webgpu: rename to just "gpu"
It's nicer to refer to this in code as `gpu`. Additionally, `webgpu` as a name gives the impression this is for web only which is absolutely not true but could understandably be very confusing to newcomers. Solve both problems by renaming to just `gpu`, and (next) updating the README to indicate what it does and why, then explain it's WebGPU after as more of an implementation detail. Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
ef1827a9a1
commit
484f768c0a
13 changed files with 3 additions and 3 deletions
5
gpu/src/dawn/c.zig
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5
gpu/src/dawn/c.zig
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pub const c = @cImport({
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@cInclude("dawn/webgpu.h");
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@cInclude("dawn/dawn_proc.h");
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@cInclude("dawn_native_c.h");
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});
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388
gpu/src/dawn/dawn_native_c.cpp
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388
gpu/src/dawn/dawn_native_c.cpp
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#include <dawn_native/DawnNative.h>
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#include <dawn_native/wgpu_structs_autogen.h>
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#include "utils/BackendBinding.h"
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#include "dawn_native_c.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// wgpu::AdapterProperties wrappers
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MACH_EXPORT void machDawnNativeAdapterProperties_deinit(MachDawnNativeAdapterProperties properties) {
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auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
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delete self;
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}
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MACH_EXPORT uint32_t machDawnNativeAdapterProperties_getVendorID(MachDawnNativeAdapterProperties properties) {
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auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
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return self->vendorID;
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}
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MACH_EXPORT uint32_t machDawnNativeAdapterProperties_getDeviceID(MachDawnNativeAdapterProperties properties) {
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auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
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return self->deviceID;
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}
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MACH_EXPORT char const* machDawnNativeAdapterProperties_getName(MachDawnNativeAdapterProperties properties) {
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auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
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return self->name;
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}
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MACH_EXPORT char const* machDawnNativeAdapterProperties_getDriverDescription(MachDawnNativeAdapterProperties properties) {
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auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
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return self->driverDescription;
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}
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MACH_EXPORT WGPUAdapterType machDawnNativeAdapterProperties_getAdapterType(MachDawnNativeAdapterProperties properties) {
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auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
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switch (self->adapterType) {
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case wgpu::AdapterType::DiscreteGPU: return WGPUAdapterType_DiscreteGPU;
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case wgpu::AdapterType::IntegratedGPU: return WGPUAdapterType_IntegratedGPU;
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case wgpu::AdapterType::CPU: return WGPUAdapterType_CPU;
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case wgpu::AdapterType::Unknown: return WGPUAdapterType_Unknown;
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}
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}
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MACH_EXPORT WGPUBackendType machDawnNativeAdapterProperties_getBackendType(MachDawnNativeAdapterProperties properties) {
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auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
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switch (self->backendType) {
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case wgpu::BackendType::WebGPU: return WGPUBackendType_WebGPU;
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case wgpu::BackendType::D3D11: return WGPUBackendType_D3D11;
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case wgpu::BackendType::D3D12: return WGPUBackendType_D3D12;
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case wgpu::BackendType::Metal: return WGPUBackendType_Metal;
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case wgpu::BackendType::Null: return WGPUBackendType_Null;
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case wgpu::BackendType::OpenGL: return WGPUBackendType_OpenGL;
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case wgpu::BackendType::OpenGLES: return WGPUBackendType_OpenGLES;
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case wgpu::BackendType::Vulkan: return WGPUBackendType_Vulkan;
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}
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}
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// dawn_native::Adapter wrappers
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MACH_EXPORT MachDawnNativeAdapterProperties machDawnNativeAdapter_getProperties(MachDawnNativeAdapter adapter) {
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auto self = reinterpret_cast<dawn_native::Adapter*>(adapter);
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auto cppProperties = new wgpu::AdapterProperties();
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self->GetProperties(cppProperties);
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return reinterpret_cast<MachDawnNativeAdapterProperties>(cppProperties);
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}
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// TODO(mach-dawn-shims):
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// std::vector<const char*> GetSupportedExtensions() const;
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// WGPUDeviceProperties GetAdapterProperties() const;
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// bool GetLimits(WGPUSupportedLimits* limits) const;
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// void SetUseTieredLimits(bool useTieredLimits);
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// // Check that the Adapter is able to support importing external images. This is necessary
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// // to implement the swapchain and interop APIs in Chromium.
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// bool SupportsExternalImages() const;
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// explicit operator bool() const;
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MACH_EXPORT WGPUDevice machDawnNativeAdapter_createDevice(MachDawnNativeAdapter adapter, MachDawnNativeDeviceDescriptor* deviceDescriptor) {
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auto self = reinterpret_cast<dawn_native::Adapter*>(adapter);
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if (deviceDescriptor == nullptr) {
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return self->CreateDevice(nullptr);
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}
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std::vector<const char*> cppRequiredExtensions;
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for (int i = 0; i < deviceDescriptor->requiredExtensionsLength; i++)
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cppRequiredExtensions.push_back(deviceDescriptor->requiredExtensions[i]);
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std::vector<const char*> cppForceEnabledToggles;
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for (int i = 0; i < deviceDescriptor->forceEnabledTogglesLength; i++)
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cppForceEnabledToggles.push_back(deviceDescriptor->forceEnabledToggles[i]);
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std::vector<const char*> cppForceDisabledToggles;
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for (int i = 0; i < deviceDescriptor->forceDisabledTogglesLength; i++)
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cppForceDisabledToggles.push_back(deviceDescriptor->forceDisabledToggles[i]);
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auto cppDeviceDescriptor = dawn_native::DeviceDescriptor{
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.requiredExtensions = cppRequiredExtensions,
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.forceEnabledToggles = cppForceEnabledToggles,
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.forceDisabledToggles = cppForceDisabledToggles,
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.requiredLimits = deviceDescriptor->requiredLimits,
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};
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return self->CreateDevice(&cppDeviceDescriptor);
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}
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// TODO(mach-dawn-shims):
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// // An optional parameter of Adapter::CreateDevice() to send additional information when creating
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// // a Device. For example, we can use it to enable a workaround, optimization or feature.
