glfw: add Window.setPos
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
a690b84732
commit
403070ac2a
1 changed files with 41 additions and 0 deletions
|
|
@ -349,6 +349,31 @@ pub inline fn getPos(self: Window) Error!Pos {
|
|||
return Pos{ .x = @intCast(usize, x), .y = @intCast(usize, y) };
|
||||
}
|
||||
|
||||
/// Sets the position of the content area of the specified window.
|
||||
///
|
||||
/// This function sets the position, in screen coordinates, of the upper-left corner of the content
|
||||
/// area of the specified windowed mode window. If the window is a full screen window, this
|
||||
/// function does nothing.
|
||||
///
|
||||
/// __Do not use this function__ to move an already visible window unless you have very good
|
||||
/// reasons for doing so, as it will confuse and annoy the user.
|
||||
///
|
||||
/// The window manager may put limits on what positions are allowed. GLFW cannot and should not
|
||||
/// override these limits.
|
||||
///
|
||||
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||||
///
|
||||
/// wayland: There is no way for an application to set the global position of its windows, this
|
||||
/// function will always emit glfw.Error.PlatformError.
|
||||
///
|
||||
/// @thread_safety This function must only be called from the main thread.
|
||||
///
|
||||
/// see also: window_pos, glfw.Window.getPos
|
||||
pub inline fn setPos(self: Window, pos: Pos) Error!void {
|
||||
c.glfwSetWindowPos(self.handle, @intCast(c_int, pos.x), @intCast(c_int, pos.y));
|
||||
try getError();
|
||||
}
|
||||
|
||||
test "defaultHints" {
|
||||
const glfw = @import("main.zig");
|
||||
try glfw.init();
|
||||
|
|
@ -467,3 +492,19 @@ test "getPos" {
|
|||
|
||||
_ = window.getPos() catch |err| std.debug.print("can't get window position, wayland maybe? error={}\n", .{err});
|
||||
}
|
||||
|
||||
test "setPos" {
|
||||
const glfw = @import("main.zig");
|
||||
try glfw.init();
|
||||
defer glfw.terminate();
|
||||
|
||||
const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
|
||||
// return without fail, because most of our CI environments are headless / we cannot open
|
||||
// windows on them.
|
||||
std.debug.print("note: failed to create window: {}\n", .{err});
|
||||
return;
|
||||
};
|
||||
defer window.destroy();
|
||||
|
||||
_ = window.setPos(.{ .x = 0, .y = 0 }) catch |err| std.debug.print("can't set window position, wayland maybe? error={}\n", .{err});
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue