core: move to github.com/hexops/mach-core

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2023-07-08 14:34:59 -07:00
parent 9d66a82601
commit 47936cc7f9
33 changed files with 0 additions and 3403 deletions

View file

@ -1,2 +0,0 @@
* text=auto eol=lf
upstream/** linguist-vendored

View file

@ -1 +0,0 @@
github: slimsag

View file

@ -1,5 +0,0 @@
Please send your change to [the main repository](https://github.com/hexops/mach/tree/main/libs/core) instead, sorry for the trouble!
This helps us avoid some complex merge conflicts we run into when changes are made to both repositories and history needs to be reconciled. Keeping PRs in just that repository enables us to use `git subtree` to trivially keep the two repositories in sync.
Once your PR is merged over there, it'll automatically sync to this repository.

View file

@ -1,79 +0,0 @@
name: CI
on:
- push
- pull_request
jobs:
x86_64-linux:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: 'true'
- name: Setup Zig
run: |
sudo apt install xz-utils
sudo sh -c 'wget -c https://ziglang.org/builds/zig-linux-x86_64-0.11.0-dev.3883+7166407d8.tar.xz -O - | tar -xJ --strip-components=1 -C /usr/local/bin'
- name: build
run: |
rm -rf libs/mach-glfw
rm -rf libs/mach-gpu
rm -rf libs/mach-gpu-dawn
git clone --recursive https://github.com/hexops/mach-glfw libs/mach-glfw
git clone https://github.com/hexops/mach-gpu libs/mach-gpu
git clone --recursive https://github.com/hexops/mach-gpu-dawn libs/mach-gpu-dawn
zig build
- name: launch xvfb
run: Xvfb :99 -screen 0 1680x720x24 > /dev/null 2>&1 &
- name: test
run: |
sudo add-apt-repository -y ppa:kisak/kisak-mesa
sudo apt-get update
sudo apt-get install mesa-utils mesa-utils-extra mesa-va-drivers mesa-vdpau-drivers mesa-vulkan-drivers xvfb
x86_64-windows:
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: 'true'
- name: Setup Zig
run: |
$ProgressPreference = 'SilentlyContinue'
Invoke-WebRequest -Uri "https://ziglang.org/builds/zig-windows-x86_64-0.11.0-dev.3883+7166407d8.zip" -OutFile "C:\zig.zip"
cd C:\
7z x zig.zip
Add-Content $env:GITHUB_PATH "C:\zig-windows-x86_64-0.11.0-dev.3883+7166407d8\"
- name: build
run: |
Remove-Item -Recurse -Force libs/mach-glfw
Remove-Item -Recurse -Force libs/mach-gpu
Remove-Item -Recurse -Force libs/mach-gpu-dawn
git clone --recursive https://github.com/hexops/mach-glfw libs/mach-glfw
git clone https://github.com/hexops/mach-gpu libs/mach-gpu
git clone --recursive https://github.com/hexops/mach-gpu-dawn libs/mach-gpu-dawn
zig build
- name: test
run: zig build test
x86_64-macos:
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: 'true'
- name: Setup Zig
run: |
brew install xz
sudo sh -c 'wget -c https://ziglang.org/builds/zig-macos-x86_64-0.11.0-dev.3883+7166407d8.tar.xz -O - | tar -xJ --strip-components=1 -C /usr/local/bin'
- name: build
run: |
rm -rf libs/mach-glfw
rm -rf libs/mach-gpu
rm -rf libs/mach-gpu-dawn
git clone --recursive https://github.com/hexops/mach-glfw libs/mach-glfw
git clone https://github.com/hexops/mach-gpu libs/mach-gpu
git clone --recursive https://github.com/hexops/mach-gpu-dawn libs/mach-gpu-dawn
zig build
- name: test
run: zig build test

18
libs/core/.gitignore vendored
View file

@ -1,18 +0,0 @@
# This file is for zig-specific build artifacts.
# If you have OS-specific or editor-specific files to ignore,
# such as *.swp or .DS_Store, put those in your global
# ~/.gitignore and put this in your ~/.gitconfig:
#
# [core]
# excludesfile = ~/.gitignore
#
# Cheers!
# -andrewrk
zig-cache/
zig-out/
/release/
/debug/
/build/
/build-*/
/docgen_tmp/

View file

@ -1,13 +0,0 @@
Copyright 2021, Hexops Contributors (given via the Git commit history).
All documentation, image, sound, font, and 2D/3D model files are CC-BY-4.0 licensed unless
otherwise noted. You may get a copy of this license at https://creativecommons.org/licenses/by/4.0
Files in a directory with a separate LICENSE file may contain files under different license terms,
described within that LICENSE file.
All other files are licensed under the Apache License, Version 2.0 (see LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
or the MIT license (see LICENSE-MIT or http://opensource.org/licenses/MIT), at your option.
All files in the project without exclusions may not be copied, modified, or distributed except
according to the terms above.

View file

@ -1,202 +0,0 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

View file

@ -1,25 +0,0 @@
Copyright (c) 2021 Hexops Contributors (given via the Git commit history).
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without
limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

View file

@ -1,54 +0,0 @@
# mach/core: a modern alternative to SDL/etc
This repository is a separate copy of the same library in the [main Mach repository](https://github.com/hexops/mach), and is automatically kept in sync, so that anyone can use this library in their own project if they like!
## Experimental
This is an _experimental_ Mach library, according to our [stability guarantees](https://machengine.org/next/docs/libs/):
> Experimental libraries may have their APIs change without much notice, and you may have to look at recent changes in order to update your code.
[Why this library is not declared stable yet](https://machengine.org/next/docs/libs/experimental/#core)
## Window+Input+GPU, nothing else.
mach/core provides the power of Vulkan, DirectX, Metal, and modern OpenGL in a single concise graphics API - by compiling Google Chrome's WebGPU implementation natively via Zig (no cmake/ninja/gn/etc) into a single static library.
Supports Windows, Linux, and macOS today. WebAssembly and Mobile will also be supported under the same API in the near future.
Learn more: https://machengine.org/docs/core
## Getting started
### Adding dependency
In a `libs` subdirectory of the root of your project:
```sh
git clone https://github.com/hexops/mach-core
```
Then in your `build.zig` add:
```zig
...
const core = @import("libs/mach-core/build.zig");
pub fn build(b: *Build) void {
...
exe.addModule("core", core.module(b));
core.link(b, exe, .{});
}
```
## Join the community
Join the Mach community [on Discord](https://discord.gg/XNG3NZgCqp) to discuss this project, ask questions, get help, etc.
## Issues
Issues are tracked in the [main Mach repository](https://github.com/hexops/mach/issues?q=is%3Aissue+is%3Aopen+label%3Acore).
## Contributing
Contributions are very welcome. Pull requests must be sent to [the main repository](https://github.com/hexops/mach/tree/main/libs/core) to avoid some complex merge conflicts we'd get by accepting contributions in both repositories. Once the changes are merged there, they'll get sync'd to this repository automatically.

View file

@ -1,273 +0,0 @@
const std = @import("std");
const builtin = @import("builtin");
const glfw = @import("mach_glfw");
const gpu_dawn = @import("libs/mach-gpu-dawn/build.zig");
const gpu = @import("libs/mach-gpu/build.zig").Sdk(.{
.gpu_dawn = gpu_dawn,
});
const core = @import("build.zig").Sdk(.{
.gpu = gpu,
.gpu_dawn = gpu_dawn,
.glfw = glfw,
});
pub fn build(b: *std.Build) !void {
const optimize = b.standardOptimizeOption(.{});
const target = b.standardTargetOptions(.{});
const gpu_dawn_options = gpu_dawn.Options{
.from_source = b.option(bool, "dawn-from-source", "Build Dawn from source") orelse false,
.debug = b.option(bool, "dawn-debug", "Use a debug build of Dawn") orelse false,
};
const options = core.Options{ .gpu_dawn_options = gpu_dawn_options };
if (target.getCpuArch() != .wasm32) {
const all_tests_step = b.step("test", "Run library tests");
const glfw_test_step = b.step("test-glfw", "Run GLFW library tests");
const gpu_test_step = b.step("test-gpu", "Run GPU library tests");
const core_test_step = b.step("test-core", "Run Mach Core library tests");
glfw_test_step.dependOn(&(try glfw.testStep(b, optimize, target)).step);
gpu_test_step.dependOn(&(try gpu.testStep(b, optimize, target, options.gpuOptions())).step);
core_test_step.dependOn(&(try core.testStep(b, optimize, target)).step);
all_tests_step.dependOn(glfw_test_step);
all_tests_step.dependOn(gpu_test_step);
all_tests_step.dependOn(core_test_step);
// Compiles the `libmachcore` shared library
const shared_lib = try core.buildSharedLib(b, optimize, target, options);
b.installArtifact(shared_lib);
}
const compile_all = b.step("compile-all", "Compile Mach");
compile_all.dependOn(b.getInstallStep());
}
fn sdkPath(comptime suffix: []const u8) []const u8 {
if (suffix[0] != '/') @compileError("suffix must be an absolute path");
return comptime blk: {
const root_dir = std.fs.path.dirname(@src().file) orelse ".";
break :blk root_dir ++ suffix;
};
}
pub fn Sdk(comptime deps: anytype) type {
return struct {
pub const Options = struct {
glfw_options: deps.glfw.Options = .{},
gpu_dawn_options: deps.gpu_dawn.Options = .{},
pub fn gpuOptions(options: Options) deps.gpu.Options {
return .{
.gpu_dawn_options = options.gpu_dawn_options,
};
}
};
var _module: ?*std.build.Module = null;
pub fn module(b: *std.Build) *std.build.Module {
if (_module) |m| return m;
const gamemode_dep = b.dependency("mach_gamemode", .{});
_module = b.createModule(.{
.source_file = .{ .path = sdkPath("/src/main.zig") },
.dependencies = &.{
.{ .name = "gpu", .module = deps.gpu.module(b) },
.{ .name = "glfw", .module = deps.glfw.module(b) },
.{ .name = "gamemode", .module = gamemode_dep.module("mach-gamemode") },
},
});
return _module.?;
}
pub fn testStep(b: *std.Build, optimize: std.builtin.OptimizeMode, target: std.zig.CrossTarget) !*std.build.RunStep {
const main_tests = b.addTest(.{
.name = "core-tests",
.root_source_file = .{ .path = sdkPath("/src/main.zig") },
.target = target,
.optimize = optimize,
});
var iter = module(b).dependencies.iterator();
while (iter.next()) |e| {
main_tests.addModule(e.key_ptr.*, e.value_ptr.*);
}
main_tests.addModule("glfw", deps.glfw.module(b));
try deps.glfw.link(b, main_tests, .{});
if (target.isLinux()) {
const gamemode_dep = b.dependency("mach_gamemode", .{});
main_tests.addModule("gamemode", gamemode_dep.module("mach-gamemode"));
}
main_tests.addIncludePath(sdkPath("/include"));
b.installArtifact(main_tests);
return b.addRunArtifact(main_tests);
}
pub fn buildSharedLib(b: *std.Build, optimize: std.builtin.OptimizeMode, target: std.zig.CrossTarget, options: Options) !*std.build.CompileStep {
// TODO(build): this should use the App abstraction instead of being built manually
const lib = b.addSharedLibrary(.{ .name = "machcore", .root_source_file = .{ .path = "src/platform/libmachcore.zig" }, .target = target, .optimize = optimize });
lib.main_pkg_path = "src/";
const app_module = b.createModule(.{
.source_file = .{ .path = "src/platform/libmachcore_app.zig" },
});
lib.addModule("app", app_module);
lib.addModule("glfw", deps.glfw.module(b));
lib.addModule("gpu", deps.gpu.module(b));
if (target.isLinux()) {
const gamemode_dep = b.dependency("mach_gamemode", .{});
lib.addModule("gamemode", gamemode_dep.module("mach-gamemode"));
}
try deps.glfw.link(b, lib, options.glfw_options);
try deps.gpu.link(b, lib, options.gpuOptions());
return lib;
}
pub const App = struct {
b: *std.Build,
name: []const u8,
step: *std.build.CompileStep,
platform: Platform,
res_dirs: ?[]const []const u8,
watch_paths: ?[]const []const u8,
sysjs_dep: ?*std.Build.Dependency,
const web_install_dir = std.build.InstallDir{ .custom = "www" };
pub const Platform = enum {
native,
web,
pub fn fromTarget(target: std.Target) Platform {
if (target.cpu.arch == .wasm32) return .web;
return .native;
}
};
pub fn init(
b: *std.Build,
options: struct {
name: []const u8,
src: []const u8,
target: std.zig.CrossTarget,
optimize: std.builtin.OptimizeMode,
deps: ?[]const std.build.ModuleDependency = null,
res_dirs: ?[]const []const u8 = null,
watch_paths: ?[]const []const u8 = null,
},
) !App {
const target = (try std.zig.system.NativeTargetInfo.detect(options.target)).target;
const platform = Platform.fromTarget(target);
var dependencies = std.ArrayList(std.build.ModuleDependency).init(b.allocator);
try dependencies.append(.{ .name = "core", .module = module(b) });
if (options.deps) |app_deps| try dependencies.appendSlice(app_deps);
const app_module = b.createModule(.{
.source_file = .{ .path = options.src },
.dependencies = try dependencies.toOwnedSlice(),
});
const sysjs_dep = if (platform == .web) b.dependency("mach_sysjs", .{
.target = options.target,
.optimize = options.optimize,
}) else null;
const step = blk: {
if (platform == .web) {
const lib = b.addSharedLibrary(.{
.name = options.name,
.root_source_file = .{ .path = sdkPath("/src/entry.zig") },
.target = options.target,
.optimize = options.optimize,
});
lib.rdynamic = true;
lib.addModule("sysjs", sysjs_dep.?.module("mach-sysjs"));
break :blk lib;
} else {
const exe = b.addExecutable(.{
.name = options.name,
.root_source_file = .{ .path = sdkPath("/src/entry.zig") },
.target = options.target,
.optimize = options.optimize,
});
// TODO(core): figure out why we need to disable LTO: https://github.com/hexops/mach/issues/597
exe.want_lto = false;
exe.addModule("glfw", deps.glfw.module(b));
if (target.os.tag == .linux) {
const gamemode_dep = b.dependency("mach_gamemode", .{});
exe.addModule("gamemode", gamemode_dep.module("mach-gamemode"));
}
break :blk exe;
}
};
step.main_pkg_path = sdkPath("/src");
step.addModule("core", module(b));
step.addModule("app", app_module);
return .{
.b = b,
.step = step,
.name = options.name,
.platform = platform,
.res_dirs = options.res_dirs,
.watch_paths = options.watch_paths,
.sysjs_dep = sysjs_dep,
};
}
pub fn link(app: *const App, options: Options) !void {
if (app.platform != .web) {
try deps.glfw.link(app.b, app.step, options.glfw_options);
deps.gpu.link(app.b, app.step, options.gpuOptions()) catch return error.FailedToLinkGPU;
}
}
pub fn install(app: *const App) void {
app.b.installArtifact(app.step);
// Install additional files (mach.js and mach-sysjs.js)
// in case of wasm
if (app.platform == .web) {
// Set install directory to '{prefix}/www'
app.getInstallStep().?.dest_dir = web_install_dir;
inline for (.{ sdkPath("/src/platform/wasm/mach.js"), @import("mach_sysjs").getJSPath() }) |js| {
const install_js = app.b.addInstallFileWithDir(
.{ .path = js },
web_install_dir,
std.fs.path.basename(js),
);
app.getInstallStep().?.step.dependOn(&install_js.step);
}
}
// Install resources
if (app.res_dirs) |res_dirs| {
for (res_dirs) |res| {
const install_res = app.b.addInstallDirectory(.{
.source_dir = .{ .path = res },
.install_dir = app.getInstallStep().?.dest_dir,
.install_subdir = std.fs.path.basename(res),
.exclude_extensions = &.{},
});
app.getInstallStep().?.step.dependOn(&install_res.step);
}
}
}
pub fn addRunArtifact(app: *const App) *std.build.RunStep {
return app.b.addRunArtifact(app.step);
}
pub fn getInstallStep(app: *const App) ?*std.build.InstallArtifactStep {
return app.b.addInstallArtifact(app.step);
}
};
};
}

