gpu: add ColorTargetState
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 10 additions and 10 deletions
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@ -1,10 +1,3 @@
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pub const ColorTargetState = extern struct {
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next_in_chain: *const ChainedStruct,
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format: TextureFormat,
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blend: ?*const BlendState = null,
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write_mask: ColorWriteMaskFlags,
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};
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pub const WGPUComputePipelineDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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