mach: finish splitting Core and Engine
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 205 additions and 8 deletions
192
build.zig
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192
build.zig
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const std = @import("std");
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const builtin = @import("builtin");
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const system_sdk = @import("libs/glfw/system_sdk.zig");
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const glfw = @import("libs/glfw/build.zig");
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const ecs = @import("libs/ecs/build.zig");
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const freetype = @import("libs/freetype/build.zig");
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const basisu = @import("libs/basisu/build.zig");
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const sysjs = @import("libs/sysjs/build.zig");
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const earcut = @import("libs/earcut/build.zig");
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const gamemode = @import("libs/gamemode/build.zig");
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const model3d = @import("libs/model3d/build.zig");
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const wasmserve = @import("tools/wasmserve/wasmserve.zig");
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const gpu_dawn = @import("libs/gpu-dawn/sdk.zig").Sdk(.{
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.glfw_include_dir = sdkPath("/libs/glfw/upstream/glfw/include"),
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.system_sdk = system_sdk,
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});
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const gpu = @import("libs/gpu/sdk.zig").Sdk(.{
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.gpu_dawn = gpu_dawn,
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});
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const sysaudio = @import("libs/sysaudio/sdk.zig").Sdk(.{
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.system_sdk = system_sdk,
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.sysjs = sysjs,
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});
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const core = @import("libs/core/sdk.zig").Sdk(.{
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.gpu = gpu,
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.gpu_dawn = gpu_dawn,
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.glfw = glfw,
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.gamemode = gamemode,
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.wasmserve = wasmserve,
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.sysjs = sysjs,
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});
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pub const pkg = std.build.Pkg{
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.name = "mach",
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.source = .{ .path = sdkPath("/src/main.zig") },
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.dependencies = &.{ core.pkg, ecs.pkg, sysaudio.pkg, earcut.pkg },
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};
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pub const Options = struct {
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core: core.Options = .{},
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sysaudio: sysaudio.Options = .{},
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freetype: freetype.Options = .{},
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};
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pub fn build(b: *std.build.Builder) !void {
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const mode = b.standardReleaseOptions();
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const target = b.standardTargetOptions(.{});
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const gpu_dawn_options = gpu_dawn.Options{
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.from_source = b.option(bool, "dawn-from-source", "Build Dawn from source") orelse false,
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.debug = b.option(bool, "dawn-debug", "Use a debug build of Dawn") orelse false,
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};
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const options = Options{ .core = .{ .gpu_dawn_options = gpu_dawn_options } };
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if (target.getCpuArch() != .wasm32) {
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const all_tests_step = b.step("test", "Run library tests");
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const core_test_step = b.step("test-core", "Run Core library tests");
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const ecs_test_step = b.step("test-ecs", "Run ECS library tests");
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const freetype_test_step = b.step("test-freetype", "Run Freetype library tests");
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const basisu_test_step = b.step("test-basisu", "Run Basis-Universal library tests");
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const sysaudio_test_step = b.step("test-sysaudio", "Run sysaudio library tests");
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const model3d_test_step = b.step("test-model3d", "Run Model3D library tests");
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const mach_test_step = b.step("test-mach", "Run Engine library tests");
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core_test_step.dependOn(&core.testStep(b, mode, target).step);
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freetype_test_step.dependOn(&freetype.testStep(b, mode, target).step);
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ecs_test_step.dependOn(&ecs.testStep(b, mode, target).step);
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basisu_test_step.dependOn(&basisu.testStep(b, mode, target).step);
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sysaudio_test_step.dependOn(&sysaudio.testStep(b, mode, target).step);
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model3d_test_step.dependOn(&model3d.testStep(b, mode, target).step);
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mach_test_step.dependOn(&testStep(b, mode, target).step);
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all_tests_step.dependOn(core_test_step);
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all_tests_step.dependOn(ecs_test_step);
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all_tests_step.dependOn(basisu_test_step);
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all_tests_step.dependOn(freetype_test_step);
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all_tests_step.dependOn(sysaudio_test_step);
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all_tests_step.dependOn(model3d_test_step);
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all_tests_step.dependOn(mach_test_step);
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const shaderexp_app = try App.init(
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b,
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.{
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.name = "shaderexp",
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.src = "shaderexp/main.zig",
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.target = target,
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.mode = mode,
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},
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);
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try shaderexp_app.link(options);
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shaderexp_app.install();
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const shaderexp_compile_step = b.step("shaderexp", "Compile shaderexp");
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shaderexp_compile_step.dependOn(&shaderexp_app.getInstallStep().?.step);
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const shaderexp_run_cmd = try shaderexp_app.run();
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shaderexp_run_cmd.dependOn(&shaderexp_app.getInstallStep().?.step);
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const shaderexp_run_step = b.step("run-shaderexp", "Run shaderexp");
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shaderexp_run_step.dependOn(shaderexp_run_cmd);
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}
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const compile_all = b.step("compile-all", "Compile Mach");
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compile_all.dependOn(b.getInstallStep());
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}
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fn testStep(b: *std.build.Builder, mode: std.builtin.Mode, target: std.zig.CrossTarget) *std.build.RunStep {
