gpu: add BindGroupLayout.Entry

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-16 20:39:27 -07:00 committed by Stephen Gutekanst
parent 4fd4c5db7e
commit 4497f6dd69
3 changed files with 20 additions and 13 deletions

View file

@ -345,7 +345,7 @@ pub const MapMode = packed struct {
}
};
pub const ShaderStage = packed struct {
pub const ShaderStageFlags = packed struct {
vertex: bool = false,
fragment: bool = false,
compute: bool = false,
@ -359,9 +359,9 @@ pub const ShaderStage = packed struct {
);
}
pub const none = ShaderStage{};
pub const none = ShaderStageFlags{};
pub fn equal(a: ShaderStage, b: ShaderStage) bool {
pub fn equal(a: ShaderStageFlags, b: ShaderStageFlags) bool {
return @truncate(u3, @bitCast(u32, a)) == @truncate(u3, @bitCast(u32, b));
}
};