gpu: add BindGroupLayout.Entry
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 20 additions and 13 deletions
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@ -1,13 +1,3 @@
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pub const WGPUBindGroupLayoutEntry = extern struct {
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next_in_chain: *const ChainedStruct,
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binding: u32,
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visibility: ShaderStageFlags,
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buffer: BufferBindingLayout,
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sampler: SamplerBindingLayout,
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texture: TextureBindingLayout,
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storage_texture: StorageTextureBindingLayout,
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};
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pub const BlendState = extern struct {
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color: BlendComponent,
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alpha: BlendComponent,
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@ -1,6 +1,23 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const ShaderStageFlags = @import("types.zig").ShaderStageFlags;
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const Buffer = @import("buffer.zig").Buffer;
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const Sampler = @import("sampler.zig").Sampler;
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const Texture = @import("texture.zig").Texture;
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const StorageTextureBindingLayout = @import("types.zig").StorageTextureBindingLayout;
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pub const BindGroupLayout = enum(usize) {
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_,
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// TODO: verify there is a use case for nullable value of this type.
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pub const none: BindGroupLayout = @intToEnum(BindGroupLayout, 0);
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pub const Entry = extern struct {
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next_in_chain: *const ChainedStruct,
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binding: u32,
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visibility: ShaderStageFlags,
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buffer: Buffer.BindingLayout,
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sampler: Sampler.BindingLayout,
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texture: Texture.BindingLayout,
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storage_texture: StorageTextureBindingLayout,
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};
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};
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@ -345,7 +345,7 @@ pub const MapMode = packed struct {
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}
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};
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pub const ShaderStage = packed struct {
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pub const ShaderStageFlags = packed struct {
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vertex: bool = false,
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fragment: bool = false,
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compute: bool = false,
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@ -359,9 +359,9 @@ pub const ShaderStage = packed struct {
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);
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}
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pub const none = ShaderStage{};
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pub const none = ShaderStageFlags{};
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pub fn equal(a: ShaderStage, b: ShaderStage) bool {
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pub fn equal(a: ShaderStageFlags, b: ShaderStageFlags) bool {
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return @truncate(u3, @bitCast(u32, a)) == @truncate(u3, @bitCast(u32, b));
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}
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};
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