cpp",
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// "d3d12/D3D12Info.cpp",
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// "d3d12/DeviceD3D12.cpp",
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// "d3d12/GPUDescriptorHeapAllocationD3D12.cpp",
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// "d3d12/HeapAllocatorD3D12.cpp",
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// "d3d12/HeapD3D12.cpp",
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// "d3d12/NativeSwapChainImplD3D12.cpp",
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// "d3d12/PageableD3D12.cpp",
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// "d3d12/PipelineLayoutD3D12.cpp",
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// "d3d12/PlatformFunctions.cpp",
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// "d3d12/QuerySetD3D12.cpp",
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// "d3d12/QueueD3D12.cpp",
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// "d3d12/RenderPassBuilderD3D12.cpp",
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// "d3d12/RenderPipelineD3D12.cpp",
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// "d3d12/ResidencyManagerD3D12.cpp",
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// "d3d12/ResourceAllocatorManagerD3D12.cpp",
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// "d3d12/ResourceHeapAllocationD3D12.cpp",
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// "d3d12/SamplerD3D12.cpp",
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// "d3d12/SamplerHeapCacheD3D12.cpp",
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// "d3d12/ShaderModuleD3D12.cpp",
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// "d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp",
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// "d3d12/StagingBufferD3D12.cpp",
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// "d3d12/StagingDescriptorAllocatorD3D12.cpp",
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// "d3d12/SwapChainD3D12.cpp",
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// "d3d12/TextureCopySplitter.cpp",
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// "d3d12/TextureD3D12.cpp",
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// "d3d12/UtilsD3D12.cpp",
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// ]
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// }
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if (options.metal.?) {
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lib.linkFramework("Metal");
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lib.linkFramework("CoreGraphics");
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lib.linkFramework("Foundation");
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lib.linkFramework("IOKit");
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lib.linkFramework("IOSurface");
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lib.linkFramework("QuartzCore");
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for ([_][]const u8{
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"src/dawn_native/metal/MetalBackend.mm",
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"src/dawn_native/Surface_metal.mm",
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"src/dawn_native/metal/BackendMTL.mm",
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"src/dawn_native/metal/BindGroupLayoutMTL.mm",
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"src/dawn_native/metal/BindGroupMTL.mm",
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"src/dawn_native/metal/BufferMTL.mm",
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"src/dawn_native/metal/CommandBufferMTL.mm",
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"src/dawn_native/metal/CommandRecordingContext.mm",
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"src/dawn_native/metal/ComputePipelineMTL.mm",
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"src/dawn_native/metal/DeviceMTL.mm",
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"src/dawn_native/metal/PipelineLayoutMTL.mm",
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"src/dawn_native/metal/QuerySetMTL.mm",
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"src/dawn_native/metal/QueueMTL.mm",
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"src/dawn_native/metal/RenderPipelineMTL.mm",
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"src/dawn_native/metal/SamplerMTL.mm",
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"src/dawn_native/metal/ShaderModuleMTL.mm",
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"src/dawn_native/metal/StagingBufferMTL.mm",
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"src/dawn_native/metal/SwapChainMTL.mm",
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"src/dawn_native/metal/TextureMTL.mm",
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"src/dawn_native/metal/UtilsMetal.mm",
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}) |path| {
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var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), "libs/dawn", path }) catch unreachable;
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lib.addCSourceFile(abs_path, flags.items);
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}
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}
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},
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else => {
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if (options.linux_window_manager == .X11) {
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lib.linkSystemLibrary("X11");
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for ([_][]const u8{
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"src/dawn_native/XlibXcbFunctions.cpp",
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}) |path| {
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var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), "libs/dawn", path }) catch unreachable;
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lib.addCSourceFile(abs_path, flags.items);
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}
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}
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},
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for ([_][]const u8{
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"src/dawn_native/metal/MetalBackend.mm",
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"src/dawn_native/Surface_metal.mm",
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"src/dawn_native/metal/BackendMTL.mm",
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"src/dawn_native/metal/BindGroupLayoutMTL.mm",
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"src/dawn_native/metal/BindGroupMTL.mm",
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"src/dawn_native/metal/BufferMTL.mm",
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"src/dawn_native/metal/CommandBufferMTL.mm",
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"src/dawn_native/metal/CommandRecordingContext.mm",
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"src/dawn_native/metal/ComputePipelineMTL.mm",
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"src/dawn_native/metal/DeviceMTL.mm",
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"src/dawn_native/metal/PipelineLayoutMTL.mm",
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"src/dawn_native/metal/QuerySetMTL.mm",
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"src/dawn_native/metal/QueueMTL.mm",
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"src/dawn_native/metal/RenderPipelineMTL.mm",
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"src/dawn_native/metal/SamplerMTL.mm",
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"src/dawn_native/metal/ShaderModuleMTL.mm",
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"src/dawn_native/metal/StagingBufferMTL.mm",
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"src/dawn_native/metal/SwapChainMTL.mm",
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"src/dawn_native/metal/TextureMTL.mm",
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"src/dawn_native/metal/UtilsMetal.mm",
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}) |path| {
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var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), "libs/dawn", path }) catch unreachable;
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lib.addCSourceFile(abs_path, flags.items);
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}
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}
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if (options.linux_window_manager != null and options.linux_window_manager.? == .X11) {
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lib.linkSystemLibrary("X11");
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for ([_][]const u8{
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"src/dawn_native/XlibXcbFunctions.cpp",
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}) |path| {
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var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), "libs/dawn", path }) catch unreachable;
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lib.addCSourceFile(abs_path, flags.items);
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}
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}
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for ([_][]const u8{
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@ -1326,31 +1318,21 @@ fn buildLibDawnUtils(b: *Builder, step: *std.build.LibExeObjStep, options: Optio
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lib.addCSourceFile(abs_path, flags.items);
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}
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const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target;
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switch (target.os.tag) {
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.windows => {
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if (options.d3d12.?) {
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for ([_][]const u8{
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"src/utils/D3D12Binding.cpp",
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}) |path| {
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var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), "libs/dawn", path }) catch unreachable;
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lib.addCSourceFile(abs_path, flags.items);
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}
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}
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},
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.macos => {
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if (options.metal.?) {
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for ([_][]const u8{
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"src/utils/MetalBinding.mm",
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}) |path| {
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var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), "libs/dawn", path }) catch unreachable;
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lib.addCSourceFile(abs_path, flags.items);
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}
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}
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},
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else => {
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if (options.linux_window_manager == .X11) {}
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},
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if (options.d3d12.?) {
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for ([_][]const u8{
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"src/utils/D3D12Binding.cpp",
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}) |path| {
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var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), "libs/dawn", path }) catch unreachable;
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lib.addCSourceFile(abs_path, flags.items);
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}
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}
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if (options.metal.?) {
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for ([_][]const u8{
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"src/utils/MetalBinding.mm",
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}) |path| {
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var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), "libs/dawn", path }) catch unreachable;
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lib.addCSourceFile(abs_path, flags.items);
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}
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}
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// TODO(build-system): opengl
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