View file

@ -1,38 +0,0 @@
.{
.name = "mach-core",
.version = "0.2.0",
.dependencies = .{
.mach_sysjs = .{
.url = "https://github.com/hexops/mach-sysjs/archive/b71eb0531f337fcca5a2b245f595355260109a34.tar.gz",
.hash = "12208b30f1d9c229d1e64483354610207c9aa06350a46558560b818d597800ed86e0",
},
.mach_gamemode = .{
.url = "https://github.com/hexops/mach-gamemode/archive/6e71d19d7eecbf0230e5c445dbe9281e45393245.tar.gz",
.hash = "1220ff812193615e03375a342a7c8a52f368eab219bceab3039de1915f9c945f2a66",
},
.mach_glfw = .{
.url = "https://github.com/hexops/mach-glfw/archive/b119c63dd77764eeafe758d54accd0329821a729.tar.gz",
.hash = "1220fb0fb65621a4fc7406e4f74a87a0c60208f8a257cd7ca4e20da0925f875e70d0",
},
.glfw = .{
.url = "https://github.com/hexops/glfw/archive/49c21c3d2fcaf9799b593f5320ce8e598a692c74.tar.gz",
.hash = "12200a907165afc4c099d4d19e2f7ce9923a72116006d8f5f5af3a9a071fa66171d2",
},
.direct3d_headers = .{
.url = "https://github.com/hexops/direct3d-headers/archive/773dce3f079eecdccc7c71d1318a0741649d568b.tar.gz",
.hash = "12200d2155216c5eb5f111282cd355b5433cad6a68fd040294e695149cba329f7c12",
},
.vulkan_headers = .{
.url = "https://github.com/hexops/vulkan-headers/archive/e1b061ff624531e82a7daea5dbd56c07e08bf0be.tar.gz",
.hash = "12204967f9d07fda3af6a21d6ab71fb832da2186176c530a7a14aa96043537399e6b",
},
.wayland_headers = .{
.url = "https://github.com/hexops/wayland-headers/archive/7bf46f3d60edab2171643ff85770c392ef62704d.tar.gz",
.hash = "1220689912c40c0880b094f748199c490810d4fa4c58ce1ef9058ce97f46ee28496a",
},
.x11_headers = .{
.url = "https://github.com/hexops/x11-headers/archive/99af89c7bfdc7db503f3a7003571f8e81bcd09f3.tar.gz",
.hash = "1220e6bd3186841c1da38d862d52ba88dec9633d24f409eda27627321937419a0ddb",
},
},
}

View file

@ -1,37 +0,0 @@
#ifndef MACHCORE_H_
#define MACHCORE_H_
#if defined(MACHCORE_SHARED_LIBRARY)
# if defined(_WIN32)
# if defined(MACHCORE_IMPLEMENTATION)
# define MACHCORE_EXPORT __declspec(dllexport)
# else
# define MACHCORE_EXPORT __declspec(dllimport)
# endif
# else // defined(_WIN32)
# if defined(MACHCORE_IMPLEMENTATION)
# define MACHCORE_EXPORT __attribute__((visibility("default")))
# else
# define MACHCORE_EXPORT
# endif
# endif // defined(_WIN32)
#else // defined(MACHCORE_SHARED_LIBRARY)
# define MACHCORE_EXPORT
#endif // defined(MACHCORE_SHARED_LIBRARY)
#include <stdint.h>
#include <stddef.h>
#include <stdbool.h>
typedef struct MachCoreInstanceImpl MachCoreInstance;
typedef struct MachCoreEventIteratorImpl {
unsigned char _data[8];
} MachCoreEventIterator;
MachCoreInstance* mach_core_init();
void mach_core_deinit(MachCoreInstance* core);
MachCoreEventIterator mach_core_poll_events(MachCoreInstance* core);
#endif // MACHCORE_H_

