glfw: add Window.setPos
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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@ -349,6 +349,31 @@ pub inline fn getPos(self: Window) Error!Pos {
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return Pos{ .x = @intCast(usize, x), .y = @intCast(usize, y) };
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return Pos{ .x = @intCast(usize, x), .y = @intCast(usize, y) };
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}
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}
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/// Sets the position of the content area of the specified window.
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///
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/// This function sets the position, in screen coordinates, of the upper-left corner of the content
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/// area of the specified windowed mode window. If the window is a full screen window, this
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/// function does nothing.
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///
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/// __Do not use this function__ to move an already visible window unless you have very good
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/// reasons for doing so, as it will confuse and annoy the user.
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///
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/// The window manager may put limits on what positions are allowed. GLFW cannot and should not
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/// override these limits.
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///
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/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
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///
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/// wayland: There is no way for an application to set the global position of its windows, this
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/// function will always emit glfw.Error.PlatformError.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: window_pos, glfw.Window.getPos
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pub inline fn setPos(self: Window, pos: Pos) Error!void {
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c.glfwSetWindowPos(self.handle, @intCast(c_int, pos.x), @intCast(c_int, pos.y));
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try getError();
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}
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test "defaultHints" {
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test "defaultHints" {
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const glfw = @import("main.zig");
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const glfw = @import("main.zig");
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try glfw.init();
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try glfw.init();
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@ -467,3 +492,19 @@ test "getPos" {
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_ = window.getPos() catch |err| std.debug.print("can't get window position, wayland maybe? error={}\n", .{err});
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_ = window.getPos() catch |err| std.debug.print("can't get window position, wayland maybe? error={}\n", .{err});
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}
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}
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test "setPos" {
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const glfw = @import("main.zig");
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try glfw.init();
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defer glfw.terminate();
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const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
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// return without fail, because most of our CI environments are headless / we cannot open
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// windows on them.
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std.debug.print("note: failed to create window: {}\n", .{err});
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return;
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};
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defer window.destroy();
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_ = window.setPos(.{ .x = 0, .y = 0 }) catch |err| std.debug.print("can't set window position, wayland maybe? error={}\n", .{err});
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}
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