glfw: add Window.setShouldClose
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 32 additions and 0 deletions
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@ -250,6 +250,23 @@ pub fn shouldClose(self: Window) bool {
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return flag == c.GLFW_TRUE;
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return flag == c.GLFW_TRUE;
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}
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}
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/// Sets the close flag of the specified window.
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///
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/// This function sets the value of the close flag of the specified window. This can be used to
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/// override the user's attempt to close the window, or to signal that it should be closed.
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///
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/// Possible errors include glfw.Error.NotInitialized.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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///
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/// see also: window_close
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pub fn setShouldClose(self: Window, value: bool) Error!void {
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const boolean = if (value) c.GLFW_TRUE else c.GLFW_FALSE;
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c.glfwSetWindowShouldClose(self.handle, boolean);
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try getError();
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}
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test "defaultHints" {
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test "defaultHints" {
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const glfw = @import("main.zig");
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const glfw = @import("main.zig");
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try glfw.init();
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try glfw.init();
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@ -288,3 +305,18 @@ test "createWindow" {
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};
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};
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defer window.destroy();
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defer window.destroy();
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}
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}
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test "setShouldClose" {
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const glfw = @import("main.zig");
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try glfw.init();
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defer glfw.terminate();
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const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
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// return without fail, because most of our CI environments are headless / we cannot open
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// windows on them.
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std.debug.print("note: failed to create window: {}\n", .{err});
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return;
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};
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try window.setShouldClose(true);
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defer window.destroy();
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}
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