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// struct DAWN_NATIVE_EXPORT DeviceDescriptor {
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// std::vector<const char*> requiredExtensions;
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// std::vector<const char*> forceEnabledToggles;
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// std::vector<const char*> forceDisabledToggles;
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// const WGPURequiredLimits* requiredLimits = nullptr;
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// };
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// TODO(mach-dawn-shims):
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// // Create a device on this adapter, note that the interface will change to include at least
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// // a device descriptor and a pointer to backend specific options.
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// // On an error, nullptr is returned.
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// WGPUDevice CreateDevice(const DeviceDescriptor* deviceDescriptor = nullptr);
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// TODO(mach-dawn-shims):
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// void RequestDevice(const DeviceDescriptor* descriptor,
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// WGPURequestDeviceCallback callback,
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// void* userdata);
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// TODO(mach-dawn-shims):
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// // Reset the backend device object for testing purposes.
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// void ResetInternalDeviceForTesting();
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// std::vector<Adapter> wrapper
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typedef struct MachDawnNativeAdaptersImpl* MachDawnNativeAdapters;
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MACH_EXPORT MachDawnNativeAdapter machDawnNativeAdapters_index(MachDawnNativeAdapters adapters, uintptr_t index) {
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auto self = reinterpret_cast<std::vector<dawn_native::Adapter>*>(adapters);
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return reinterpret_cast<MachDawnNativeAdapter>(&(*self)[index]);
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}
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MACH_EXPORT uintptr_t machDawnNativeAdapters_length(MachDawnNativeAdapters adapters) {
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auto self = reinterpret_cast<std::vector<dawn_native::Adapter>*>(adapters);
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return self->size();
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};
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// dawn_native::Instance wrappers
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MACH_EXPORT MachDawnNativeInstance machDawnNativeInstance_init(void) {
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return reinterpret_cast<MachDawnNativeInstance>(new dawn_native::Instance());
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}
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MACH_EXPORT void machDawnNativeInstance_deinit(MachDawnNativeInstance instance) {
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delete reinterpret_cast<dawn_native::Instance*>(instance);
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}
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MACH_EXPORT void machDawnNativeInstance_discoverDefaultAdapters(MachDawnNativeInstance instance) {
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dawn_native::Instance* self = reinterpret_cast<dawn_native::Instance*>(instance);
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self->DiscoverDefaultAdapters();
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}
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// TODO(mach-dawn-shims):
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// // Adds adapters that can be discovered with the options provided (like a getProcAddress).
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// // The backend is chosen based on the type of the options used. Returns true on success.
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// bool DiscoverAdapters(const AdapterDiscoveryOptionsBase* options);
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MACH_EXPORT MachDawnNativeAdapters machDawnNativeInstance_getAdapters(MachDawnNativeInstance instance) {
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dawn_native::Instance* self = reinterpret_cast<dawn_native::Instance*>(instance);
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auto cppAdapters = self->GetAdapters();
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auto heapAllocated = new std::vector<dawn_native::Adapter>();
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for (int i=0; i<cppAdapters.size(); i++) heapAllocated->push_back(cppAdapters[i]);
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return reinterpret_cast<MachDawnNativeAdapters>(heapAllocated);
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}
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MACH_EXPORT const DawnProcTable* machDawnNativeGetProcs() {
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return &dawn_native::GetProcs();
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}
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// TODO(mach-dawn-shims):
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// const ToggleInfo* GetToggleInfo(const char* toggleName);
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// TODO(mach-dawn-shims):
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// // Enables backend validation layers
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// void EnableBackendValidation(bool enableBackendValidation);
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// void SetBackendValidationLevel(BackendValidationLevel validationLevel);
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// TODO(mach-dawn-shims):
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// // Enable debug capture on Dawn startup
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// void EnableBeginCaptureOnStartup(bool beginCaptureOnStartup);
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// TODO(mach-dawn-shims):
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// void SetPlatform(dawn_platform::Platform* platform);
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// TODO(mach-dawn-shims):
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// // Returns the underlying WGPUInstance object.
