gpu: implement Device.createSampler

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-18 17:49:30 -07:00 committed by Stephen Gutekanst
parent def801d8a1
commit 418d379f1c
3 changed files with 17 additions and 3 deletions

View file

@ -382,6 +382,14 @@ const device_vtable = Device.VTable{
return wrapBindGroupLayout(c.wgpuDeviceCreateBindGroupLayout(@ptrCast(c.WGPUDevice, ptr), &desc));
}
}).createBindGroupLayout,
.createSampler = (struct {
pub fn createSampler(ptr: *anyopaque, descriptor: *const Sampler.Descriptor) Sampler {
return wrapSampler(c.wgpuDeviceCreateSampler(
@ptrCast(c.WGPUDevice, ptr),
@ptrCast(*const c.WGPUSamplerDescriptor, descriptor),
));
}
}).createSampler,
.createShaderModule = (struct {
pub fn createShaderModule(ptr: *anyopaque, descriptor: *const ShaderModule.Descriptor) ShaderModule {
switch (descriptor.code) {