glfw: correct import references
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
c6e8bce219
commit
40e1520372
7 changed files with 60 additions and 60 deletions
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@ -3,10 +3,10 @@
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const c = @import("c.zig").c;
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/// The key or mouse button was released.
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pub const release = C.GLFW_RELEASE;
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pub const release = c.GLFW_RELEASE;
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/// The key or mouse button was pressed.
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pub const press = C.GLFW_RELEASE;
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pub const press = c.GLFW_RELEASE;
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/// The key was held down until it repeated.
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pub const repeat = C.GLFW_REPEAT;
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pub const repeat = c.GLFW_REPEAT;
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@ -4,10 +4,10 @@
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const c = @import("c.zig").c;
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pub const left_x = C.GLFW_GAMEPAD_AXIS_LEFT_X;
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pub const left_y = C.GLFW_GAMEPAD_AXIS_LEFT_Y;
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pub const right_x = C.GLFW_GAMEPAD_AXIS_RIGHT_X;
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pub const right_y = C.GLFW_GAMEPAD_AXIS_RIGHT_Y;
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pub const left_trigger = C.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER;
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pub const right_trigger = C.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER;
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pub const left_x = c.GLFW_GAMEPAD_AXIS_LEFT_X;
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pub const left_y = c.GLFW_GAMEPAD_AXIS_LEFT_Y;
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pub const right_x = c.GLFW_GAMEPAD_AXIS_RIGHT_X;
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pub const right_y = c.GLFW_GAMEPAD_AXIS_RIGHT_Y;
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pub const left_trigger = c.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER;
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pub const right_trigger = c.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER;
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pub const left = right_trigger;
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@ -4,21 +4,21 @@
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const c = @import("c.zig").c;
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pub const a = C.GLFW_GAMEPAD_BUTTON_A;
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pub const b = C.GLFW_GAMEPAD_BUTTON_B;
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pub const x = C.GLFW_GAMEPAD_BUTTON_X;
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pub const y = C.GLFW_GAMEPAD_BUTTON_Y;
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pub const left_bumper = C.GLFW_GAMEPAD_BUTTON_LEFT_BUMPER;
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pub const right_bumper = C.GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER;
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pub const back = C.GLFW_GAMEPAD_BUTTON_BACK;
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pub const start = C.GLFW_GAMEPAD_BUTTON_START;
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pub const guide = C.GLFW_GAMEPAD_BUTTON_GUIDE;
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pub const left_thumb = C.GLFW_GAMEPAD_BUTTON_LEFT_THUMB;
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pub const right_thumb = C.GLFW_GAMEPAD_BUTTON_RIGHT_THUMB;
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pub const dpad_up = C.GLFW_GAMEPAD_BUTTON_DPAD_UP;
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pub const dpad_right = C.GLFW_GAMEPAD_BUTTON_DPAD_RIGHT;
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pub const dpad_down = C.GLFW_GAMEPAD_BUTTON_DPAD_DOWN;
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pub const dpad_left = C.GLFW_GAMEPAD_BUTTON_DPAD_LEFT;
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pub const a = c.GLFW_GAMEPAD_BUTTON_A;
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pub const b = c.GLFW_GAMEPAD_BUTTON_B;
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pub const x = c.GLFW_GAMEPAD_BUTTON_X;
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pub const y = c.GLFW_GAMEPAD_BUTTON_Y;
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pub const left_bumper = c.GLFW_GAMEPAD_BUTTON_LEFT_BUMPER;
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pub const right_bumper = c.GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER;
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pub const back = c.GLFW_GAMEPAD_BUTTON_BACK;
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pub const start = c.GLFW_GAMEPAD_BUTTON_START;
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pub const guide = c.GLFW_GAMEPAD_BUTTON_GUIDE;
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pub const left_thumb = c.GLFW_GAMEPAD_BUTTON_LEFT_THUMB;
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pub const right_thumb = c.GLFW_GAMEPAD_BUTTON_RIGHT_THUMB;
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pub const dpad_up = c.GLFW_GAMEPAD_BUTTON_DPAD_UP;
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pub const dpad_right = c.GLFW_GAMEPAD_BUTTON_DPAD_RIGHT;
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pub const dpad_down = c.GLFW_GAMEPAD_BUTTON_DPAD_DOWN;
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pub const dpad_left = c.GLFW_GAMEPAD_BUTTON_DPAD_LEFT;
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pub const last = dpad_left;
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pub const cross = a;
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@ -4,11 +4,11 @@
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const c = @import("c.zig").c;
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pub const centered = C.GLFW_HAT_CENTERED;
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pub const up = C.GLFW_HAT_UP;
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pub const right = C.GLFW_HAT_RIGHT;
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pub const down = C.GLFW_HAT_DOWN;
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pub const left = C.GLFW_HAT_LEFT;
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pub const centered = c.GLFW_HAT_CENTERED;
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pub const up = c.GLFW_HAT_UP;
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pub const right = c.GLFW_HAT_RIGHT;
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pub const down = c.GLFW_HAT_DOWN;
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pub const left = c.GLFW_HAT_LEFT;