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// WGPUInstance Get() const;
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// typedef struct MachUtilsBackendBindingImpl* MachUtilsBackendBinding;
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#include <stdio.h>
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MACH_EXPORT MachUtilsBackendBinding machUtilsCreateBinding(WGPUBackendType backendType, GLFWwindow* window, WGPUDevice device) {
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wgpu::BackendType cppBackendType;
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printf("here with backendType=%d, expecting %d\n", backendType, WGPUBackendType_Metal);
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switch (backendType) {
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case WGPUBackendType_WebGPU:
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cppBackendType = wgpu::BackendType::WebGPU;
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break;
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case WGPUBackendType_D3D11:
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cppBackendType = wgpu::BackendType::D3D11;
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break;
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case WGPUBackendType_D3D12:
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cppBackendType = wgpu::BackendType::D3D12;
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break;
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case WGPUBackendType_Metal:
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cppBackendType = wgpu::BackendType::Metal;
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break;
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case WGPUBackendType_Null:
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cppBackendType = wgpu::BackendType::Null;
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break;
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case WGPUBackendType_OpenGL:
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cppBackendType = wgpu::BackendType::OpenGL;
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break;
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case WGPUBackendType_OpenGLES:
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cppBackendType = wgpu::BackendType::OpenGLES;
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break;
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case WGPUBackendType_Vulkan:
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cppBackendType = wgpu::BackendType::Vulkan;
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break;
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case WGPUBackendType_Force32:
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// TODO: what would this indicate?
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cppBackendType = wgpu::BackendType::Null;
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break;
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}
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printf("created cppBackendType=%d, expected %d\n", cppBackendType, wgpu::BackendType::Metal);
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return reinterpret_cast<MachUtilsBackendBinding>(utils::CreateBinding(cppBackendType, window, device));
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}
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MACH_EXPORT uint64_t machUtilsBackendBinding_getSwapChainImplementation(MachUtilsBackendBinding binding) {
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auto self = reinterpret_cast<utils::BackendBinding*>(binding);
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return self->GetSwapChainImplementation();
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}
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MACH_EXPORT WGPUTextureFormat machUtilsBackendBinding_getPreferredSwapChainTextureFormat(MachUtilsBackendBinding binding) {
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auto self = reinterpret_cast<utils::BackendBinding*>(binding);
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return self->GetPreferredSwapChainTextureFormat();
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}
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#ifdef __cplusplus
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} // extern "C"
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#endif
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// TODO(mach-dawn-shims): everything below here is not wrapped
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// #ifndef DAWNNATIVE_DAWNNATIVE_H_
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// #define DAWNNATIVE_DAWNNATIVE_H_
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// #include <dawn/dawn_proc_table.h>
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// #include <dawn/webgpu.h>
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// #include <dawn_native/dawn_native_export.h>
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// #include <string>
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// #include <vector>
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// namespace dawn_platform {
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// class Platform;
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// } // namespace dawn_platform
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// namespace wgpu {
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// struct AdapterProperties;
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// }
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// namespace dawn_native {
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// // DEPRECATED: use WGPUAdapterProperties instead.
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// struct PCIInfo {
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// uint32_t deviceId = 0;
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// uint32_t vendorId = 0;
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// std::string name;
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// };
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// // DEPRECATED: use WGPUBackendType instead.
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// enum class BackendType {
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// D3D12,
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// Metal,
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// Null,
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// OpenGL,
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// OpenGLES,
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// Vulkan,
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// };
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// // DEPRECATED: use WGPUAdapterType instead.
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// enum class DeviceType {
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// DiscreteGPU,
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// IntegratedGPU,
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// CPU,
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// Unknown,
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// };
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// class InstanceBase;
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// class AdapterBase;
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// // A struct to record the information of a toggle. A toggle is a code path in Dawn device that
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// // can be manually configured to run or not outside Dawn, including workarounds, special
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// // features and optimizations.
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// struct ToggleInfo {
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// const char* name;
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// const char* description;
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// const char* url;
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// };
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// // A struct to record the information of an extension. An extension is a GPU feature that is not
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// // required to be supported by all Dawn backends and can only be used when it is enabled on the
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// // creation of device.
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// using ExtensionInfo = ToggleInfo;
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// // Base class for options passed to Instance::DiscoverAdapters.
