gpu: implement RenderPassEncoder
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
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8684195e19
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431e8be08a
4 changed files with 74 additions and 28 deletions
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@ -24,6 +24,7 @@ const TextureView = @import("TextureView.zig");
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const Texture = @import("Texture.zig");
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const Texture = @import("Texture.zig");
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const Sampler = @import("Sampler.zig");
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const Sampler = @import("Sampler.zig");
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const RenderPipeline = @import("RenderPipeline.zig");
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const RenderPipeline = @import("RenderPipeline.zig");
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const RenderPassEncoder = @import("RenderPassEncoder.zig");
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const TextureUsage = @import("enums.zig").TextureUsage;
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const TextureUsage = @import("enums.zig").TextureUsage;
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const TextureFormat = @import("enums.zig").TextureFormat;
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const TextureFormat = @import("enums.zig").TextureFormat;
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@ -561,9 +562,9 @@ const sampler_vtable = Sampler.VTable{
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}).release,
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}).release,
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};
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};
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fn wrapRenderPipeline(render_pipeline: c.WGPURenderPipeline) RenderPipeline {
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fn wrapRenderPipeline(pipeline: c.WGPURenderPipeline) RenderPipeline {
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return .{
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return .{
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.ptr = render_pipeline.?,
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.ptr = pipeline.?,
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.vtable = &render_pipeline_vtable,
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.vtable = &render_pipeline_vtable,
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};
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};
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}
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}
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@ -581,6 +582,26 @@ const render_pipeline_vtable = RenderPipeline.VTable{
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}).release,
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}).release,
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};
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};
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fn wrapRenderPassEncoder(pass: c.WGPURenderPassEncoder) RenderPassEncoder {
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return .{
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.ptr = pass.?,
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.vtable = &render_pass_encoder_vtable,
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};
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}
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const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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.reference = (struct {
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pub fn reference(ptr: *anyopaque) void {
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c.wgpuRenderPassEncoderReference(@ptrCast(c.WGPURenderPassEncoder, ptr));
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}
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}).reference,
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.release = (struct {
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pub fn release(ptr: *anyopaque) void {
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c.wgpuRenderPassEncoderRelease(@ptrCast(c.WGPURenderPassEncoder, ptr));
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}
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}).release,
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};
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test "syntax" {
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test "syntax" {
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_ = wrap;
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_ = wrap;
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_ = interface_vtable;
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_ = interface_vtable;
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@ -598,4 +619,5 @@ test "syntax" {
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_ = wrapTexture;
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_ = wrapTexture;
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_ = wrapSampler;
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_ = wrapSampler;
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_ = wrapRenderPipeline;
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_ = wrapRenderPipeline;
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_ = wrapRenderPassEncoder;
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}
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}
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48
gpu/src/RenderPassEncoder.zig
Normal file
48
gpu/src/RenderPassEncoder.zig
Normal file
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@ -0,0 +1,48 @@
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const RenderPassEncoder = @This();
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/// The type erased pointer to the RenderPassEncoder implementation
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/// Equal to c.WGPURenderPassEncoder for NativeInstance.
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT void wgpuRenderPassEncoderBeginOcclusionQuery(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex);
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// WGPU_EXPORT void wgpuRenderPassEncoderDraw(WGPURenderPassEncoder renderPassEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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// WGPU_EXPORT void wgpuRenderPassEncoderEnd(WGPURenderPassEncoder renderPassEncoder);
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// WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder);
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// WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder);
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// WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles);
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// WGPU_EXPORT void wgpuRenderPassEncoderInsertDebugMarker(WGPURenderPassEncoder renderPassEncoder, char const * markerLabel);
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// WGPU_EXPORT void wgpuRenderPassEncoderPopDebugGroup(WGPURenderPassEncoder renderPassEncoder);
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// WGPU_EXPORT void wgpuRenderPassEncoderPushDebugGroup(WGPURenderPassEncoder renderPassEncoder, char const * groupLabel);
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// WGPU_EXPORT void wgpuRenderPassEncoderSetBindGroup(WGPURenderPassEncoder renderPassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
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// WGPU_EXPORT void wgpuRenderPassEncoderSetBlendConstant(WGPURenderPassEncoder renderPassEncoder, WGPUColor const * color);
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// WGPU_EXPORT void wgpuRenderPassEncoderSetIndexBuffer(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size);
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// WGPU_EXPORT void wgpuRenderPassEncoderSetLabel(WGPURenderPassEncoder renderPassEncoder, char const * label);
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// WGPU_EXPORT void wgpuRenderPassEncoderSetPipeline(WGPURenderPassEncoder renderPassEncoder, WGPURenderPipeline pipeline);
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// WGPU_EXPORT void wgpuRenderPassEncoderSetScissorRect(WGPURenderPassEncoder renderPassEncoder, uint32_t x, uint32_t y, uint32_t width, uint32_t height);
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// WGPU_EXPORT void wgpuRenderPassEncoderSetStencilReference(WGPURenderPassEncoder renderPassEncoder, uint32_t reference);