View file

@ -1 +0,0 @@
../../glfw

View file

@ -1 +0,0 @@
../../gpu

View file

@ -1 +0,0 @@
../../gpu-dawn

View file

@ -1,418 +0,0 @@
const builtin = @import("builtin");
const std = @import("std");
const gpu = @import("gpu");
const platform = @import("platform.zig");
pub const Core = @This();
internal: platform.Core,
pub const Options = struct {
is_app: bool = false,
is_headless: bool = false,
title: [*:0]const u8 = "Mach Engine",
size: Size = .{ .width = 1920 / 2, .height = 1080 / 2 },
power_preference: gpu.PowerPreference = .undefined,
required_features: ?[]const gpu.FeatureName = null,
required_limits: ?gpu.Limits = null,
};
pub fn init(core: *Core, allocator: std.mem.Allocator, options: Options) !void {
try platform.Core.init(&core.internal, allocator, options);
}
pub fn deinit(core: *Core) void {
return core.internal.deinit();
}
pub const EventIterator = struct {
internal: platform.Core.EventIterator,
pub inline fn next(self: *EventIterator) ?Event {
return self.internal.next();
}
};
pub inline fn pollEvents(core: *Core) EventIterator {
return .{ .internal = core.internal.pollEvents() };
}
/// Returns the framebuffer size, in subpixel units.
pub fn framebufferSize(core: *Core) Size {
return core.internal.framebufferSize();
}
/// Sets seconds to wait for an event with timeout when calling `Core.update()`
/// again.
///
/// timeout is in seconds (<= `0.0` disables waiting)
/// - pass `std.math.inf(f64)` to wait with no timeout
///
/// `Core.update()` will return earlier than timeout if an event happens (key press,
/// mouse motion, etc.)
///
/// `Core.update()` can return a bit later than timeout due to timer precision and
/// process scheduling.
pub fn setWaitTimeout(core: *Core, timeout: f64) void {
return core.internal.setWaitTimeout(timeout);
}
/// Set the window title
pub fn setTitle(core: *Core, title: [:0]const u8) void {
return core.internal.setTitle(title);
}
/// Set the window mode
pub fn setDisplayMode(core: *Core, mode: DisplayMode, monitor: ?usize) void {
return core.internal.setDisplayMode(mode, monitor);
}
/// Returns the window mode
pub fn displayMode(core: *Core) DisplayMode {
return core.internal.displayMode();
}
pub fn setBorder(core: *Core, value: bool) void {
return core.internal.setBorder(value);
}
pub fn border(core: *Core) bool {
return core.internal.border();
}
pub fn setHeadless(core: *Core, value: bool) void {
return core.internal.setHeadless(value);
}
pub fn headless(core: *Core) bool {
return core.internal.headless();
}
pub const VSyncMode = enum {
/// Potential screen tearing.
/// No synchronization with monitor, render frames as fast as possible.
///
/// Not available on WASM, fallback to double
none,
/// No tearing, synchronizes rendering with monitor refresh rate, rendering frames when ready.
///
/// Tries to stay one frame ahead of the monitor, so when it's ready for the next frame it is
/// already prepared.
double,
/// No tearing, synchronizes rendering with monitor refresh rate, rendering frames when ready.
///
/// Tries to stay two frames ahead of the monitor, so when it's ready for the next frame it is
/// already prepared.
///
/// Not available on WASM, fallback to double
triple,
};
/// Set monitor synchronization mode.
pub fn setVSync(core: *Core, mode: VSyncMode) void {
return core.internal.setVSync(mode);
}
/// Returns monitor synchronization mode.
pub fn vsync(core: *Core) VSyncMode {
return core.internal.vsync();
}
/// Set the window size, in subpixel units.
pub fn setSize(core: *Core, value: Size) void {
return core.internal.setSize(value);
}
/// Returns the window size, in subpixel units.
pub fn size(core: *Core) Size {
return core.internal.size();
}
/// Set the minimum and maximum allowed size for the window.
pub fn setSizeLimit(core: *Core, size_limit: SizeLimit) void {
return core.internal.setSizeLimit(size_limit);
}
/// Returns the minimum and maximum allowed size for the window.
pub fn sizeLimit(core: *Core) SizeLimit {
return core.internal.sizeLimit();
}
pub fn setCursorMode(core: *Core, mode: CursorMode) void {
return core.internal.setCursorMode(mode);
}
pub fn cursorMode(core: *Core) CursorMode {
return core.internal.cursorMode();
}
pub fn setCursorShape(core: *Core, cursor: CursorShape) void {
return core.internal.setCursorShape(cursor);
}
pub fn cursorShape(core: *Core) CursorShape {
return core.internal.cursorShape();
}
pub fn adapter(core: *Core) *gpu.Adapter {
return core.internal.adapter();
}
pub fn device(core: *Core) *gpu.Device {
return core.internal.device();
}
pub fn swapChain(core: *Core) *gpu.SwapChain {
return core.internal.swapChain();
}
pub fn descriptor(core: *Core) gpu.SwapChain.Descriptor {
return core.internal.descriptor();
}
pub const Size = struct {
width: u32,
height: u32,
};
pub const SizeOptional = struct {
width: ?u32,
height: ?u32,
};
pub const SizeLimit = struct {
min: SizeOptional,
max: SizeOptional,
};
pub const Position = struct {
x: f64,
y: f64,
};
pub const Event = union(enum) {
key_press: KeyEvent,
key_repeat: KeyEvent,
key_release: KeyEvent,
char_input: struct {
codepoint: u21,
},
mouse_motion: struct {
pos: Position,
},
mouse_press: MouseButtonEvent,
mouse_release: MouseButtonEvent,
mouse_scroll: struct {
xoffset: f32,
yoffset: f32,
},
framebuffer_resize: Size,
focus_gained,
focus_lost,
close,
};
pub const KeyEvent = struct {
key: Key,
mods: KeyMods,
};
pub const MouseButtonEvent = struct {
button: MouseButton,
pos: Position,
mods: KeyMods,
};
pub const MouseButton = enum {
left,
right,
middle,
four,
five,
six,
seven,
eight,
};
pub const Key = enum {
a,
b,
c,
d,
e,
f,
g,
h,
i,
j,
k,
l,
m,
n,
o,
p,
q,
r,
s,
t,
u,
v,
w,
x,
y,
z,
zero,
one,
two,
three,
four,
five,
six,
seven,
eight,
nine,
f1,
f2,
f3,
f4,
f5,
f6,
f7,
f8,
f9,
f10,
f11,
f12,
f13,
f14,
f15,
f16,
f17,
f18,
f19,
f20,
f21,
f22,
f23,
f24,
f25,
kp_divide,
kp_multiply,
kp_subtract,
kp_add,
kp_0,
kp_1,
kp_2,
kp_3,
kp_4,
kp_5,
kp_6,
kp_7,
kp_8,
kp_9,
kp_decimal,
kp_equal,
kp_enter,
enter,
escape,
tab,
left_shift,
right_shift,
left_control,
right_control,
left_alt,
right_alt,
left_super,
right_super,
menu,
num_lock,
caps_lock,
print,
scroll_lock,
pause,
delete,
home,
end,
page_up,
page_down,
insert,
left,
right,
up,
down,
backspace,
space,
minus,
equal,
left_bracket,
right_bracket,
backslash,
semicolon,
apostrophe,
comma,
period,
slash,
grave,
unknown,
};
pub const KeyMods = packed struct(u8) {
shift: bool,
control: bool,
alt: bool,
super: bool,
caps_lock: bool,
num_lock: bool,
_padding: u2 = 0,
};
pub const DisplayMode = enum {
/// Windowed mode.
windowed,
/// Fullscreen mode, using this option may change the display's video mode.
fullscreen,
/// Borderless fullscreen window.
///
/// Beware that true .fullscreen is also a hint to the OS that is used in various contexts, e.g.
///
/// * macOS: Moving to a virtual space dedicated to fullscreen windows as the user expects
/// * macOS: .borderless windows cannot prevent the system menu bar from being displayed
///
/// Always allow users to choose their preferred display mode.
borderless,
};
pub const CursorMode = enum {
/// Makes the cursor visible and behaving normally.
normal,
/// Makes the cursor invisible when it is over the content area of the window but does not
/// restrict it from leaving.
hidden,
/// Hides and grabs the cursor, providing virtual and unlimited cursor movement. This is useful
/// for implementing for example 3D camera controls.
disabled,
};
pub const CursorShape = enum {
arrow,
ibeam,
crosshair,
pointing_hand,
resize_ew,
resize_ns,
resize_nwse,
resize_nesw,
resize_all,
not_allowed,
};

View file

@ -1,38 +0,0 @@
const std = @import("std");
const platform = @import("platform.zig");
pub const Timer = @This();
internal: platform.Timer,
/// Initialize the timer.
pub fn start() !Timer {
return Timer{
.internal = try platform.Timer.start(),
};
}
/// Reads the timer value since start or the last reset in nanoseconds.
pub inline fn readPrecise(timer: *Timer) u64 {
return timer.internal.read();
}
/// Reads the timer value since start or the last reset in seconds.
pub inline fn read(timer: *Timer) f32 {
return @as(f32, @floatFromInt(timer.readPrecise())) / @as(f32, @floatFromInt(std.time.ns_per_s));
}
/// Resets the timer value to 0/now.
pub inline fn reset(timer: *Timer) void {
timer.internal.reset();
}
/// Returns the current value of the timer in nanoseconds, then resets it.
pub inline fn lapPrecise(timer: *Timer) u64 {
return timer.internal.lap();
}
/// Returns the current value of the timer in seconds, then resets it.
pub inline fn lap(timer: *Timer) f32 {
return @as(f32, @floatFromInt(timer.lapPrecise())) / @as(f32, @floatFromInt(std.time.ns_per_s));
}

View file

@ -1,43 +0,0 @@
const builtin = @import("builtin");
pub usingnamespace if (builtin.cpu.arch == .wasm32)
@import("platform/wasm/entry.zig")
else
@import("platform/native/entry.zig");
comptime {
if (!builtin.is_test) {
if (!@hasDecl(@import("app"), "App")) {
@compileError("expected e.g. `pub const App = mach.App(modules, init)' (App definition missing in your main Zig file)");
}
const App = @import("app").App;
if (@typeInfo(App) != .Struct) {
@compileError("App must be a struct type. Found:" ++ @typeName(App));
}
if (@hasDecl(App, "init")) {
const InitFn = @TypeOf(@field(App, "init"));
if (InitFn != fn (*App) @typeInfo(@typeInfo(InitFn).Fn.return_type.?).ErrorUnion.error_set!void)
@compileError("expected 'pub fn init(app: *App) !void' found '" ++ @typeName(InitFn) ++ "'");
} else {
@compileError("App must export 'pub fn init(app: *App) !void'");
}
if (@hasDecl(App, "update")) {
const UpdateFn = @TypeOf(@field(App, "update"));
if (UpdateFn != fn (app: *App) @typeInfo(@typeInfo(UpdateFn).Fn.return_type.?).ErrorUnion.error_set!bool)
@compileError("expected 'pub fn update(app: *App) !bool' found '" ++ @typeName(UpdateFn) ++ "'");
} else {
@compileError("App must export 'pub fn update(app: *App) !bool'");
}
if (@hasDecl(App, "deinit")) {
const DeinitFn = @TypeOf(@field(App, "deinit"));
if (DeinitFn != fn (app: *App) void)
@compileError("expected 'pub fn deinit(app: *App) void' found '" ++ @typeName(DeinitFn) ++ "'");
} else {
@compileError("App must export 'pub fn deinit(app: *App) void'");
}
}
}

View file

@ -1,11 +0,0 @@
pub const Core = @import("Core.zig");
pub const Timer = @import("Timer.zig");
pub const gpu = @import("gpu");
pub const sysjs = @import("sysjs");
const builtin = @import("builtin");
pub const platform_util = if (builtin.cpu.arch == .wasm32) {} else @import("platform/native/util.zig");
test {
_ = @import("platform/libmachcore.zig");
_ = @import("platform/libmachcore_app.zig");
}

View file

@ -1,63 +0,0 @@
const builtin = @import("builtin");
const platform = if (builtin.cpu.arch == .wasm32)
@import("platform/wasm.zig")
else
@import("platform/native.zig");
pub const Core = platform.Core;
pub const Timer = platform.Timer;
// Verifies that a platform implementation exposes the expected function declarations.
comptime {
assertHasDecl(@This(), "Core");
assertHasDecl(@This(), "Timer");
// Core
assertHasDecl(@This().Core, "init");
assertHasDecl(@This().Core, "deinit");
assertHasDecl(@This().Core, "pollEvents");
assertHasDecl(@This().Core, "framebufferSize");
assertHasDecl(@This().Core, "setWaitTimeout");
assertHasDecl(@This().Core, "setTitle");
assertHasDecl(@This().Core, "setDisplayMode");
assertHasDecl(@This().Core, "displayMode");
assertHasDecl(@This().Core, "setBorder");
assertHasDecl(@This().Core, "border");
assertHasDecl(@This().Core, "setHeadless");
assertHasDecl(@This().Core, "headless");
assertHasDecl(@This().Core, "setVSync");
assertHasDecl(@This().Core, "vsync");
assertHasDecl(@This().Core, "setSize");
assertHasDecl(@This().Core, "size");
assertHasDecl(@This().Core, "setSizeLimit");
assertHasDecl(@This().Core, "sizeLimit");
assertHasDecl(@This().Core, "setCursorMode");
assertHasDecl(@This().Core, "cursorMode");
assertHasDecl(@This().Core, "setCursorShape");
assertHasDecl(@This().Core, "cursorShape");
assertHasDecl(@This().Core, "adapter");
assertHasDecl(@This().Core, "device");
assertHasDecl(@This().Core, "swapChain");
assertHasDecl(@This().Core, "descriptor");
// Timer
assertHasDecl(@This().Timer, "start");
assertHasDecl(@This().Timer, "read");
assertHasDecl(@This().Timer, "reset");
assertHasDecl(@This().Timer, "lap");
}
fn assertHasDecl(comptime T: anytype, comptime name: []const u8) void {
if (!@hasDecl(T, name)) @compileError("Core missing declaration: " ++ name);
}

View file

@ -1,82 +0,0 @@
const std = @import("std");
const testing = std.testing;
const gpu = @import("gpu");
const ecs = @import("ecs");
const glfw = @import("glfw");
const Core = @import("../Core.zig");
const native = @import("native.zig");
pub const GPUInterface = gpu.dawn.Interface;
const _ = gpu.Export(GPUInterface);
// Current Limitations:
// 1. Currently, ecs seems to be using some weird compile-time type trickery, so I'm not exactly sure how
// `engine` should be integrated into the C API
// 2. Core might need to expose more state so more API functions can be exposed (for example, the WebGPU API)
// 3. Be very careful about arguments, types, memory, etc - any mismatch will result in undefined behavior
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
pub const MachCoreInstance = anyopaque;
// Returns a pointer to a newly allocated Core
// Will return a null pointer if an error occurred while initializing Core
pub export fn mach_core_init() ?*MachCoreInstance {
if (!@import("builtin").is_test) gpu.Impl.init();
// TODO(libmach): eliminate this allocation
var core = allocator.create(native.Core) catch {
return null;
};
// TODO(libmach): allow passing init options
core.init(allocator, .{}) catch {
// TODO(libmach): better error handling
return null;
};
return core;
}
pub export fn mach_core_deinit(_core: *MachCoreInstance) void {
var core = @as(*native.Core, @ptrCast(@alignCast(_core)));
native.Core.deinit(core);
}
pub const MachCoreEventIterator = extern struct {
_data: [8]u8,
};
pub const MachCoreEvent = Core.Event;
pub export fn mach_core_poll_events(_core: *MachCoreInstance) MachCoreEventIterator {
var core = @as(*native.Core, @ptrCast(@alignCast(_core)));
var iter = native.Core.pollEvents(core);
return @as(*MachCoreEventIterator, @ptrCast(&iter)).*;
}
pub export fn mach_core_event_iterator_next(_iter: *MachCoreEventIterator, event: *MachCoreEvent) bool {
var iter = @as(*native.Core.EventIterator, @ptrCast(@alignCast(_iter)));
var value = iter.next() orelse return false;
event.* = value;
return true;
}
const MachStatus = enum(c_int) {
Success = 0x00000000,
Error = 0x00000001,
};
test "C sizes" {
const c_header = @cImport({
@cInclude("libmachcore.h");
});
// Core.EventIterator can have different sizes depending on the platform,
// so we ensure we always use the maximum size in our C API.
if (@sizeOf(Core.EventIterator) > @sizeOf(MachCoreEventIterator)) {
try testing.expectEqual(@sizeOf(Core.EventIterator), @sizeOf(MachCoreEventIterator));
}
try testing.expectEqual(@sizeOf(c_header.MachCoreEventIterator), @sizeOf(MachCoreEventIterator));
}