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// struct DAWN_NATIVE_EXPORT AdapterDiscoveryOptionsBase {
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// public:
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// const WGPUBackendType backendType;
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// protected:
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// AdapterDiscoveryOptionsBase(WGPUBackendType type);
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// };
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// enum BackendValidationLevel { Full, Partial, Disabled };
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// class DAWN_NATIVE_EXPORT Instance {
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// };
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// // Query the names of all the toggles that are enabled in device
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// DAWN_NATIVE_EXPORT std::vector<const char*> GetTogglesUsed(WGPUDevice device);
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// // Backdoor to get the number of lazy clears for testing
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// DAWN_NATIVE_EXPORT size_t GetLazyClearCountForTesting(WGPUDevice device);
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// // Backdoor to get the number of deprecation warnings for testing
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// DAWN_NATIVE_EXPORT size_t GetDeprecationWarningCountForTesting(WGPUDevice device);
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// // Query if texture has been initialized
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// DAWN_NATIVE_EXPORT bool IsTextureSubresourceInitialized(
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// WGPUTexture texture,
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// uint32_t baseMipLevel,
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// uint32_t levelCount,
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// uint32_t baseArrayLayer,
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// uint32_t layerCount,
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// WGPUTextureAspect aspect = WGPUTextureAspect_All);
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// // Backdoor to get the order of the ProcMap for testing
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// DAWN_NATIVE_EXPORT std::vector<const char*> GetProcMapNamesForTesting();
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// DAWN_NATIVE_EXPORT bool DeviceTick(WGPUDevice device);
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// // ErrorInjector functions used for testing only. Defined in dawn_native/ErrorInjector.cpp
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// DAWN_NATIVE_EXPORT void EnableErrorInjector();
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// DAWN_NATIVE_EXPORT void DisableErrorInjector();
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// DAWN_NATIVE_EXPORT void ClearErrorInjector();
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// DAWN_NATIVE_EXPORT uint64_t AcquireErrorInjectorCallCount();
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// DAWN_NATIVE_EXPORT void InjectErrorAt(uint64_t index);
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// // The different types of external images
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// enum ExternalImageType {
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// OpaqueFD,
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// DmaBuf,
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// IOSurface,
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// DXGISharedHandle,
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// EGLImage,
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// };
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// // Common properties of external images
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// struct DAWN_NATIVE_EXPORT ExternalImageDescriptor {
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// public:
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// const ExternalImageType type;
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// const WGPUTextureDescriptor* cTextureDescriptor; // Must match image creation params
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// bool isInitialized; // Whether the texture is initialized on import
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// protected:
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// ExternalImageDescriptor(ExternalImageType type);
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// };
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// struct DAWN_NATIVE_EXPORT ExternalImageAccessDescriptor {
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// public:
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// bool isInitialized; // Whether the texture is initialized on import
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// WGPUTextureUsageFlags usage;
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// };
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// struct DAWN_NATIVE_EXPORT ExternalImageExportInfo {
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// public:
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// const ExternalImageType type;
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// bool isInitialized; // Whether the texture is initialized after export
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// protected:
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// ExternalImageExportInfo(ExternalImageType type);
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// };
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// DAWN_NATIVE_EXPORT const char* GetObjectLabelForTesting(void* objectHandle);
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// DAWN_NATIVE_EXPORT uint64_t GetAllocatedSizeForTesting(WGPUBuffer buffer);
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// DAWN_NATIVE_EXPORT bool BindGroupLayoutBindingsEqualForTesting(WGPUBindGroupLayout a,
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// WGPUBindGroupLayout b);
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// } // namespace dawn_native
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// #endif // DAWNNATIVE_DAWNNATIVE_H_
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102
gpu/src/dawn/dawn_native_c.h
Normal file
102
gpu/src/dawn/dawn_native_c.h
Normal file
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#ifndef MACH_DAWNNATIVE_C_H_
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#define MACH_DAWNNATIVE_C_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if defined(MACH_DAWNNATIVE_C_SHARED_LIBRARY)
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# if defined(_WIN32)
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# if defined(MACH_DAWNNATIVE_C_IMPLEMENTATION)
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# define MACH_EXPORT __declspec(dllexport)
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# else
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# define MACH_EXPORT __declspec(dllimport)
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# endif
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# else // defined(_WIN32)
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# if defined(MACH_DAWNNATIVE_C_IMPLEMENTATION)
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# define MACH_EXPORT __attribute__((visibility("default")))
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# else
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# define MACH_EXPORT
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# endif
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# endif // defined(_WIN32)
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#else // defined(MACH_DAWNNATIVE_C_SHARED_LIBRARY)
|
||||
# define MACH_EXPORT
|
||||
#endif // defined(MACH_DAWNNATIVE_C_SHARED_LIBRARY)
|
||||
|
||||
#include <dawn/webgpu.h>
|
||||
#include <dawn/dawn_proc_table.h>
|
||||
|
||||
// TODO(slimsag): future: Dawn authors want dawn_native::AdapterProperties to eventually be in webgpu.h,
|
||||
// and there is a corresponding WGPUAdapterProperties struct today, but there aren't corresponding methods
|
||||
// to actually use / work with it today.
|
||||
typedef struct MachDawnNativeAdapterPropertiesImpl* MachDawnNativeAdapterProperties;
|
||||
|
||||
MACH_EXPORT void machDawnNativeAdapterProperties_deinit(MachDawnNativeAdapterProperties properties);
|
||||
MACH_EXPORT uint32_t machDawnNativeAdapterProperties_getVendorID(MachDawnNativeAdapterProperties properties);
|
||||
MACH_EXPORT uint32_t machDawnNativeAdapterProperties_getDeviceID(MachDawnNativeAdapterProperties properties);
|
||||
MACH_EXPORT char const* machDawnNativeAdapterProperties_getName(MachDawnNativeAdapterProperties properties);
|
||||
MACH_EXPORT char const* machDawnNativeAdapterProperties_getDriverDescription(MachDawnNativeAdapterProperties properties);
|
||||
MACH_EXPORT WGPUAdapterType machDawnNativeAdapterProperties_getAdapterType(MachDawnNativeAdapterProperties properties);
|
||||
MACH_EXPORT WGPUBackendType machDawnNativeAdapterProperties_getBackendType(MachDawnNativeAdapterProperties properties);
|
||||
|
||||
// An adapter is an object that represent on possibility of creating devices in the system.
|
||||
// Most of the time it will represent a combination of a physical GPU and an API. Not that the
|
||||
// same GPU can be represented by multiple adapters but on different APIs.
|
||||
//
|
||||
// The underlying Dawn adapter is owned by the Dawn instance so this is just a reference to an
|
||||
// underlying adapter.