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pub const right_up = right | up;
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pub const right_down = right | down;
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@ -4,20 +4,20 @@
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const c = @import("c.zig").c;
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pub const one = C.GLFW_JOYSTICK_1;
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pub const two = C.GLFW_JOYSTICK_2;
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pub const three = C.GLFW_JOYSTICK_3;
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pub const four = C.GLFW_JOYSTICK_4;
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pub const five = C.GLFW_JOYSTICK_5;
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pub const six = C.GLFW_JOYSTICK_6;
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pub const seven = C.GLFW_JOYSTICK_7;
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pub const eight = C.GLFW_JOYSTICK_8;
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pub const nine = C.GLFW_JOYSTICK_9;
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pub const ten = C.GLFW_JOYSTICK_10;
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pub const eleven = C.GLFW_JOYSTICK_11;
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pub const twelve = C.GLFW_JOYSTICK_12;
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pub const thirteen = C.GLFW_JOYSTICK_13;
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pub const fourteen = C.GLFW_JOYSTICK_14;
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pub const fifteen = C.GLFW_JOYSTICK_15;
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pub const sixteen = C.GLFW_JOYSTICK_16;
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pub const last = C.GLFW_JOYSTICK_LAST;
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pub const one = c.GLFW_JOYSTICK_1;
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pub const two = c.GLFW_JOYSTICK_2;
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pub const three = c.GLFW_JOYSTICK_3;
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pub const four = c.GLFW_JOYSTICK_4;
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pub const five = c.GLFW_JOYSTICK_5;
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pub const six = c.GLFW_JOYSTICK_6;
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pub const seven = c.GLFW_JOYSTICK_7;
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pub const eight = c.GLFW_JOYSTICK_8;
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pub const nine = c.GLFW_JOYSTICK_9;
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pub const ten = c.GLFW_JOYSTICK_10;
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pub const eleven = c.GLFW_JOYSTICK_11;
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pub const twelve = c.GLFW_JOYSTICK_12;
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pub const thirteen = c.GLFW_JOYSTICK_13;
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pub const fourteen = c.GLFW_JOYSTICK_14;
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pub const fifteen = c.GLFW_JOYSTICK_15;
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pub const sixteen = c.GLFW_JOYSTICK_16;
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pub const last = c.GLFW_JOYSTICK_LAST;
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@ -5,19 +5,19 @@
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const c = @import("c.zig").c;
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/// If this bit is set one or more Shift keys were held down.
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pub const shift = C.GLFW_MOD_SHIFT;
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pub const shift = c.GLFW_MOD_SHIFT;
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/// If this bit is set one or more Control keys were held down.
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pub const control = C.GLFW_MOD_CONTROL;
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pub const control = c.GLFW_MOD_CONTROL;
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/// If this bit is set one or more Alt keys were held down.
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pub const alt = C.GLFW_MOD_ALT;
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pub const alt = c.GLFW_MOD_ALT;
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/// If this bit is set one or more Super keys were held down.
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pub const super = C.GLFW_MOD_SUPER;
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pub const super = c.GLFW_MOD_SUPER;
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/// If this bit is set the Caps Lock key is enabled and the glfw.lock_key_mods input mode is set.
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pub const caps_lock = C.GLFW_MOD_CAPS_LOCK;
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pub const caps_lock = c.GLFW_MOD_CAPS_LOCK;
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/// If this bit is set the Num Lock key is enabled and the glfw.lock_key_mods input mode is set.
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pub const num_lock = C.GLFW_MOD_NUM_LOCK;
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pub const num_lock = c.GLFW_MOD_NUM_LOCK;
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@ -4,14 +4,14 @@
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const c = @import("c.zig").c;
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pub const one = C.GLFW_MOUSE_BUTTON_1;
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pub const two = C.GLFW_MOUSE_BUTTON_2;
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pub const three = C.GLFW_MOUSE_BUTTON_3;
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pub const four = C.GLFW_MOUSE_BUTTON_4;
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pub const five = C.GLFW_MOUSE_BUTTON_5;
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pub const six = C.GLFW_MOUSE_BUTTON_6;
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pub const seven = C.GLFW_MOUSE_BUTTON_7;
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pub const eight = C.GLFW_MOUSE_BUTTON_8;
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pub const one = c.GLFW_MOUSE_BUTTON_1;
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pub const two = c.GLFW_MOUSE_BUTTON_2;
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pub const three = c.GLFW_MOUSE_BUTTON_3;
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pub const four = c.GLFW_MOUSE_BUTTON_4;
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pub const five = c.GLFW_MOUSE_BUTTON_5;
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pub const six = c.GLFW_MOUSE_BUTTON_6;
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pub const seven = c.GLFW_MOUSE_BUTTON_7;
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pub const eight = c.GLFW_MOUSE_BUTTON_8;
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pub const last = eight;
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pub const left = one;
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