View file

@ -1 +0,0 @@
pub const App = @This();

View file

@ -1,4 +0,0 @@
const std = @import("std");
pub const Core = @import("native/Core.zig");
pub const Timer = std.time.Timer;

View file

@ -1,811 +0,0 @@
const builtin = @import("builtin");
const std = @import("std");
const gpu = @import("gpu");
const glfw = @import("glfw");
const util = @import("util.zig");
const Options = @import("../../Core.zig").Options;
const Event = @import("../../Core.zig").Event;
const KeyEvent = @import("../../Core.zig").KeyEvent;
const MouseButtonEvent = @import("../../Core.zig").MouseButtonEvent;
const MouseButton = @import("../../Core.zig").MouseButton;
const Size = @import("../../Core.zig").Size;
const DisplayMode = @import("../../Core.zig").DisplayMode;
const SizeLimit = @import("../../Core.zig").SizeLimit;
const CursorShape = @import("../../Core.zig").CursorShape;
const VSyncMode = @import("../../Core.zig").VSyncMode;
const CursorMode = @import("../../Core.zig").CursorMode;
const Key = @import("../../Core.zig").Key;
const KeyMods = @import("../../Core.zig").KeyMods;
const log = std.log.scoped(.mach);
pub const Core = @This();
allocator: std.mem.Allocator,
window: glfw.Window,
backend_type: gpu.BackendType,
user_ptr: UserPtr,
instance: *gpu.Instance,
surface: *gpu.Surface,
gpu_adapter: *gpu.Adapter,
gpu_device: *gpu.Device,
swap_chain: *gpu.SwapChain,
swap_chain_desc: gpu.SwapChain.Descriptor,
events: EventQueue,
wait_timeout: f64,
last_size: glfw.Window.Size,
last_pos: glfw.Window.Pos,
size_limit: SizeLimit,
frame_buffer_resized: bool,
display_mode: DisplayMode,
border: bool,
current_cursor: CursorShape,
cursors: [@typeInfo(CursorShape).Enum.fields.len]?glfw.Cursor,
cursors_tried: [@typeInfo(CursorShape).Enum.fields.len]bool,
linux_gamemode: ?bool,
const EventQueue = std.fifo.LinearFifo(Event, .Dynamic);
pub const EventIterator = struct {
queue: *EventQueue,
pub inline fn next(self: *EventIterator) ?Event {
return self.queue.readItem();
}
};
const UserPtr = struct {
self: *Core,
};
// TODO(core): expose device loss to users, this can happen especially in the web and on mobile
// devices. Users will need to re-upload all assets to the GPU in this event.
fn deviceLostCallback(reason: gpu.Device.LostReason, msg: [*:0]const u8, userdata: ?*anyopaque) callconv(.C) void {
_ = userdata;
_ = reason;
log.err("mach: device lost: {s}", .{msg});
@panic("mach: device lost");
}
pub fn init(core: *Core, allocator: std.mem.Allocator, options: Options) !void {
const backend_type = try util.detectBackendType(allocator);
glfw.setErrorCallback(errorCallback);
if (!glfw.init(.{}))
glfw.getErrorCode() catch |err| switch (err) {
error.PlatformError,
error.PlatformUnavailable,
=> return err,
else => unreachable,
};
// Create the test window and discover adapters using it (esp. for OpenGL)
var hints = util.glfwWindowHintsForBackend(backend_type);
hints.cocoa_retina_framebuffer = true;
if (options.is_headless) {
hints.visible = false; // Hiding window before creation otherwise you get the window showing up for a little bit then hiding.
}
const window = glfw.Window.create(
options.size.width,
options.size.height,
options.title,
null,
null,
hints,
) orelse switch (glfw.mustGetErrorCode()) {
error.InvalidEnum,
error.InvalidValue,
error.FormatUnavailable,
=> unreachable,
error.APIUnavailable,
error.VersionUnavailable,
error.PlatformError,
=> |err| return err,
else => unreachable,
};
switch (backend_type) {
.opengl, .opengles => {
glfw.makeContextCurrent(window);
glfw.getErrorCode() catch |err| switch (err) {
error.PlatformError => return err,
else => unreachable,
};
},
else => {},
}
const instance = gpu.createInstance(null) orelse {
log.err("failed to create GPU instance", .{});
std.process.exit(1);
};
const surface = util.createSurfaceForWindow(instance, window, comptime util.detectGLFWOptions());
var response: util.RequestAdapterResponse = undefined;
instance.requestAdapter(&gpu.RequestAdapterOptions{
.compatible_surface = surface,
.power_preference = options.power_preference,
.force_fallback_adapter = false,
}, &response, util.requestAdapterCallback);
if (response.status != .success) {
log.err("failed to create GPU adapter: {?s}", .{response.message});
log.info("-> maybe try MACH_GPU_BACKEND=opengl ?", .{});
std.process.exit(1);
}
// Print which adapter we are going to use.
var props = std.mem.zeroes(gpu.Adapter.Properties);
response.adapter.getProperties(&props);
if (props.backend_type == .null) {
log.err("no backend found for {s} adapter", .{props.adapter_type.name()});
std.process.exit(1);
}
log.info("found {s} backend on {s} adapter: {s}, {s}\n", .{
props.backend_type.name(),
props.adapter_type.name(),
props.name,
props.driver_description,
});
// Create a device with default limits/features.
const gpu_device = response.adapter.createDevice(&.{
.required_features_count = if (options.required_features) |v| @as(u32, @intCast(v.len)) else 0,
.required_features = if (options.required_features) |v| @as(?[*]const gpu.FeatureName, v.ptr) else null,
.required_limits = if (options.required_limits) |limits| @as(?*const gpu.RequiredLimits, &gpu.RequiredLimits{
.limits = limits,
}) else null,
.device_lost_callback = &deviceLostCallback,
.device_lost_userdata = null,
}) orelse {
log.err("failed to create GPU device\n", .{});
std.process.exit(1);
};
gpu_device.setUncapturedErrorCallback({}, util.printUnhandledErrorCallback);
const framebuffer_size = window.getFramebufferSize();
const swap_chain_desc = gpu.SwapChain.Descriptor{
.label = "main swap chain",
.usage = .{ .render_attachment = true },
.format = .bgra8_unorm,
.width = framebuffer_size.width,
.height = framebuffer_size.height,
.present_mode = .fifo,
};
const swap_chain = gpu_device.createSwapChain(surface, &swap_chain_desc);
// The initial capacity we choose for the event queue is 2x our maximum expected event rate per
// frame. Specifically, 1000hz mouse updates are likely the maximum event rate we will encounter
// so we anticipate 2x that. If the event rate is higher than this per frame, it will grow to
// that maximum (we never shrink the event queue capacity in order to avoid allocations causing
// any stutter.)
var events = EventQueue.init(allocator);
try events.ensureTotalCapacity(2048);
core.* = .{
.allocator = allocator,
.window = window,
.backend_type = backend_type,
.user_ptr = undefined,
.instance = instance,
.surface = surface,
.gpu_adapter = response.adapter,
.gpu_device = gpu_device,
.swap_chain = swap_chain,
.swap_chain_desc = swap_chain_desc,
.events = events,
.wait_timeout = 0.0,
.last_size = window.getSize(),
.last_pos = window.getPos(),
.size_limit = .{
.min = .{ .width = 350, .height = 350 },
.max = .{ .width = null, .height = null },
},
.frame_buffer_resized = false,
.display_mode = .windowed,
.border = true,
.current_cursor = .arrow,
.cursors = std.mem.zeroes([@typeInfo(CursorShape).Enum.fields.len]?glfw.Cursor),
.cursors_tried = std.mem.zeroes([@typeInfo(CursorShape).Enum.fields.len]bool),
.linux_gamemode = null,
};
core.setSizeLimit(core.size_limit);
core.initCallbacks();
if (builtin.os.tag == .linux and !options.is_app and
core.linux_gamemode == null and try wantGamemode(core.allocator))
core.linux_gamemode = initLinuxGamemode();
}
fn initCallbacks(self: *Core) void {
self.user_ptr = UserPtr{ .self = self };
self.window.setUserPointer(&self.user_ptr);
const key_callback = struct {
fn callback(window: glfw.Window, key: glfw.Key, scancode: i32, action: glfw.Action, mods: glfw.Mods) void {
const pf = (window.getUserPointer(UserPtr) orelse unreachable).self;
const key_event = KeyEvent{
.key = toMachKey(key),
.mods = toMachMods(mods),
};
switch (action) {
.press => pf.pushEvent(.{ .key_press = key_event }),
.repeat => pf.pushEvent(.{ .key_repeat = key_event }),
.release => pf.pushEvent(.{ .key_release = key_event }),
}
_ = scancode;
}
}.callback;
self.window.setKeyCallback(key_callback);
const char_callback = struct {
fn callback(window: glfw.Window, codepoint: u21) void {
const pf = (window.getUserPointer(UserPtr) orelse unreachable).self;
pf.pushEvent(.{
.char_input = .{
.codepoint = codepoint,
},
});
}
}.callback;
self.window.setCharCallback(char_callback);
const mouse_motion_callback = struct {
fn callback(window: glfw.Window, xpos: f64, ypos: f64) void {
const pf = (window.getUserPointer(UserPtr) orelse unreachable).self;
pf.pushEvent(.{
.mouse_motion = .{
.pos = .{
.x = xpos,
.y = ypos,
},
},
});
}
}.callback;
self.window.setCursorPosCallback(mouse_motion_callback);
const mouse_button_callback = struct {
fn callback(window: glfw.Window, button: glfw.mouse_button.MouseButton, action: glfw.Action, mods: glfw.Mods) void {
const pf = (window.getUserPointer(UserPtr) orelse unreachable).self;
const cursor_pos = pf.window.getCursorPos();
const mouse_button_event = MouseButtonEvent{
.button = toMachButton(button),
.pos = .{ .x = cursor_pos.xpos, .y = cursor_pos.ypos },
.mods = toMachMods(mods),
};
switch (action) {
.press => pf.pushEvent(.{ .mouse_press = mouse_button_event }),
.release => pf.pushEvent(.{
.mouse_release = mouse_button_event,
}),
else => {},
}
}
}.callback;
self.window.setMouseButtonCallback(mouse_button_callback);
const scroll_callback = struct {
fn callback(window: glfw.Window, xoffset: f64, yoffset: f64) void {
const pf = (window.getUserPointer(UserPtr) orelse unreachable).self;
pf.pushEvent(.{
.mouse_scroll = .{
.xoffset = @as(f32, @floatCast(xoffset)),
.yoffset = @as(f32, @floatCast(yoffset)),
},
});
}
}.callback;
self.window.setScrollCallback(scroll_callback);
const focus_callback = struct {
fn callback(window: glfw.Window, focused: bool) void {
const pf = (window.getUserPointer(UserPtr) orelse unreachable).self;
pf.pushEvent(if (focused) .focus_gained else .focus_lost);
}
}.callback;
self.window.setFocusCallback(focus_callback);
const framebuffer_size_callback = struct {
fn callback(window: glfw.Window, _: u32, _: u32) void {
const pf = (window.getUserPointer(UserPtr) orelse unreachable).self;
pf.frame_buffer_resized = true;
}
}.callback;
self.window.setFramebufferSizeCallback(framebuffer_size_callback);
}
fn pushEvent(self: *Core, event: Event) void {
// TODO(core): handle OOM via error flag
self.events.writeItem(event) catch unreachable;
}
pub fn deinit(self: *Core) void {
for (self.cursors) |glfw_cursor| {
if (glfw_cursor) |cur| {
cur.destroy();
}
}
self.events.deinit();
if (builtin.os.tag == .linux and
self.linux_gamemode != null and
self.linux_gamemode.?)
deinitLinuxGamemode();
}
pub inline fn pollEvents(self: *Core) EventIterator {
if (self.wait_timeout > 0.0) {
if (self.wait_timeout == std.math.inf(f64)) {