|
||||
typedef struct MachDawnNativeAdapterImpl* MachDawnNativeAdapter;
|
||||
|
||||
MACH_EXPORT MachDawnNativeAdapterProperties machDawnNativeAdapter_getProperties(MachDawnNativeAdapter adapter);
|
||||
|
||||
// An optional parameter of Adapter::CreateDevice() to send additional information when creating
|
||||
// a Device. For example, we can use it to enable a workaround, optimization or feature.
|
||||
typedef struct MachDawnNativeDeviceDescriptor {
|
||||
char** requiredExtensions;
|
||||
uintptr_t requiredExtensionsLength;
|
||||
|
||||
char** forceEnabledToggles;
|
||||
uintptr_t forceEnabledTogglesLength;
|
||||
|
||||
char** forceDisabledToggles;
|
||||
uintptr_t forceDisabledTogglesLength;
|
||||
|
||||
// default null
|
||||
WGPURequiredLimits* requiredLimits;
|
||||
} MachDawnNativeDeviceDescriptor;
|
||||
MACH_EXPORT WGPUDevice machDawnNativeAdapter_createDevice(MachDawnNativeAdapter adapter, MachDawnNativeDeviceDescriptor* deviceDescriptor);
|
||||
|
||||
typedef struct MachDawnNativeAdaptersImpl* MachDawnNativeAdapters;
|
||||
MACH_EXPORT MachDawnNativeAdapter machDawnNativeAdapters_index(MachDawnNativeAdapters adapters, uintptr_t index);
|
||||
MACH_EXPORT uintptr_t machDawnNativeAdapters_length(MachDawnNativeAdapters adapters);
|
||||
|
||||
// Represents a connection to dawn_native and is used for dependency injection, discovering
|
||||
// system adapters and injecting custom adapters (like a Swiftshader Vulkan adapter).
|
||||
//
|
||||
// This can be initialized via machDawnNativeInstanceInit and destroyed via
|
||||
// machDawnNativeInstanceDeinit. The instance controls the lifetime of all adapters for the
|
||||
// instance.
|
||||
typedef struct MachDawnNativeInstanceImpl* MachDawnNativeInstance;
|
||||
|
||||
MACH_EXPORT MachDawnNativeInstance machDawnNativeInstance_init(void);
|
||||
MACH_EXPORT void machDawnNativeInstance_deinit(MachDawnNativeInstance);
|
||||
MACH_EXPORT void machDawnNativeInstance_discoverDefaultAdapters(MachDawnNativeInstance);
|
||||
MACH_EXPORT MachDawnNativeAdapters machDawnNativeInstance_getAdapters(MachDawnNativeInstance instance);
|
||||
|
||||
// Backend-agnostic API for dawn_native
|
||||
MACH_EXPORT const DawnProcTable* machDawnNativeGetProcs();
|
||||
|
||||
|
||||
// utils
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
typedef struct MachUtilsBackendBindingImpl* MachUtilsBackendBinding;
|
||||
MACH_EXPORT MachUtilsBackendBinding machUtilsCreateBinding(WGPUBackendType backendType, GLFWwindow* window, WGPUDevice device);
|
||||
MACH_EXPORT uint64_t machUtilsBackendBinding_getSwapChainImplementation(MachUtilsBackendBinding binding);
|
||||
MACH_EXPORT WGPUTextureFormat machUtilsBackendBinding_getPreferredSwapChainTextureFormat(MachUtilsBackendBinding binding);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif // MACH_DAWNNATIVE_C_H_
|
||||
0
gpu/src/dawn/dummy.zig
Normal file
0
gpu/src/dawn/dummy.zig
Normal file
164
gpu/src/dawn/hello_triangle.zig
Normal file
164
gpu/src/dawn/hello_triangle.zig
Normal file
|
|
@ -0,0 +1,164 @@
|
|||
const std = @import("std");
|
||||
const sample_utils = @import("sample_utils.zig");
|
||||
const c = @import("c.zig").c;
|
||||
const glfw = @import("glfw");
|
||||
|
||||
// #include "utils/SystemUtils.h"
|
||||
// #include "utils/WGPUHelpers.h"
|
||||
|
||||
// WGPUSwapChain swapchain;
|
||||
// WGPURenderPipeline pipeline;
|
||||
|
||||
// WGPUTextureFormat swapChainFormat;
|
||||
|
||||
pub fn main() !void {
|
||||
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
|
||||
var allocator = &gpa.allocator;
|
||||
|
||||
const setup = try sample_utils.setup();
|
||||
const queue = c.wgpuDeviceGetQueue(setup.device);
|
||||
|
||||
var descriptor = std.mem.zeroes(c.WGPUSwapChainDescriptor);
|
||||
descriptor.implementation = c.machUtilsBackendBinding_getSwapChainImplementation(setup.binding);
|
||||
const swap_chain = c.wgpuDeviceCreateSwapChain(setup.device, null, &descriptor);
|
||||
|
||||
const swap_chain_format = c.machUtilsBackendBinding_getPreferredSwapChainTextureFormat(setup.binding);
|
||||