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// WGPU_EXPORT void wgpuRenderPassEncoderSetVertexBuffer(WGPURenderPassEncoder renderPassEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size);
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// WGPU_EXPORT void wgpuRenderPassEncoderSetViewport(WGPURenderPassEncoder renderPassEncoder, float x, float y, float width, float height, float minDepth, float maxDepth);
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// WGPU_EXPORT void wgpuRenderPassEncoderWriteTimestamp(WGPURenderPassEncoder renderPassEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
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};
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pub inline fn reference(pass: RenderPassEncoder) void {
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pass.vtable.reference(pass.ptr);
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}
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pub inline fn release(pass: RenderPassEncoder) void {
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pass.vtable.release(pass.ptr);
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}
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test "syntax" {
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_ = VTable;
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_ = reference;
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_ = release;
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}
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26
gpu/src/TODO
26
gpu/src/TODO
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@ -631,32 +631,6 @@ WGPU_EXPORT void wgpuRenderBundleEncoderSetVertexBuffer(WGPURenderBundleEncoder
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WGPU_EXPORT void wgpuRenderBundleEncoderReference(WGPURenderBundleEncoder renderBundleEncoder);
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WGPU_EXPORT void wgpuRenderBundleEncoderReference(WGPURenderBundleEncoder renderBundleEncoder);
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WGPU_EXPORT void wgpuRenderBundleEncoderRelease(WGPURenderBundleEncoder renderBundleEncoder);
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WGPU_EXPORT void wgpuRenderBundleEncoderRelease(WGPURenderBundleEncoder renderBundleEncoder);
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// Methods of RenderPassEncoder
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WGPU_EXPORT void wgpuRenderPassEncoderBeginOcclusionQuery(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex);
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WGPU_EXPORT void wgpuRenderPassEncoderDraw(WGPURenderPassEncoder renderPassEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
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WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
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WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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WGPU_EXPORT void wgpuRenderPassEncoderEnd(WGPURenderPassEncoder renderPassEncoder);
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WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder);
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WGPU_EXPORT void wgpuRenderPassEncoderEndPass(WGPURenderPassEncoder renderPassEncoder);
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WGPU_EXPORT void wgpuRenderPassEncoderExecuteBundles(WGPURenderPassEncoder renderPassEncoder, uint32_t bundlesCount, WGPURenderBundle const * bundles);
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WGPU_EXPORT void wgpuRenderPassEncoderInsertDebugMarker(WGPURenderPassEncoder renderPassEncoder, char const * markerLabel);
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WGPU_EXPORT void wgpuRenderPassEncoderPopDebugGroup(WGPURenderPassEncoder renderPassEncoder);
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WGPU_EXPORT void wgpuRenderPassEncoderPushDebugGroup(WGPURenderPassEncoder renderPassEncoder, char const * groupLabel);
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WGPU_EXPORT void wgpuRenderPassEncoderSetBindGroup(WGPURenderPassEncoder renderPassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
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WGPU_EXPORT void wgpuRenderPassEncoderSetBlendConstant(WGPURenderPassEncoder renderPassEncoder, WGPUColor const * color);
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WGPU_EXPORT void wgpuRenderPassEncoderSetIndexBuffer(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size);
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WGPU_EXPORT void wgpuRenderPassEncoderSetLabel(WGPURenderPassEncoder renderPassEncoder, char const * label);
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WGPU_EXPORT void wgpuRenderPassEncoderSetPipeline(WGPURenderPassEncoder renderPassEncoder, WGPURenderPipeline pipeline);
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WGPU_EXPORT void wgpuRenderPassEncoderSetScissorRect(WGPURenderPassEncoder renderPassEncoder, uint32_t x, uint32_t y, uint32_t width, uint32_t height);
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WGPU_EXPORT void wgpuRenderPassEncoderSetStencilReference(WGPURenderPassEncoder renderPassEncoder, uint32_t reference);
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WGPU_EXPORT void wgpuRenderPassEncoderSetVertexBuffer(WGPURenderPassEncoder renderPassEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size);
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WGPU_EXPORT void wgpuRenderPassEncoderSetViewport(WGPURenderPassEncoder renderPassEncoder, float x, float y, float width, float height, float minDepth, float maxDepth);
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WGPU_EXPORT void wgpuRenderPassEncoderWriteTimestamp(WGPURenderPassEncoder renderPassEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
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WGPU_EXPORT void wgpuRenderPassEncoderReference(WGPURenderPassEncoder renderPassEncoder);
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WGPU_EXPORT void wgpuRenderPassEncoderRelease(WGPURenderPassEncoder renderPassEncoder);
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typedef enum WGPUSType {
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typedef enum WGPUSType {
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// webgpu.h upstream:
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// webgpu.h upstream:
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WGPUSType_Invalid = 0x00000000,
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WGPUSType_Invalid = 0x00000000,
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@ -39,6 +39,7 @@ pub const TextureView = @import("TextureView.zig");
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pub const Texture = @import("Texture.zig");
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pub const Texture = @import("Texture.zig");
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pub const Sampler = @import("Sampler.zig");
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pub const Sampler = @import("Sampler.zig");
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pub const RenderPipeline = @import("RenderPipeline.zig");
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pub const RenderPipeline = @import("RenderPipeline.zig");
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pub const RenderPassEncoder = @import("RenderPassEncoder.zig");
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pub const Feature = @import("enums.zig").Feature;
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pub const Feature = @import("enums.zig").Feature;
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pub const TextureUsage = @import("enums.zig").TextureUsage;
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pub const TextureUsage = @import("enums.zig").TextureUsage;
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@ -102,6 +103,7 @@ test "syntax" {
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_ = Texture;
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_ = Texture;
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_ = Sampler;
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_ = Sampler;
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_ = RenderPipeline;
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_ = RenderPipeline;
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_ = RenderPassEncoder;
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_ = Feature;
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_ = Feature;
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}
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}
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