// Wait for an event
glfw.waitEvents();
} else {
// Wait for an event with a timeout
glfw.waitEventsTimeout(self.wait_timeout);
}
} else {
// Don't wait for events
glfw.pollEvents();
}
glfw.getErrorCode() catch |err| switch (err) {
error.PlatformError => log.err("glfw: failed to poll events", .{}),
error.InvalidValue => unreachable,
else => unreachable,
};
if (self.frame_buffer_resized) blk: {
self.frame_buffer_resized = false;
const framebuffer_size = self.window.getFramebufferSize();
glfw.getErrorCode() catch break :blk;
if (framebuffer_size.width != 0 and framebuffer_size.height != 0) {
self.swap_chain_desc.width = framebuffer_size.width;
self.swap_chain_desc.height = framebuffer_size.height;
self.swap_chain = self.gpu_device.createSwapChain(self.surface, &self.swap_chain_desc);
self.pushEvent(.{
.framebuffer_resize = .{
.width = framebuffer_size.width,
.height = framebuffer_size.height,
},
});
}
}
if (self.window.shouldClose()) {
self.pushEvent(.close);
}
return EventIterator{ .queue = &self.events };
}
pub fn shouldClose(self: *Core) bool {
return self.window.shouldClose();
}
pub fn framebufferSize(self: *Core) Size {
const framebuffer_size = self.window.getFramebufferSize();
return .{
.width = framebuffer_size.width,
.height = framebuffer_size.height,
};
}
pub fn setWaitTimeout(self: *Core, timeout: f64) void {
self.wait_timeout = timeout;
}
pub fn setTitle(self: *Core, title: [:0]const u8) void {
self.window.setTitle(title);
}
pub fn setDisplayMode(self: *Core, mode: DisplayMode, monitor_index: ?usize) void {
switch (mode) {
.windowed => {
self.window.setAttrib(.decorated, self.border);
self.window.setAttrib(.floating, false);
self.window.setMonitor(
null,
@as(i32, @intCast(self.last_pos.x)),
@as(i32, @intCast(self.last_pos.y)),
self.last_size.width,
self.last_size.height,
null,
);
},
.fullscreen => {
if (self.display_mode == .windowed) {
self.last_size = self.window.getSize();
self.last_pos = self.window.getPos();
}
const monitor = blk: {
if (monitor_index) |i| {
// TODO(core): handle OOM via error flag
const monitor_list = glfw.Monitor.getAll(self.allocator) catch unreachable;
defer self.allocator.free(monitor_list);
break :blk monitor_list[i];
}
break :blk glfw.Monitor.getPrimary();
};
if (monitor) |m| {
const video_mode = m.getVideoMode();
if (video_mode) |v| {
self.window.setMonitor(m, 0, 0, v.getWidth(), v.getHeight(), null);
}
}
},
.borderless => {
if (self.display_mode == .windowed) {
self.last_size = self.window.getSize();
self.last_pos = self.window.getPos();
}
const monitor = blk: {
if (monitor_index) |i| {
// TODO(core): handle OOM via error flag
const monitor_list = glfw.Monitor.getAll(self.allocator) catch unreachable;
defer self.allocator.free(monitor_list);
break :blk monitor_list[i];
}
break :blk glfw.Monitor.getPrimary();
};
if (monitor) |m| {
const video_mode = m.getVideoMode();
if (video_mode) |v| {
self.window.setAttrib(.decorated, false);
self.window.setAttrib(.floating, true);
self.window.setMonitor(null, 0, 0, v.getWidth(), v.getHeight(), null);
}
}
},
}
self.display_mode = mode;
}
pub fn displayMode(self: *Core) DisplayMode {
return self.display_mode;
}
pub fn setBorder(self: *Core, value: bool) void {
if (self.border != value) {
self.border = value;
if (self.display_mode != .borderless) self.window.setAttrib(.decorated, value);
}
}
pub fn border(self: *Core) bool {
return self.border;
}
pub fn setHeadless(self: *Core, value: bool) void {
if (value) {
self.window.hide();
} else {
self.window.show();
}
}
pub fn headless(self: *Core) bool {
const visible = self.window.getAttrib(.visible);
return visible == 0;
}
pub fn setVSync(self: *Core, mode: VSyncMode) void {
const framebuffer_size = self.framebufferSize();
self.swap_chain_desc.present_mode = switch (mode) {
.none => .immediate,
.double => .fifo,
.triple => .mailbox,
};
self.swap_chain_desc.width = framebuffer_size.width;
self.swap_chain_desc.height = framebuffer_size.height;
self.swap_chain = self.gpu_device.createSwapChain(self.surface, &self.swap_chain_desc);
}
pub fn vsync(self: *Core) VSyncMode {
return switch (self.swap_chain_desc.present_mode) {
.immediate => .none,
.fifo => .double,
.mailbox => .triple,
};
}
pub fn setSize(self: *Core, value: Size) void {
self.window.setSize(.{
.width = value.width,
.height = value.height,
});
}
pub fn size(self: *Core) Size {
const window_size = self.window.getSize();
return .{ .width = window_size.width, .height = window_size.height };
}
pub fn setSizeLimit(self: *Core, limit: SizeLimit) void {
self.window.setSizeLimits(
.{ .width = limit.min.width, .height = limit.min.height },
.{ .width = limit.max.width, .height = limit.max.height },
);
self.size_limit = limit;
}
pub fn sizeLimit(self: *Core) SizeLimit {
return self.size_limit;
}
pub fn setCursorMode(self: *Core, mode: CursorMode) void {
const glfw_mode: glfw.Window.InputModeCursor = switch (mode) {
.normal => .normal,
.hidden => .hidden,
.disabled => .disabled,
};
self.window.setInputModeCursor(glfw_mode);
}
pub fn cursorMode(self: *Core) CursorMode {
const glfw_mode = self.window.getInputModeCursor();
return switch (glfw_mode) {
.normal => .normal,
.hidden => .hidden,
.disabled => .disabled,
};
}
pub fn setCursorShape(self: *Core, cursor: CursorShape) void {
// Try to create glfw standard cursor, but could fail. In the future
// we hope to provide custom backup images for these.
// See https://github.com/hexops/mach/pull/352 for more info
const enum_int = @intFromEnum(cursor);
const tried = self.cursors_tried[enum_int];
if (!tried) {
self.cursors_tried[enum_int] = true;
self.cursors[enum_int] = switch (cursor) {
.arrow => glfw.Cursor.createStandard(.arrow) catch null,
.ibeam => glfw.Cursor.createStandard(.ibeam) catch null,
.crosshair => glfw.Cursor.createStandard(.crosshair) catch null,
.pointing_hand => glfw.Cursor.createStandard(.pointing_hand) catch null,
.resize_ew => glfw.Cursor.createStandard(.resize_ew) catch null,
.resize_ns => glfw.Cursor.createStandard(.resize_ns) catch null,
.resize_nwse => glfw.Cursor.createStandard(.resize_nwse) catch null,
.resize_nesw => glfw.Cursor.createStandard(.resize_nesw) catch null,
.resize_all => glfw.Cursor.createStandard(.resize_all) catch null,
.not_allowed => glfw.Cursor.createStandard(.not_allowed) catch null,
};
}
if (self.cursors[enum_int]) |cur| {
self.window.setCursor(cur);
} else {
// TODO: In the future we shouldn't hit this because we'll provide backup
// custom cursors.
// See https://github.com/hexops/mach/pull/352 for more info
log.warn("setCursorShape: {s} not yet supported\n", .{@tagName(cursor)});
}
self.current_cursor = cursor;
}
pub fn cursorShape(self: *Core) CursorShape {
return self.current_cursor;
}
pub fn adapter(self: *Core) *gpu.Adapter {
return self.gpu_adapter;
}
pub fn device(self: *Core) *gpu.Device {
return self.gpu_device;
}
pub fn swapChain(self: *Core) *gpu.SwapChain {
return self.swap_chain;
}
pub fn descriptor(self: *Core) gpu.SwapChain.Descriptor {
return self.swap_chain_desc;
}
fn toMachButton(button: glfw.mouse_button.MouseButton) MouseButton {
return switch (button) {
.left => .left,
.right => .right,
.middle => .middle,
.four => .four,
.five => .five,
.six => .six,
.seven => .seven,
.eight => .eight,
};
}
fn toMachKey(key: glfw.Key) Key {
return switch (key) {
.a => .a,
.b => .b,
.c => .c,
.d => .d,
.e => .e,
.f => .f,
.g => .g,
.h => .h,
.i => .i,
.j => .j,
.k => .k,
.l => .l,
.m => .m,
.n => .n,
.o => .o,
.p => .p,
.q => .q,
.r => .r,
.s => .s,
.t => .t,
.u => .u,
.v => .v,
.w => .w,
.x => .x,
.y => .y,
.z => .z,
.zero => .zero,
.one => .one,
.two => .two,
.three => .three,
.four => .four,
.five => .five,
.six => .six,
.seven => .seven,
.eight => .eight,
.nine => .nine,
.F1 => .f1,
.F2 => .f2,
.F3 => .f3,
.F4 => .f4,
.F5 => .f5,
.F6 => .f6,
.F7 => .f7,
.F8 => .f8,
.F9 => .f9,
.F10 => .f10,
.F11 => .f11,
.F12 => .f12,
.F13 => .f13,
.F14 => .f14,
.F15 => .f15,
.F16 => .f16,
.F17 => .f17,
.F18 => .f18,
.F19 => .f19,
.F20 => .f20,
.F21 => .f21,
.F22 => .f22,
.F23 => .f23,
.F24 => .f24,
.F25 => .f25,
.kp_divide => .kp_divide,
.kp_multiply => .kp_multiply,
.kp_subtract => .kp_subtract,
.kp_add => .kp_add,
.kp_0 => .kp_0,
.kp_1 => .kp_1,
.kp_2 => .kp_2,
.kp_3 => .kp_3,
.kp_4 => .kp_4,
.kp_5 => .kp_5,
.kp_6 => .kp_6,
.kp_7 => .kp_7,
.kp_8 => .kp_8,
.kp_9 => .kp_9,
.kp_decimal => .kp_decimal,
.kp_equal => .kp_equal,
.kp_enter => .kp_enter,
.enter => .enter,
.escape => .escape,
.tab => .tab,
.left_shift => .left_shift,
.right_shift => .right_shift,
.left_control => .left_control,
.right_control => .right_control,
.left_alt => .left_alt,
.right_alt => .right_alt,
.left_super => .left_super,
.right_super => .right_super,
.menu => .menu,
.num_lock => .num_lock,
.caps_lock => .caps_lock,
.print_screen => .print,
.scroll_lock => .scroll_lock,
.pause => .pause,
.delete => .delete,
.home => .home,
.end => .end,
.page_up => .page_up,
.page_down => .page_down,
.insert => .insert,
.left => .left,
.right => .right,
.up => .up,
.down => .down,
.backspace => .backspace,
.space => .space,
.minus => .minus,
.equal => .equal,
.left_bracket => .left_bracket,
.right_bracket => .right_bracket,
.backslash => .backslash,
.semicolon => .semicolon,
.apostrophe => .apostrophe,
.comma => .comma,
.period => .period,
.slash => .slash,
.grave_accent => .grave,
.world_1 => .unknown,
.world_2 => .unknown,
.unknown => .unknown,
};
}
fn toMachMods(mods: glfw.Mods) KeyMods {
return .{
.shift = mods.shift,
.control = mods.control,
.alt = mods.alt,
.super = mods.super,
.caps_lock = mods.caps_lock,
.num_lock = mods.num_lock,
};
}
/// Default GLFW error handling callback
fn errorCallback(error_code: glfw.ErrorCode, description: [:0]const u8) void {
log.err("glfw: {}: {s}\n", .{ error_code, description });
}
fn getEnvVarOwned(allocator: std.mem.Allocator, key: []const u8) error{ OutOfMemory, InvalidUtf8 }!?[]u8 {
return std.process.getEnvVarOwned(allocator, key) catch |err| switch (err) {
error.EnvironmentVariableNotFound => @as(?[]u8, null),
else => |e| e,
};
}
/// Check if gamemode should be activated
fn wantGamemode(allocator: std.mem.Allocator) error{ OutOfMemory, InvalidUtf8 }!bool {
if (try getEnvVarOwned(allocator, "MACH_USE_GAMEMODE")) |env| {
defer allocator.free(env);
return !(std.ascii.eqlIgnoreCase(env, "off") or std.ascii.eqlIgnoreCase(env, "false"));
}
return true;
}
fn initLinuxGamemode() bool {
const gamemode = @import("gamemode");
gamemode.start();
if (!gamemode.isActive()) return false;
log.info("gamemode: activated", .{});
return true;
}
fn deinitLinuxGamemode() void {
const gamemode = @import("gamemode");
gamemode.stop();
}