c.wgpuSwapChainConfigure(swap_chain, swap_chain_format, c.WGPUTextureUsage_RenderAttachment, 640, 480);
|
||||
|
||||
const vs =
|
||||
\\ [[stage(vertex)]] fn main(
|
||||
\\ [[builtin(vertex_index)]] VertexIndex : u32
|
||||
\\ ) -> [[builtin(position)]] vec4<f32> {
|
||||
\\ var pos = array<vec2<f32>, 3>(
|
||||
\\ vec2<f32>( 0.0, 0.5),
|
||||
\\ vec2<f32>(-0.5, -0.5),
|
||||
\\ vec2<f32>( 0.5, -0.5)
|
||||
\\ );
|
||||
\\ return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
|
||||
\\ }
|
||||
;
|
||||
var vs_wgsl_descriptor = try allocator.create(c.WGPUShaderModuleWGSLDescriptor);
|
||||
vs_wgsl_descriptor.chain.next = null;
|
||||
vs_wgsl_descriptor.chain.sType = c.WGPUSType_ShaderModuleWGSLDescriptor;
|
||||
vs_wgsl_descriptor.source = vs;
|
||||
const vs_shader_descriptor = c.WGPUShaderModuleDescriptor{
|
||||
.nextInChain = @ptrCast(*const c.WGPUChainedStruct, vs_wgsl_descriptor),
|
||||
.label = "my vertex shader",
|
||||
};
|
||||
const vs_module = c.wgpuDeviceCreateShaderModule(setup.device, &vs_shader_descriptor);
|
||||
|
||||
const fs =
|
||||
\\ [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {
|
||||
\\ return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
\\ }
|
||||
;
|
||||
var fs_wgsl_descriptor = try allocator.create(c.WGPUShaderModuleWGSLDescriptor);
|
||||
fs_wgsl_descriptor.chain.next = null;
|
||||
fs_wgsl_descriptor.chain.sType = c.WGPUSType_ShaderModuleWGSLDescriptor;
|
||||
fs_wgsl_descriptor.source = fs;
|
||||
const fs_shader_descriptor = c.WGPUShaderModuleDescriptor{
|
||||
.nextInChain = @ptrCast(*const c.WGPUChainedStruct, fs_wgsl_descriptor),
|
||||
.label = "my fragment shader",
|
||||
};
|
||||
const fs_module = c.wgpuDeviceCreateShaderModule(setup.device, &fs_shader_descriptor);
|
||||
|
||||
// Fragment state
|
||||
var blend = std.mem.zeroes(c.WGPUBlendState);
|
||||
blend.color.operation = c.WGPUBlendOperation_Add;
|
||||
blend.color.srcFactor = c.WGPUBlendFactor_One;
|
||||
blend.color.dstFactor = c.WGPUBlendFactor_One;
|
||||
blend.alpha.operation = c.WGPUBlendOperation_Add;
|
||||
blend.alpha.srcFactor = c.WGPUBlendFactor_One;
|
||||
blend.alpha.dstFactor = c.WGPUBlendFactor_One;
|
||||
|
||||
var color_target = std.mem.zeroes(c.WGPUColorTargetState);
|
||||
color_target.format = swap_chain_format;
|
||||
color_target.blend = &blend;
|
||||
color_target.writeMask = c.WGPUColorWriteMask_All;
|
||||
|
||||
var fragment = std.mem.zeroes(c.WGPUFragmentState);
|
||||
fragment.module = fs_module;
|
||||
fragment.entryPoint = "main";
|
||||
fragment.targetCount = 1;
|
||||
fragment.targets = &color_target;
|
||||
|
||||
var pipeline_descriptor = std.mem.zeroes(c.WGPURenderPipelineDescriptor);
|
||||
pipeline_descriptor.fragment = &fragment;
|
||||
|
||||
// Other state
|
||||
pipeline_descriptor.layout = null;
|
||||
pipeline_descriptor.depthStencil = null;
|
||||
|
||||
pipeline_descriptor.vertex.module = vs_module;
|
||||
pipeline_descriptor.vertex.entryPoint = "main";
|
||||
pipeline_descriptor.vertex.bufferCount = 0;
|
||||
pipeline_descriptor.vertex.buffers = null;
|
||||
|
||||
pipeline_descriptor.multisample.count = 1;
|
||||
pipeline_descriptor.multisample.mask = 0xFFFFFFFF;
|
||||
pipeline_descriptor.multisample.alphaToCoverageEnabled = false;
|
||||
|
||||
pipeline_descriptor.primitive.frontFace = c.WGPUFrontFace_CCW;
|
||||
pipeline_descriptor.primitive.cullMode = c.WGPUCullMode_None;
|
||||
pipeline_descriptor.primitive.topology = c.WGPUPrimitiveTopology_TriangleList;
|
||||
pipeline_descriptor.primitive.stripIndexFormat = c.WGPUIndexFormat_Undefined;
|
||||
|
||||
const pipeline = c.wgpuDeviceCreateRenderPipeline(setup.device, &pipeline_descriptor);
|
||||
|
||||
c.wgpuShaderModuleRelease(vs_module);
|
||||
c.wgpuShaderModuleRelease(fs_module);
|
||||
|
||||
while (!setup.window.shouldClose()) {
|
||||
try frame(.{
|
||||
.device = setup.device,
|
||||
.swap_chain = swap_chain,
|
||||
.pipeline = pipeline,
|
||||
.queue = queue,
|
||||
});
|
||||
std.time.sleep(16000);
|
||||
}
|
||||
}
|
||||
|
||||
const FrameParams = struct {
|
||||
device: c.WGPUDevice,
|
||||
