gpu: implement Instance methods
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 16 additions and 8 deletions
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@ -1,19 +1,27 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const RequestAdapterStatus = @import("types.zig").RequestAdapterStatus;
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const RequestAdapterStatus = @import("types.zig").RequestAdapterStatus;
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const Surface = @import("surface.zig").Surface;
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const SurfaceDescriptor = @import("surface.zig").SurfaceDescriptor;
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const Adapter = @import("adapter.zig").Adapter;
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const Adapter = @import("adapter.zig").Adapter;
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const RequestAdapterOptions = @import("main.zig").RequestAdapterOptions;
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const impl = @import("interface.zig").impl;
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pub const Instance = *opaque {
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pub const Instance = *opaque {
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// TODO
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pub inline fn createSurface(instance: Instance, descriptor: *const SurfaceDescriptor) Surface {
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// pub inline fn instanceCreateSurface(instance: gpu.Instance, descriptor: *const gpu.SurfaceDescriptor) gpu.Surface {
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return impl.instanceCreateSurface(instance, descriptor);
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}
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// TODO
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pub inline fn requestAdapter(instance: Instance, options: *const RequestAdapterOptions, callback: RequestAdapterCallback, userdata: *anyopaque) void {
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// pub inline fn instanceRequestAdapter(instance: gpu.Instance, options: *const gpu.RequestAdapterOptions, callback: gpu.RequestAdapterCallback, userdata: *anyopaque) void {
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impl.instanceRequestAdapter(instance, options, callback, userdata);
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}
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// TODO
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pub inline fn reference(instance: Instance) void {
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// pub inline fn instanceReference(instance: gpu.Instance) void {
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impl.instanceReference(instance);
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}
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// TODO
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pub inline fn release(instance: Instance) void {
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// pub inline fn instanceRelease(instance: gpu.Instance) void {
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impl.instanceRelease(instance);
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}
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};
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};
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pub const RequestAdapterCallback = fn (
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pub const RequestAdapterCallback = fn (
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