View file

@ -1,35 +0,0 @@
const std = @import("std");
const App = @import("app").App;
const core = @import("core");
const gpu = core.gpu;
pub const GPUInterface = gpu.dawn.Interface;
const app_std_options = if (@hasDecl(App, "std_options")) App.std_options else struct {};
pub const std_options = struct {
pub const log_level = if (@hasDecl(app_std_options, "log_level"))
app_std_options.log_level
else
std.log.default_level;
pub const log_scope_levels = if (@hasDecl(App, "log_scope_levels"))
app_std_options.log_scope_levels
else
&[0]std.log.ScopeLevel{};
};
pub fn main() !void {
gpu.Impl.init();
_ = gpu.Export(GPUInterface);
var app: App = undefined;
try app.init();
defer app.deinit();
while (true) {
const pool = try core.platform_util.AutoReleasePool.init();
defer core.platform_util.AutoReleasePool.release(pool);
if (try app.update()) return;
}
}

View file

@ -1,7 +0,0 @@
// Extracted from `zig translate-c tmp.c` with `#include <objc/message.h>` in the file.
pub const SEL = opaque {};
pub const Class = opaque {};
pub extern fn sel_getUid(str: [*c]const u8) ?*SEL;
pub extern fn objc_getClass(name: [*c]const u8) ?*Class;
pub extern fn objc_msgSend() void;

View file

@ -1,187 +0,0 @@
const std = @import("std");
const glfw = @import("glfw");
const gpu = @import("gpu");
const objc = @import("objc_message.zig");
pub inline fn printUnhandledErrorCallback(_: void, typ: gpu.ErrorType, message: [*:0]const u8) void {
switch (typ) {
.validation => std.log.err("gpu: validation error: {s}\n", .{message}),
.out_of_memory => std.log.err("gpu: out of memory: {s}\n", .{message}),
.device_lost => std.log.err("gpu: device lost: {s}\n", .{message}),
.unknown => std.log.err("gpu: unknown error: {s}\n", .{message}),
else => unreachable,
}
std.os.exit(1);
}
fn getEnvVarOwned(allocator: std.mem.Allocator, key: []const u8) error{ OutOfMemory, InvalidUtf8 }!?[]u8 {
return std.process.getEnvVarOwned(allocator, key) catch |err| switch (err) {
error.EnvironmentVariableNotFound => @as(?[]u8, null),
else => |e| e,
};
}
pub fn detectBackendType(allocator: std.mem.Allocator) !gpu.BackendType {
const MACH_GPU_BACKEND = try getEnvVarOwned(allocator, "MACH_GPU_BACKEND");
if (MACH_GPU_BACKEND) |backend| {
defer allocator.free(backend);
if (std.ascii.eqlIgnoreCase(backend, "null")) return .null;
if (std.ascii.eqlIgnoreCase(backend, "d3d11")) return .d3d11;
if (std.ascii.eqlIgnoreCase(backend, "d3d12")) return .d3d12;
if (std.ascii.eqlIgnoreCase(backend, "metal")) return .metal;
if (std.ascii.eqlIgnoreCase(backend, "vulkan")) return .vulkan;
if (std.ascii.eqlIgnoreCase(backend, "opengl")) return .opengl;
if (std.ascii.eqlIgnoreCase(backend, "opengles")) return .opengles;
@panic("unknown MACH_GPU_BACKEND type");
}
const target = @import("builtin").target;
if (target.isDarwin()) return .metal;
if (target.os.tag == .windows) return .d3d12;
return .vulkan;
}
pub const RequestAdapterResponse = struct {
status: gpu.RequestAdapterStatus,
adapter: *gpu.Adapter,
message: ?[*:0]const u8,
};
pub inline fn requestAdapterCallback(
context: *RequestAdapterResponse,
status: gpu.RequestAdapterStatus,
adapter: *gpu.Adapter,
message: ?[*:0]const u8,
) void {
context.* = RequestAdapterResponse{
.status = status,
.adapter = adapter,
.message = message,
};
}
pub fn glfwWindowHintsForBackend(backend: gpu.BackendType) glfw.Window.Hints {
return switch (backend) {
.opengl => .{
// Ask for OpenGL 4.4 which is what the GL backend requires for compute shaders and
// texture views.
.context_version_major = 4,
.context_version_minor = 4,
.opengl_forward_compat = true,
.opengl_profile = .opengl_core_profile,
},
.opengles => .{
.context_version_major = 3,
.context_version_minor = 1,
.client_api = .opengl_es_api,
.context_creation_api = .egl_context_api,
},
else => .{
// Without this GLFW will initialize a GL context on the window, which prevents using
// the window with other APIs (by crashing in weird ways).
.client_api = .no_api,
},
};
}
pub fn detectGLFWOptions() glfw.BackendOptions {
const target = @import("builtin").target;
if (target.isDarwin()) return .{ .cocoa = true };
return switch (target.os.tag) {
.windows => .{ .win32 = true },
.linux => .{ .x11 = true, .wayland = true },
else => .{},
};
}
pub fn createSurfaceForWindow(
instance: *gpu.Instance,
window: glfw.Window,
comptime glfw_options: glfw.BackendOptions,
) *gpu.Surface {
const glfw_native = glfw.Native(glfw_options);
const extension = if (glfw_options.win32) gpu.Surface.Descriptor.NextInChain{
.from_windows_hwnd = &.{
.hinstance = std.os.windows.kernel32.GetModuleHandleW(null).?,
.hwnd = glfw_native.getWin32Window(window),
},
} else if (glfw_options.x11) gpu.Surface.Descriptor.NextInChain{
.from_xlib_window = &.{
.display = glfw_native.getX11Display(),
.window = glfw_native.getX11Window(window),
},
} else if (glfw_options.wayland) gpu.Surface.Descriptor.NextInChain{
.from_wayland_surface = &.{
.display = glfw_native.getWaylandDisplay(),
.surface = glfw_native.getWaylandWindow(window),
},
} else if (glfw_options.cocoa) blk: {
const ns_window = glfw_native.getCocoaWindow(window);
const ns_view = msgSend(ns_window, "contentView", .{}, *anyopaque); // [nsWindow contentView]
// Create a CAMetalLayer that covers the whole window that will be passed to CreateSurface.
msgSend(ns_view, "setWantsLayer:", .{true}, void); // [view setWantsLayer:YES]
const layer = msgSend(objc.objc_getClass("CAMetalLayer"), "layer", .{}, ?*anyopaque); // [CAMetalLayer layer]
if (layer == null) @panic("failed to create Metal layer");
msgSend(ns_view, "setLayer:", .{layer.?}, void); // [view setLayer:layer]
// Use retina if the window was created with retina support.
const scale_factor = msgSend(ns_window, "backingScaleFactor", .{}, f64); // [ns_window backingScaleFactor]
msgSend(layer.?, "setContentsScale:", .{scale_factor}, void); // [layer setContentsScale:scale_factor]
break :blk gpu.Surface.Descriptor.NextInChain{ .from_metal_layer = &.{ .layer = layer.? } };
} else unreachable;
return instance.createSurface(&gpu.Surface.Descriptor{
.next_in_chain = extension,
});
}
pub const AutoReleasePool = if (!@import("builtin").target.isDarwin()) opaque {
pub fn init() error{OutOfMemory}!?*AutoReleasePool {
return null;
}
pub fn release(pool: ?*AutoReleasePool) void {
_ = pool;
return;
}
} else opaque {
pub fn init() error{OutOfMemory}!?*AutoReleasePool {
// pool = [NSAutoreleasePool alloc];
var pool = msgSend(objc.objc_getClass("NSAutoreleasePool"), "alloc", .{}, ?*AutoReleasePool);
if (pool == null) return error.OutOfMemory;
// pool = [pool init];
pool = msgSend(pool, "init", .{}, ?*AutoReleasePool);
if (pool == null) unreachable;
return pool;
}
pub fn release(pool: ?*AutoReleasePool) void {
// [pool release];
msgSend(pool, "release", .{}, void);
}
};
// Borrowed from https://github.com/hazeycode/zig-objcrt
pub fn msgSend(obj: anytype, sel_name: [:0]const u8, args: anytype, comptime ReturnType: type) ReturnType {
const args_meta = @typeInfo(@TypeOf(args)).Struct.fields;
const FnType = switch (args_meta.len) {
0 => *const fn (@TypeOf(obj), ?*objc.SEL) callconv(.C) ReturnType,
1 => *const fn (@TypeOf(obj), ?*objc.SEL, args_meta[0].type) callconv(.C) ReturnType,
2 => *const fn (@TypeOf(obj), ?*objc.SEL, args_meta[0].type, args_meta[1].type) callconv(.C) ReturnType,
3 => *const fn (@TypeOf(obj), ?*objc.SEL, args_meta[0].type, args_meta[1].type, args_meta[2].type) callconv(.C) ReturnType,
4 => *const fn (@TypeOf(obj), ?*objc.SEL, args_meta[0].type, args_meta[1].type, args_meta[2].type, args_meta[3].type) callconv(.C) ReturnType,
else => @compileError("Unsupported number of args"),
};
// NOTE: func is a var because making it const causes a compile error which I believe is a compiler bug
var func = @as(FnType, @ptrCast(&objc.objc_msgSend));
const sel = objc.sel_getUid(@as([*c]const u8, @ptrCast(sel_name)));
return @call(.auto, func, .{ obj, sel } ++ args);
}

View file

@ -1,2 +0,0 @@
pub const Core = @import("wasm/Core.zig");
pub const Timer = @import("wasm/Timer.zig");

