gpu: add BindGroupLayout.Entry

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-16 20:39:27 -07:00 committed by Stephen Gutekanst
parent 4fd4c5db7e
commit 4497f6dd69
3 changed files with 20 additions and 13 deletions

View file

@ -1,6 +1,23 @@
const ChainedStruct = @import("types.zig").ChainedStruct;
const ShaderStageFlags = @import("types.zig").ShaderStageFlags;
const Buffer = @import("buffer.zig").Buffer;
const Sampler = @import("sampler.zig").Sampler;
const Texture = @import("texture.zig").Texture;
const StorageTextureBindingLayout = @import("types.zig").StorageTextureBindingLayout;
pub const BindGroupLayout = enum(usize) {
_,
// TODO: verify there is a use case for nullable value of this type.
pub const none: BindGroupLayout = @intToEnum(BindGroupLayout, 0);
pub const Entry = extern struct {
next_in_chain: *const ChainedStruct,
binding: u32,
visibility: ShaderStageFlags,
buffer: Buffer.BindingLayout,
sampler: Sampler.BindingLayout,
texture: Texture.BindingLayout,
storage_texture: StorageTextureBindingLayout,
};
};