gpu: implement Dawn queueReference
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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83330d621f
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1 changed files with 2 additions and 4 deletions
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@ -741,13 +741,11 @@ pub const Interface = gpu.Interface(struct {
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}
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pub inline fn queueReference(queue: *gpu.Queue) void {
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_ = queue;
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unreachable;
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procs.queueReference.?(@ptrCast(c.WGPUQueue, queue));
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}
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pub inline fn queueRelease(queue: *gpu.Queue) void {
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_ = queue;
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unreachable;
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procs.queueRelease.?(@ptrCast(c.WGPUQueue, queue));
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}
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pub inline fn renderBundleReference(render_bundle: *gpu.RenderBundle) void {
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