View file

@ -1,307 +0,0 @@
const std = @import("std");
const gpu = @import("gpu");
const js = @import("js.zig");
const Timer = @import("Timer.zig");
const Options = @import("../../Core.zig").Options;
const Event = @import("../../Core.zig").Event;
const KeyEvent = @import("../../Core.zig").KeyEvent;
const MouseButtonEvent = @import("../../Core.zig").MouseButtonEvent;
const MouseButton = @import("../../Core.zig").MouseButton;
const Size = @import("../../Core.zig").Size;
const Position = @import("../../Core.zig").Position;
const DisplayMode = @import("../../Core.zig").DisplayMode;
const SizeLimit = @import("../../Core.zig").SizeLimit;
const CursorShape = @import("../../Core.zig").CursorShape;
const VSyncMode = @import("../../Core.zig").VSyncMode;
const CursorMode = @import("../../Core.zig").CursorMode;
const Key = @import("../../Core.zig").Key;
const KeyMods = @import("../../Core.zig").KeyMods;
pub const Core = @This();
allocator: std.mem.Allocator,
id: js.CanvasId,
pub const EventIterator = struct {
key_mods: KeyMods,
last_cursor_position: Position,
pub inline fn next(self: *EventIterator) ?Event {
while (true) {
const event_int = js.machEventShift();
if (event_int == -1) return null;
const event_type = @as(std.meta.Tag(Event), @enumFromInt(event_int));
return switch (event_type) {
.key_press, .key_repeat => blk: {
const key = @as(Key, @enumFromInt(js.machEventShift()));
switch (key) {
.left_shift, .right_shift => self.key_mods.shift = true,
.left_control, .right_control => self.key_mods.control = true,
.left_alt, .right_alt => self.key_mods.alt = true,
.left_super, .right_super => self.key_mods.super = true,
.caps_lock => self.key_mods.caps_lock = true,
.num_lock => self.key_mods.num_lock = true,
else => {
break :blk switch (event_type) {
.key_press => Event{
.key_press = .{
.key = key,
.mods = self.key_mods,
},
},
.key_repeat => Event{
.key_repeat = .{
.key = key,
.mods = self.key_mods,
},
},
else => unreachable,
};
},
}
continue;
},
.key_release => blk: {
const key = @as(Key, @enumFromInt(js.machEventShift()));
switch (key) {
.left_shift, .right_shift => self.key_mods.shift = false,
.left_control, .right_control => self.key_mods.control = false,
.left_alt, .right_alt => self.key_mods.alt = false,
.left_super, .right_super => self.key_mods.super = false,
.caps_lock => self.key_mods.caps_lock = false,
.num_lock => self.key_mods.num_lock = false,
else => {
break :blk Event{
.key_release = .{
.key = key,
.mods = self.key_mods,
},
};
},
}
continue;
},
.mouse_motion => blk: {
const x = @as(f64, @floatFromInt(js.machEventShift()));
const y = @as(f64, @floatFromInt(js.machEventShift()));
self.last_cursor_position = .{
.x = x,
.y = y,
};
break :blk Event{
.mouse_motion = .{
.pos = .{
.x = x,
.y = y,
},
},
};
},
.mouse_press => Event{
.mouse_press = .{
.button = toMachButton(js.machEventShift()),
.pos = self.last_cursor_position,
.mods = self.key_mods,
},
},
.mouse_release => Event{
.mouse_release = .{
.button = toMachButton(js.machEventShift()),
.pos = self.last_cursor_position,
.mods = self.key_mods,
},
},
.mouse_scroll => Event{
.mouse_scroll = .{
.xoffset = @as(f32, @floatCast(std.math.sign(js.machEventShiftFloat()))),
.yoffset = @as(f32, @floatCast(std.math.sign(js.machEventShiftFloat()))),
},
},
.framebuffer_resize => blk: {
const width = @as(u32, @intCast(js.machEventShift()));
const height = @as(u32, @intCast(js.machEventShift()));
const pixel_ratio = @as(u32, @intCast(js.machEventShift()));
break :blk Event{
.framebuffer_resize = .{
.width = width * pixel_ratio,
.height = height * pixel_ratio,
},
};
},
.focus_gained => Event.focus_gained,
.focus_lost => Event.focus_lost,
else => null,
};
}
}
};
pub fn init(core: *Core, allocator: std.mem.Allocator, options: Options) !void {
_ = options;
var selector = [1]u8{0} ** 15;
const id = js.machCanvasInit(&selector[0]);
core.* = Core{
.allocator = allocator,
.id = id,
};
}
pub fn deinit(self: *Core) void {
js.machCanvasDeinit(self.id);
}
pub inline fn pollEvents(self: *Core) EventIterator {
_ = self;
return EventIterator{
.key_mods = .{
.shift = false,
.control = false,
.alt = false,
.super = false,
.caps_lock = false,
.num_lock = false,
},
.last_cursor_position = .{
.x = 0,
.y = 0,
},
};
}
pub fn framebufferSize(self: *Core) Size {
return .{
.width = js.machCanvasFramebufferWidth(self.id),
.height = js.machCanvasFramebufferHeight(self.id),
};
}
pub fn setWaitTimeout(_: *Core, timeout: f64) void {
js.machSetWaitTimeout(timeout);
}
pub fn setTitle(self: *Core, title: [:0]const u8) void {
js.machCanvasSetTitle(self.id, title.ptr, title.len);
}
pub fn setDisplayMode(self: *Core, mode: DisplayMode, monitor: ?usize) void {
_ = monitor;
if (mode == .borderless) {
// borderless fullscreen window has no meaning in web
mode = .fullscreen;
}
js.machCanvasSetDisplayMode(self.id, @intFromEnum(mode));
}
pub fn displayMode(self: *Core) DisplayMode {
return @as(DisplayMode, @enumFromInt(js.machDisplayMode(self.id)));
}
pub fn setBorder(self: *Core, value: bool) void {
_ = self;
_ = value;
}
pub fn border(self: *Core) bool {
_ = self;
return false;
}
pub fn setHeadless(self: *Core, value: bool) void {
_ = self;
_ = value;
}
pub fn headless(self: *Core) bool {
_ = self;
return false;
}
pub fn setVSync(self: *Core, mode: VSyncMode) void {
_ = self;
_ = mode;
}
// TODO: https://github.com/gpuweb/gpuweb/issues/1224
pub fn vsync(self: *Core) VSyncMode {
_ = self;
return .double;
}
pub fn setSize(self: *Core, value: Size) void {
js.machCanvasSetSize(self.id, value.width, value.height);
}
pub fn size(self: *Core) Size {
return .{
.width = js.machCanvasWidth(self.id),
.height = js.machCanvasHeight(self.id),
};
}
pub fn setSizeLimit(self: *Core, limit: SizeLimit) void {
js.machCanvasSetSizeLimit(
self.id,
if (limit.min.width) |val| @as(i32, @intCast(val)) else -1,
if (limit.min.height) |val| @as(i32, @intCast(val)) else -1,
if (limit.max.width) |val| @as(i32, @intCast(val)) else -1,
if (limit.max.height) |val| @as(i32, @intCast(val)) else -1,
);
}
pub fn sizeLimit(self: *Core) SizeLimit {
return .{
.min = .{
.width = js.machCanvasMinWidth(self.id),
.height = js.machCanvasMinHeight(self.id),
},
.max = .{
.width = js.machCanvasMaxWidth(self.id),
.height = js.machCanvasMaxHeight(self.id),
},
};
}
pub fn setCursorMode(self: *Core, mode: CursorMode) void {
js.machSetCursorMode(self.id, @intFromEnum(mode));
}
pub fn cursorMode(self: *Core) CursorMode {
return @as(CursorMode, @enumFromInt(js.machCursorMode(self.id)));
}
pub fn setCursorShape(self: *Core, shape: CursorShape) void {
js.machSetCursorShape(self.id, @intFromEnum(shape));
}
pub fn cursorShape(self: *Core) CursorShape {
return @as(CursorShape, @enumFromInt(js.machCursorShape(self.id)));
}
pub fn adapter(_: *Core) *gpu.Adapter {
unreachable;
}
pub fn device(_: *Core) *gpu.Device {
unreachable;
}
pub fn swapChain(_: *Core) *gpu.SwapChain {
unreachable;
}
pub fn descriptor(_: *Core) gpu.SwapChain.Descriptor {
unreachable;
}
fn toMachButton(button: i32) MouseButton {
return switch (button) {
0 => .left,
1 => .middle,
2 => .right,
3 => .four,
4 => .five,
else => unreachable,
};
}

View file

@ -1,25 +0,0 @@
const std = @import("std");
const js = @import("js.zig");
pub const Timer = @This();
initial: f64 = undefined,
pub fn start() !Timer {
return Timer{ .initial = js.machPerfNow() };
}
pub fn read(timer: *Timer) u64 {
return (js.machPerfNow() - timer.initial) * std.time.ns_per_ms;
}
pub fn reset(timer: *Timer) void {
timer.initial = js.machPerfNow();
}
pub fn lap(timer: *Timer) u64 {
const now = js.machPerfNow();
const initial = timer.initial;
timer.initial = now;
return @as(u64, @intFromFloat(now - initial)) * std.time.ns_per_ms;
}

View file

@ -1,64 +0,0 @@
const std = @import("std");
const core = @import("core");
const gpu = core.gpu;
const App = @import("app").App;
pub extern "mach" fn machLogWrite(str: [*]const u8, len: u32) void;
pub extern "mach" fn machLogFlush() void;
pub extern "mach" fn machPanic(str: [*]const u8, len: u32) void;
pub const GPUInterface = gpu.StubInterface;
const app_std_options = if (@hasDecl(App, "std_options")) App.std_options else struct {};
var app: App = undefined;
export fn wasmInit() void {
app.init() catch unreachable;
}
export fn wasmUpdate() bool {
return app.update() catch unreachable;
}
export fn wasmDeinit() void {
app.deinit();
}
const LogError = error{};
const LogWriter = std.io.Writer(void, LogError, writeLog);
fn writeLog(_: void, msg: []const u8) LogError!usize {
machLogWrite(msg.ptr, msg.len);
return msg.len;
}
pub const std_options = struct {
pub fn logFn(
comptime message_level: std.log.Level,
comptime scope: @Type(.EnumLiteral),
comptime format: []const u8,
args: anytype,
) void {
const prefix = if (scope == .default) ": " else "(" ++ @tagName(scope) ++ "): ";
const writer = LogWriter{ .context = {} };
writer.print(message_level.asText() ++ prefix ++ format ++ "\n", args) catch return;
machLogFlush();
}
pub const log_level = if (@hasDecl(app_std_options, "log_level"))
app_std_options.log_level
else
std.log.default_level;
pub const log_scope_levels = if (@hasDecl(app_std_options, "log_scope_levels"))
app_std_options.log_scope_levels
else
&[0]std.log.ScopeLevel{};
};
pub fn panic(msg: []const u8, error_return_trace: ?*std.builtin.StackTrace, ret_addr: ?usize) noreturn {
_ = error_return_trace;
_ = ret_addr;
machPanic(msg.ptr, msg.len);
unreachable;
}

View file

@ -1,40 +0,0 @@
pub const CanvasId = u32;
pub extern "mach" fn machLogWrite(str: [*]const u8, len: u32) void;
pub extern "mach" fn machLogFlush() void;
pub extern "mach" fn machPanic(str: [*]const u8, len: u32) void;
pub extern "mach" fn machCanvasInit(selector_id: *u8) CanvasId;
pub extern "mach" fn machCanvasDeinit(canvas: CanvasId) void;
pub extern "mach" fn machCanvasFramebufferWidth(canvas: CanvasId) u32;
pub extern "mach" fn machCanvasFramebufferHeight(canvas: CanvasId) u32;
pub extern "mach" fn machCanvasSetTitle(canvas: CanvasId, title: [*]const u8, len: u32) void;
pub extern "mach" fn machCanvasSetDisplayMode(canvas: CanvasId, mode: u32) void;
pub extern "mach" fn machCanvasDisplayMode(canvas: CanvasId) u32;
pub extern "mach" fn machCanvasSetBorder(canvas: CanvasId, value: bool) void;
pub extern "mach" fn machCanvasBorder(canvas: CanvasId) bool;
pub extern "mach" fn machCanvasSetHeadless(canvas: CanvasId, value: bool) void;
pub extern "mach" fn machCanvasHeadless(canvas: CanvasId) bool;
pub extern "mach" fn machCanvasSetVsync(canvas: CanvasId, mode: u32) void;
pub extern "mach" fn machCanvasVsync(canvas: CanvasId) u32;
pub extern "mach" fn machCanvasSetSize(canvas: CanvasId, width: u32, height: u32) void;
pub extern "mach" fn machCanvasWidth(canvas: CanvasId) u32;
pub extern "mach" fn machCanvasHeight(canvas: CanvasId) u32;
pub extern "mach" fn machCanvasSetSizeLimit(canvas: CanvasId, min_width: i32, min_height: i32, max_width: i32, max_height: i32) void;
pub extern "mach" fn machCanvasMinWidth(canvas: CanvasId) u32;
pub extern "mach" fn machCanvasMinHeight(canvas: CanvasId) u32;
pub extern "mach" fn machCanvasMaxWidth(canvas: CanvasId) u32;
pub extern "mach" fn machCanvasMaxHeight(canvas: CanvasId) u32;
pub extern "mach" fn machSetCursorMode(canvas: CanvasId, mode: u32) void;
pub extern "mach" fn machCursorMode(canvas: CanvasId) u32;
pub extern "mach" fn machSetCursorShape(canvas: CanvasId, shape: u32) void;
pub extern "mach" fn machCursorShape(canvas: CanvasId) u32;
pub extern "mach" fn machShouldClose() bool;
pub extern "mach" fn machHasEvent() bool;
pub extern "mach" fn machSetWaitTimeout(timeout: f64) void;
pub extern "mach" fn machEventShift() i32;
pub extern "mach" fn machEventShiftFloat() f64;
pub extern "mach" fn machChangeShift() u32;
pub extern "mach" fn machPerfNow() f64;