swap_chain: c.WGPUSwapChain,
|
||||
pipeline: c.WGPURenderPipeline,
|
||||
queue: c.WGPUQueue,
|
||||
};
|
||||
|
||||
fn frame(params: FrameParams) !void {
|
||||
const back_buffer_view = c.wgpuSwapChainGetCurrentTextureView(params.swap_chain);
|
||||
var render_pass_info = std.mem.zeroes(c.WGPURenderPassDescriptor);
|
||||
var color_attachment = std.mem.zeroes(c.WGPURenderPassColorAttachment);
|
||||
color_attachment.view = back_buffer_view;
|
||||
color_attachment.resolveTarget = null;
|
||||
color_attachment.clearColor = c.WGPUColor{ .r = 0.0, .g = 0.0, .b = 0.0, .a = 0.0 };
|
||||
color_attachment.loadOp = c.WGPULoadOp_Clear;
|
||||
color_attachment.storeOp = c.WGPUStoreOp_Store;
|
||||
render_pass_info.colorAttachmentCount = 1;
|
||||
render_pass_info.colorAttachments = &color_attachment;
|
||||
render_pass_info.depthStencilAttachment = null;
|
||||
|
||||
const encoder = c.wgpuDeviceCreateCommandEncoder(params.device, null);
|
||||
const pass = c.wgpuCommandEncoderBeginRenderPass(encoder, &render_pass_info);
|
||||
c.wgpuRenderPassEncoderSetPipeline(pass, params.pipeline);
|
||||
c.wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
|
||||
c.wgpuRenderPassEncoderEndPass(pass);
|
||||
c.wgpuRenderPassEncoderRelease(pass);
|
||||
|
||||
const commands = c.wgpuCommandEncoderFinish(encoder, null);
|
||||
c.wgpuCommandEncoderRelease(encoder);
|
||||
|
||||
c.wgpuQueueSubmit(params.queue, 1, &commands);
|
||||
c.wgpuCommandBufferRelease(commands);
|
||||
c.wgpuSwapChainPresent(params.swap_chain);
|
||||
c.wgpuTextureViewRelease(back_buffer_view);
|
||||
|
||||
// if (cmdBufType == CmdBufType::Terrible) {
|
||||
// bool c2sSuccess = c2sBuf->Flush();
|
||||
// bool s2cSuccess = s2cBuf->Flush();
|
||||
|
||||
// ASSERT(c2sSuccess && s2cSuccess);
|
||||
// }
|
||||
try glfw.pollEvents();
|
||||
}
|
||||
264
gpu/src/dawn/sample_utils.zig
Normal file
264
gpu/src/dawn/sample_utils.zig
Normal file
|
|
@ -0,0 +1,264 @@
|
|||
const std = @import("std");
|
||||
const assert = std.debug.assert;
|
||||
const glfw = @import("glfw");
|
||||
const c = @import("c.zig").c;
|
||||
|
||||
// #include "SampleUtils.h"
|
||||
|
||||
// #include "common/Assert.h"
|
||||
// #include "common/Log.h"
|
||||
// #include "common/Platform.h"
|
||||
// #include "common/SystemUtils.h"
|
||||
// #include "utils/BackendBinding.h"
|
||||
// #include "utils/GLFWUtils.h"
|
||||
// #include "utils/TerribleCommandBuffer.h"
|
||||
|
||||
// #include <dawn/dawn_proc.h>
|
||||
// #include <dawn/dawn_wsi.h>
|
||||
// #include <dawn_native/DawnNative.h>
|
||||
// #include <dawn_wire/WireClient.h>
|
||||
// #include <dawn_wire/WireServer.h>
|
||||
// #include "GLFW/glfw3.h"
|
||||
|
||||
// #include <algorithm>
|
||||
// #include <cstring>
|
||||
|
||||
fn printDeviceError(error_type: c.WGPUErrorType, message: [*c]const u8, _: ?*c_void) callconv(.C) void {
|
||||
switch (error_type) {
|
||||
c.WGPUErrorType_Validation => std.debug.print("dawn: validation error: {s}\n", .{message}),
|
||||
c.WGPUErrorType_OutOfMemory => std.debug.print("dawn: out of memory: {s}\n", .{message}),
|
||||
c.WGPUErrorType_Unknown => std.debug.print("dawn: unknown error: {s}\n", .{message}),
|
||||
c.WGPUErrorType_DeviceLost => std.debug.print("dawn: device lost: {s}\n", .{message}),
|
||||
else => unreachable,
|
||||
}
|
||||
}
|
||||
|
||||
// // Default to D3D12, Metal, Vulkan, OpenGL in that order as D3D12 and Metal are the preferred on
|
||||
// // their respective platforms, and Vulkan is preferred to OpenGL
|
||||
// #if defined(DAWN_ENABLE_BACKEND_D3D12)
|
||||
// static wgpu::BackendType backendType = wgpu::BackendType::D3D12;
|
||||
// #elif defined(DAWN_ENABLE_BACKEND_METAL)
|
||||
// static wgpu::BackendType backendType = wgpu::BackendType::Metal;
|
||||
// #elif defined(DAWN_ENABLE_BACKEND_VULKAN)
|
||||
// static wgpu::BackendType backendType = wgpu::BackendType::Vulkan;
|
||||
// #elif defined(DAWN_ENABLE_BACKEND_OPENGLES)
|
||||
// static wgpu::BackendType backendType = wgpu::BackendType::OpenGLES;
|
||||
// #elif defined(DAWN_ENABLE_BACKEND_DESKTOP_GL)
|
||||
