gpu: implement Device.createSampler

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-18 17:49:30 -07:00 committed by Stephen Gutekanst
parent def801d8a1
commit 418d379f1c
3 changed files with 17 additions and 3 deletions

View file

@ -23,6 +23,7 @@ const ExternalTexture = @import("ExternalTexture.zig");
const PipelineLayout = @import("PipelineLayout.zig");
const QuerySet = @import("QuerySet.zig");
const RenderBundleEncoder = @import("RenderBundleEncoder.zig");
const Sampler = @import("Sampler.zig");
const Device = @This();
@ -55,8 +56,7 @@ pub const VTable = struct {
descriptor: *const RenderPipeline.Descriptor,
callback: *RenderPipeline.CreateCallback,
) void,
// createSampler: fn (ptr: *anyopaque, descriptor: *const Sampler.Descriptor) Sampler,
// WGPU_EXPORT WGPUSampler wgpuDeviceCreateSampler(WGPUDevice device, WGPUSamplerDescriptor const * descriptor);
createSampler: fn (ptr: *anyopaque, descriptor: *const Sampler.Descriptor) Sampler,
createShaderModule: fn (ptr: *anyopaque, descriptor: *const ShaderModule.Descriptor) ShaderModule,
nativeCreateSwapChain: fn (ptr: *anyopaque, surface: ?Surface, descriptor: *const SwapChain.Descriptor) SwapChain,
// createTexture: fn (ptr: *anyopaque, descriptor: *const Texture.Descriptor) Texture,
@ -113,6 +113,10 @@ pub inline fn createBindGroupLayout(device: Device, descriptor: *const BindGroup
return device.vtable.createBindGroupLayout(device.ptr, descriptor);
}
pub inline fn createSampler(device: Device, descriptor: *const Sampler.Descriptor) Sampler {
return device.vtable.createSampler(device.ptr, descriptor);
}
pub inline fn createShaderModule(device: Device, descriptor: *const ShaderModule.Descriptor) ShaderModule {
return device.vtable.createShaderModule(device.ptr, descriptor);
}
@ -203,6 +207,7 @@ test {
_ = injectError;
_ = createBindGroup;
_ = createBindGroupLayout;
_ = createSampler;
_ = createShaderModule;
_ = nativeCreateSwapChain;
_ = destroy;

View file

@ -382,6 +382,14 @@ const device_vtable = Device.VTable{
return wrapBindGroupLayout(c.wgpuDeviceCreateBindGroupLayout(@ptrCast(c.WGPUDevice, ptr), &desc));
}
}).createBindGroupLayout,
.createSampler = (struct {
pub fn createSampler(ptr: *anyopaque, descriptor: *const Sampler.Descriptor) Sampler {
return wrapSampler(c.wgpuDeviceCreateSampler(
@ptrCast(c.WGPUDevice, ptr),
@ptrCast(*const c.WGPUSamplerDescriptor, descriptor),
));
}
}).createSampler,
.createShaderModule = (struct {
pub fn createShaderModule(ptr: *anyopaque, descriptor: *const ShaderModule.Descriptor) ShaderModule {
switch (descriptor.code) {

View file

@ -39,7 +39,8 @@ pub const BindingLayout = extern struct {
type: BindingType,
};
pub const Descriptor = struct {
pub const Descriptor = extern struct {
reserved: ?*anyopaque = null,
label: ?[*:0]const u8 = null,
address_mode_u: AddressMode,
address_mode_v: AddressMode,