View file

@ -1,515 +0,0 @@
const text_decoder = new TextDecoder();
const text_encoder = new TextEncoder();
const mach = {
canvases: [],
wasm: undefined,
observer: undefined,
events: [],
changes: [],
wait_timeout: 0,
log_buf: "",
init(wasm) {
mach.wasm = wasm;
mach.observer = new MutationObserver((mutables) => {
mutables.forEach((mutable) => {
mach.canvases.forEach((canvas) => {
if (mutable.target == canvas) {
if (mutable.attributeName === "width" ||
mutable.attributeName === "height" ||
mutable.attributeName === "style") {
mutable.target.dispatchEvent(new Event("mach-canvas-resize"));
}
}
});
})
})
},
getString(str, len) {
const memory = mach.wasm.exports.memory.buffer;
return text_decoder.decode(new Uint8Array(memory, str, len));
},
setString(str, buf) {
const memory = mach.wasm.exports.memory.buffer;
const strbuf = text_encoder.encode(str);
const outbuf = new Uint8Array(memory, buf, strbuf.length);
for (let i = 0; i < strbuf.length; i += 1) {
outbuf[i] = strbuf[i];
}
},
machLogWrite(str, len) {
mach.log_buf += mach.getString(str, len);
},
machLogFlush() {
console.log(log_buf);
mach.log_buf = "";
},
machPanic(str, len) {
throw Error(mach.getString(str, len));
},
machCanvasInit(id) {
let canvas = document.createElement("canvas");
canvas.id = "#mach-canvas-" + mach.canvases.length;
canvas.style.border = "1px solid";
canvas.style.position = "absolute";
canvas.style.display = "block";
canvas.tabIndex = 1;
mach.observer.observe(canvas, { attributes: true });
mach.setString(canvas.id, id);
canvas.addEventListener("contextmenu", (ev) => ev.preventDefault());
canvas.addEventListener("keydown", (ev) => {
if (ev.repeat) {
mach.events.push(...[EventCode.key_repeat, convertKeyCode(ev.code)]);
} else {
mach.events.push(...[EventCode.key_press, convertKeyCode(ev.code)]);
}
});
canvas.addEventListener("keyup", (ev) => {
mach.events.push(...[EventCode.key_release, convertKeyCode(ev.code)]);
});
canvas.addEventListener("mousemove", (ev) => {
mach.events.push(...[EventCode.mouse_motion, ev.clientX, ev.clientY]);
});
canvas.addEventListener("mousedown", (ev) => {
mach.events.push(...[EventCode.mouse_press, ev.button]);
});
canvas.addEventListener("mouseup", (ev) => {
mach.events.push(...[EventCode.mouse_release, ev.button]);
});
canvas.addEventListener("wheel", (ev) => {
mach.events.push(...[EventCode.mouse_scroll, ev.deltaX, ev.deltaY]);
});
canvas.addEventListener("mach-canvas-resize", (ev) => {
const cv_index = mach.canvases.findIndex((el) => el === ev.currentTarget);
const cv = mach.canvases[cv_index];
mach.events.push(...[EventCode.framebuffer_resize, cv.width, cv.height, window.devicePixelRatio]);
});
canvas.addEventListener("focus", (ev) => {
mach.events.push(...[EventCode.focus_gained]);
});
canvas.addEventListener("blur", (ev) => {
mach.events.push(...[EventCode.focus_lost]);
});
document.body.appendChild(canvas);
return mach.canvases.push(canvas) - 1;
},
machCanvasDeinit(canvas) {
if (mach.canvases[canvas] != undefined) {
mach.canvases.splice(canvas, 1);
}
},
machCanvasFramebufferWidth(canvas) {
const cv = mach.canvases[canvas];
return cv.width;
},
machCanvasFramebufferHeight(canvas) {
const cv = mach.canvases[canvas];
return cv.height;
},
machCanvasSetTitle(canvas, title, len) {
// TODO
},
machCanvasSetDisplayMode(canvas, mode) {
const cv = mach.canvases[canvas];
switch (mode) {
case DisplayMode.windowed:
document.exitFullscreen();
break;
case DisplayMode.fullscreen:
cv.requestFullscreen();
break;
}
},
machCanvasDisplayMode(canvas) {
if (mach.canvases[canvas].fullscreenElement == null) {
return DisplayMode.windowed;
} else {
return DisplayMode.fullscreen;
}
},
machCanvasSetBorder(canvas, value) {
// TODO
},
machCanvasBorder(canvas) {
// TODO
},
machCanvasSetHeadless(canvas, value) {
// TODO
},
machCanvasHeadless(canvas) {
// TODO
},
machCanvasSetVSync(canvas, mode) {
// TODO
},
machCanvasVSync(canvas) {
// TODO
},
machCanvasSetSize(canvas, width, height) {
const cv = mach.canvases[canvas];
if (width > 0 && height > 0) {
cv.style.width = width + "px";
cv.style.height = height + "px";
cv.width = Math.floor(width * window.devicePixelRatio);
cv.height = Math.floor(height * window.devicePixelRatio);
}
},
machCanvasWidth(canvas) {
const cv = mach.canvases[canvas];
return cv.width / window.devicePixelRatio;
},
machCanvasHeight(canvas) {
const cv = mach.canvases[canvas];
return cv.height / window.devicePixelRatio;
},
machCanvasSetSizeLimit(canvas, min_width, min_height, max_width, max_height) {
const cv = mach.canvases[canvas];
if (min_width == -1) {
cv.style.minWidth = "inherit"
} else {
cv.style.minWidth = min_width + "px";
}
if (min_width == -1) {
cv.style.minHeight = "inherit"
} else {
cv.style.minHeight = min_height + "px";
}
if (min_width == -1) {
cv.style.maxWidth = "inherit"
} else {
cv.style.maxWidth = max_width + "px";
}
if (min_width == -1) {
cv.style.maxHeight = "inherit"
} else {
cv.style.maxHeight = max_height + "px";
}
},
machCanvasMinWidth(canvas) {
const cv = mach.canvases[canvas];
return cv.style.minWidth;
},
machCanvasMinHeight(canvas) {
const cv = mach.canvases[canvas];
return cv.style.minHeight;
},
machCanvasMaxWidth(canvas) {
const cv = mach.canvases[canvas];
return cv.style.maxWidth;
},
machCanvasMaxHeight(canvas) {
const cv = mach.canvases[canvas];
return cv.style.maxHeight;
},
machSetCursorMode(canvas, mode) {
const cv = mach.canvases[canvas];
switch (mode) {
case CursorMode.normal:
cv.style.cursor = 'default';
break;
case CursorMode.hidden:
cv.style.cursor = 'none';
break;
case CursorMode.hidden:
cv.style.cursor = 'none';
break;
}
},
machCursorMode(canvas) {
switch (mach.canvases[canvas].style.cursor) {
case 'none': return CursorMode.hidden;
default: return CursorMode.normal;
}
},
machSetCursorShape(canvas, shape) {
const cv = mach.canvases[canvas];
switch (shape) {
case CursorShape.arrow:
cv.style.cursor = 'default';
break;
case CursorShape.ibeam:
cv.style.cursor = 'text';
break;
case CursorShape.crosshair:
cv.style.cursor = 'crosshair';
break;
case CursorShape.pointing_hand:
cv.style.cursor = 'pointer';
break;
case CursorShape.resize_ew:
cv.style.cursor = 'ew-resize';
break;
case CursorShape.resize_ns:
cv.style.cursor = 'ns-resize';
break;
case CursorShape.resize_nwse:
cv.style.cursor = 'nwse-resize';
break;
case CursorShape.resize_nesw:
cv.style.cursor = 'nesw-resize';
break;
case CursorShape.resize_all:
cv.style.cursor = 'move';
break;
case CursorShape.not_allowed:
cv.style.cursor = 'not-allowed';
break;
}
},
machCursorShape(canvas) {
switch (mach.canvases[canvas].style.cursor) {
case 'default': return CursorShape.arrow;
case 'text': return CursorShape.ibeam;
case 'crosshair': return CursorShape.crosshair;
case 'pointer': return CursorShape.pointing_hand;
case 'ew-resize': return CursorShape.resize_ew;
case 'ns-resize': return CursorShape.resize_ns;
case 'nwse-resize': return CursorShape.resize_nwse;
case 'nesw-resize': return CursorShape.resize_nesw;
case 'move': return CursorShape.resize_all;
case 'not-allowed': return CursorShape.not_allowed;
}
},
machSetWaitTimeout(timeout) {
mach.wait_timeout = timeout;
},
machHasEvent() {
return mach.events.length > 0;
},
machEventShift() {
if (mach.machHasEvent())
return mach.events.shift();
return -1;
},
machEventShiftFloat() {
return mach.machEventShift();
},
machPerfNow() {
return performance.now();
},
};
function convertKeyCode(code) {
const k = Key[code];
if (k != undefined)
return k;
return 118; // Unknown
}
const EventCode = {
key_press: 0,
key_repeat: 1,
key_release: 2,
char_input: 3,
mouse_motion: 4,
mouse_press: 5,
mouse_release: 6,
mouse_scroll: 7,
framebuffer_resize: 8,
focus_gained: 9,
focus_lost: 10,
close: 11,
};
const Key = {
KeyA: 0,
KeyB: 1,
KeyC: 2,
KeyD: 3,
KeyE: 4,
KeyF: 5,
KeyG: 6,
KeyH: 7,
KeyI: 8,
KeyJ: 9,
KeyK: 10,
KeyL: 11,
KeyM: 12,
KeyN: 13,
KeyO: 14,
KeyP: 15,
KeyQ: 16,
KeyR: 17,
KeyS: 18,
KeyT: 19,
KeyU: 20,
KeyV: 21,
KeyW: 22,
KeyX: 23,
KeyY: 24,
KeyZ: 25,
Digit0: 26,
Digit1: 27,
Digit2: 28,
Digit3: 29,
Digit4: 30,
Digit5: 31,
Digit6: 32,
Digit7: 33,
Digit8: 34,
Digit9: 35,
F1: 36,
F2: 37,
F3: 38,
F4: 39,
F5: 40,
F6: 41,
F7: 42,
F8: 43,
F9: 44,
F10: 45,
F11: 46,
F12: 47,
F13: 48,
F14: 49,
F15: 50,
F16: 51,
F17: 52,
F18: 53,
F19: 54,
F20: 55,
F21: 56,
F22: 57,
F23: 58,
F24: 59,
F25: 60,
NumpadDivide: 61,
NumpadMultiply: 62,
NumpadSubtract: 63,
NumpadAdd: 64,
Numpad0: 65,
Numpad1: 66,
Numpad2: 67,
Numpad3: 68,
Numpad4: 69,
Numpad5: 70,
Numpad6: 71,
Numpad7: 72,
Numpad8: 73,
Numpad9: 74,
NumpadDecimal: 75,
NumpadEqual: 76,
NumpadEnter: 77,
Enter: 78,
Escape: 79,
Tab: 80,
ShiftLeft: 81,
ShiftRight: 82,
ControlLeft: 83,
ControlRight: 84,
AltLeft: 85,
AltRight: 86,
OSLeft: 87,
MetaLeft: 87,
OSRight: 88,
MetaRight: 88,
ContextMenu: 89,
NumLock: 90,
CapsLock: 91,
PrintScreen: 92,
ScrollLock: 93,
Pause: 94,
Delete: 95,
Home: 96,
End: 97,
PageUp: 98,
PageDown: 99,
Insert: 100,
ArrowLeft: 101,
ArrowRight: 102,
ArrowUp: 103,
ArrowDown: 104,
Backspace: 105,
Space: 106,
Minus: 107,
Equal: 108,
BracketLeft: 109,
BracketRight: 110,
Backslash: 111,
Semicolon: 112,
Quote: 113,
Comma: 114,
Period: 115,
Slash: 116,
Backquote: 117,
};
const DisplayMode = {
windowed: 0,
fullscreen: 1,
};
const CursorMode = {
normal: 0,
hidden: 1,
disabled: 2,
};
const CursorShape = {
arrow: 0,
ibeam: 1,
crosshair: 2,
pointing_hand: 3,
resize_ew: 4,
resize_ns: 5,
resize_nwse: 6,
resize_nesw: 7,
resize_all: 8,
not_allowed: 9,
};
export { mach };