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const main_tests = b.addTestExe("mach-tests", "src/main.zig");
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main_tests.setBuildMode(mode);
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main_tests.setTarget(target);
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for (pkg.dependencies.?) |dependency| {
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main_tests.addPackage(dependency);
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}
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main_tests.install();
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return main_tests.run();
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}
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pub const App = struct {
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core: core.App,
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use_freetype: ?[]const u8 = null,
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use_model3d: bool = false,
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pub const InitError = core.App.InitError;
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pub const LinkError = core.App.LinkError;
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pub const RunError = core.App.RunError;
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pub fn init(
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b: *std.build.Builder,
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options: struct {
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name: []const u8,
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src: []const u8,
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target: std.zig.CrossTarget,
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mode: std.builtin.Mode,
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deps: ?[]const std.build.Pkg = null,
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res_dirs: ?[]const []const u8 = null,
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watch_paths: ?[]const []const u8 = null,
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/// If set, freetype will be linked and can be imported using this name.
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// TODO(build-system): name is currently not used / always "freetype"
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use_freetype: ?[]const u8 = null,
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use_model3d: bool = false,
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},
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) InitError!App {
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var deps = std.ArrayList(std.build.Pkg).init(b.allocator);
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if (options.deps) |v| try deps.appendSlice(v);
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try deps.append(pkg);
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try deps.append(sysaudio.pkg);
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if (options.use_freetype) |_| try deps.append(freetype.pkg);
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return .{
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.core = try core.App.init(b, .{
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.name = options.name,
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.src = options.src,
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.target = options.target,
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.mode = options.mode,
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.deps = deps.items,
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.res_dirs = options.res_dirs,
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.watch_paths = options.watch_paths,
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}),
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.use_freetype = options.use_freetype,
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.use_model3d = options.use_model3d,
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};
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}
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pub fn link(app: *const App, options: Options) LinkError!void {
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try app.core.link(options.core);
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sysaudio.link(app.core.b, app.core.step, options.sysaudio);
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if (app.use_freetype) |_| freetype.link(app.core.b, app.core.step, options.freetype);
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if (app.use_model3d) {
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model3d.link(app.core.b, app.core.step, app.core.step.target);
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}
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}
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pub fn install(app: *const App) void {
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app.core.install();
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}
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pub fn run(app: *const App) RunError!*std.build.Step {
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return try app.core.run();
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}
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pub fn getInstallStep(app: *const App) ?*std.build.InstallArtifactStep {
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return app.core.getInstallStep();
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}
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};
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fn sdkPath(comptime suffix: []const u8) []const u8 {
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if (suffix[0] != '/') @compileError("suffix must be an absolute path");
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return comptime blk: {
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const root_dir = std.fs.path.dirname(@src().file) orelse ".";
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break :blk root_dir ++ suffix;
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};
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}
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@ -1,7 +1,8 @@
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const Core = @import("core").Core;
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const gpu = @import("core").gpu;
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const std = @import("std");
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pub const Core = @import("Core.zig");
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pub const gpu = @import("gpu");
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pub const ecs = @import("ecs");
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const ecs = @import("ecs");
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/// The Mach engine ECS module. This enables access to `engine.get(.mach, .core)` `*Core` APIs, as
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/// to for example `.setOptions(.{.title = "foobar"})`, or to access the GPU device via
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14
src/main.zig
14
src/main.zig
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pub usingnamespace @import("entry.zig");
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pub const Core = @import("Core.zig");
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pub const Timer = @import("Timer.zig");
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pub const gpu = @import("gpu");
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const core = @import("core");
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pub const GPUInterface = core.GPUInterface;
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pub const scope_levels = core.scope_levels;
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pub const log_level = core.log_level;
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pub const Core = core.Core;
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pub const Timer = core.Timer;
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pub const gpu = core.gpu;
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pub const sysjs = core.sysjs;
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pub const ecs = @import("ecs");
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pub const sysaudio = @import("sysaudio");
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pub const sysjs = @import("sysjs");
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pub const earcut = @import("earcut");
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pub const gfx = @import("gfx/util.zig");
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pub const ResourceManager = @import("resource/ResourceManager.zig");
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