Changing resource category for textures in d3d12 issue #1225 (#1226)

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Hordur Johannsson 2024-08-08 04:58:59 +00:00 committed by GitHub
parent 9148754b76
commit 42d2a57611
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6 changed files with 281 additions and 557 deletions

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@ -346,7 +346,6 @@ fn loadTexture(core: *mach.Core.Mod, allocator: std.mem.Allocator) !*gpu.Texture
.usage = .{
.texture_binding = true,
.copy_dst = true,
.render_attachment = true,
},
});
const data_layout = gpu.Texture.DataLayout{