gpu: validate Queue methods
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 8 additions and 8 deletions
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@ -135,14 +135,14 @@ pub fn Interface(comptime Impl: type) type {
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assertDecl(Impl, "querySetSetLabel", fn (query_set: gpu.QuerySet, label: [*:0]const u8) callconv(.Inline) void);
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assertDecl(Impl, "querySetReference", fn (query_set: gpu.QuerySet) callconv(.Inline) void);
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assertDecl(Impl, "querySetRelease", fn (query_set: gpu.QuerySet) callconv(.Inline) void);
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// assertDecl(Impl, "queueCopyTextureForBrowser", fn (queue: gpu.Queue, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D, options: *const gpu.CopyTextureForBrowserOptions) callconv(.Inline) void);
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// assertDecl(Impl, "queueOnSubmittedWorkDone", fn (queue: gpu.Queue, signal_value: u64, callback: gpu.QueueWorkDoneCallback, userdata: *anyopaque) callconv(.Inline) void);
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// assertDecl(Impl, "queueSetLabel", fn (queue: gpu.Queue, label: [*:0]const u8) callconv(.Inline) void);
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// assertDecl(Impl, "queueSubmit", fn (queue: gpu.Queue, command_count: u32, commands: [*]gpu.CommandBuffer) callconv(.Inline) void);
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// assertDecl(Impl, "queueWriteBuffer", fn (queue: gpu.Queue, buffer: gpu.Buffer, buffer_offset: u64, data: *anyopaque, size: usize) callconv(.Inline) void);
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// assertDecl(Impl, "queueWriteTexture", fn (queue: gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.TextureDataLayout, write_size: *const gpu.Extent3D) callconv(.Inline) void);
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// assertDecl(Impl, "queueReference", fn (queue: gpu.Queue) callconv(.Inline) void);
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// assertDecl(Impl, "queueRelease", fn (queue: gpu.Queue) callconv(.Inline) void);
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assertDecl(Impl, "queueCopyTextureForBrowser", fn (queue: gpu.Queue, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D, options: *const gpu.CopyTextureForBrowserOptions) callconv(.Inline) void);
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assertDecl(Impl, "queueOnSubmittedWorkDone", fn (queue: gpu.Queue, signal_value: u64, callback: gpu.QueueWorkDoneCallback, userdata: *anyopaque) callconv(.Inline) void);
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assertDecl(Impl, "queueSetLabel", fn (queue: gpu.Queue, label: [*:0]const u8) callconv(.Inline) void);
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assertDecl(Impl, "queueSubmit", fn (queue: gpu.Queue, command_count: u32, commands: [*]gpu.CommandBuffer) callconv(.Inline) void);
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assertDecl(Impl, "queueWriteBuffer", fn (queue: gpu.Queue, buffer: gpu.Buffer, buffer_offset: u64, data: *anyopaque, size: usize) callconv(.Inline) void);
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assertDecl(Impl, "queueWriteTexture", fn (queue: gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.TextureDataLayout, write_size: *const gpu.Extent3D) callconv(.Inline) void);
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assertDecl(Impl, "queueReference", fn (queue: gpu.Queue) callconv(.Inline) void);
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assertDecl(Impl, "queueRelease", fn (queue: gpu.Queue) callconv(.Inline) void);
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// assertDecl(Impl, "renderBundleReference", fn (render_bundle: gpu.RenderBundle) callconv(.Inline) void);
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// assertDecl(Impl, "renderBundleRelease", fn (render_bundle: gpu.RenderBundle) callconv(.Inline) void);
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// assertDecl(Impl, "renderBundleEncoderDraw", fn (render_bundle_encoder: gpu.RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) callconv(.Inline) void);
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