// static wgpu::BackendType backendType = wgpu::BackendType::OpenGL;
|
||||
// #else
|
||||
// # error
|
||||
// #endif
|
||||
|
||||
const CmdBufType = enum { none, terrible };
|
||||
|
||||
// static std::unique_ptr<dawn_native::Instance> instance;
|
||||
// static utils::BackendBinding* binding = nullptr;
|
||||
|
||||
// static GLFWwindow* window = nullptr;
|
||||
|
||||
// static dawn_wire::WireServer* wireServer = nullptr;
|
||||
// static dawn_wire::WireClient* wireClient = nullptr;
|
||||
// static utils::TerribleCommandBuffer* c2sBuf = nullptr;
|
||||
// static utils::TerribleCommandBuffer* s2cBuf = nullptr;
|
||||
|
||||
const Setup = struct {
|
||||
device: c.WGPUDevice,
|
||||
binding: c.MachUtilsBackendBinding,
|
||||
window: glfw.Window,
|
||||
};
|
||||
|
||||
pub fn setup() !Setup {
|
||||
const backend_type = c.WGPUBackendType_Metal;
|
||||
const cmd_buf_type = CmdBufType.none;
|
||||
|
||||
try glfw.init(.{});
|
||||
|
||||
// Create the test window and discover adapters using it (esp. for OpenGL)
|
||||
var hints = glfwWindowHintsForBackend(backend_type);
|
||||
hints.cocoa_retina_framebuffer = false;
|
||||
const window = try glfw.Window.create(640, 480, "Dawn window", null, null, hints);
|
||||
|
||||
const instance = c.machDawnNativeInstance_init();
|
||||
try discoverAdapter(instance, window, backend_type);
|
||||
|
||||
const adapters = c.machDawnNativeInstance_getAdapters(instance);
|
||||
var backend_adapter: ?c.MachDawnNativeAdapter = null;
|
||||
var i: usize = 0;
|
||||
while (i < c.machDawnNativeAdapters_length(adapters)) : (i += 1) {
|
||||
const adapter = c.machDawnNativeAdapters_index(adapters, i);
|
||||
const properties = c.machDawnNativeAdapter_getProperties(adapter);
|
||||
if (c.machDawnNativeAdapterProperties_getBackendType(properties) == backend_type) {
|
||||
backend_adapter = adapter;
|
||||
}
|
||||
}
|
||||
assert(backend_adapter != null);
|
||||
|
||||
const backend_device = c.machDawnNativeAdapter_createDevice(backend_adapter.?, null);
|
||||
const backend_procs = c.machDawnNativeGetProcs();
|
||||
|
||||
const binding = c.machUtilsCreateBinding(backend_type, @ptrCast(*c.GLFWwindow, window.handle), backend_device);
|
||||
if (binding == null) {
|
||||
@panic("failed to create binding");
|
||||
}
|
||||
|
||||
// Choose whether to use the backend procs and devices directly, or set up the wire.
|
||||
var procs: ?*const c.DawnProcTable = null;
|
||||
var c_device: ?c.WGPUDevice = null;
|
||||
switch (cmd_buf_type) {
|
||||
CmdBufType.none => {
|
||||
procs = backend_procs;
|
||||
c_device = backend_device;
|
||||
},
|
||||
CmdBufType.terrible => {
|
||||
// TODO(slimsag):
|
||||
@panic("not implemented");
|
||||
// c2sBuf = new utils::TerribleCommandBuffer();
|
||||
// s2cBuf = new utils::TerribleCommandBuffer();
|
||||
|
||||
// dawn_wire::WireServerDescriptor serverDesc = {};
|
||||
// serverDesc.procs = &backendProcs;
|
||||
// serverDesc.serializer = s2cBuf;
|
||||
|
||||
// wireServer = new dawn_wire::WireServer(serverDesc);
|
||||
// c2sBuf->SetHandler(wireServer);
|
||||
|
||||
// dawn_wire::WireClientDescriptor clientDesc = {};
|
||||
// clientDesc.serializer = c2sBuf;
|
||||
|
||||
// wireClient = new dawn_wire::WireClient(clientDesc);
|
||||
// procs = dawn_wire::client::GetProcs();
|
||||
// s2cBuf->SetHandler(wireClient);
|
||||
|
||||
// auto deviceReservation = wireClient->ReserveDevice();
|
||||
// wireServer->InjectDevice(backendDevice, deviceReservation.id,
|
||||
// deviceReservation.generation);
|
||||
|
||||
// cDevice = deviceReservation.device;
|
||||
},
|
||||
}
|
||||
|
||||
c.dawnProcSetProcs(procs.?);
|
||||
procs.?.deviceSetUncapturedErrorCallback.?(c_device.?, printDeviceError, null);
|
||||
return Setup{
|
||||
.device = c_device.?,
|
||||
.binding = binding,
|
||||
.window = window,
|
||||
};
|
||||
}
|
||||
|
||||
fn glfwWindowHintsForBackend(backend: c.WGPUBackendType) glfw.Window.Hints {
|
||||
return switch (backend) {
|
||||
c.WGPUBackendType_OpenGL => .{
|
||||
// Ask for OpenGL 4.4 which is what the GL backend requires for compute shaders and
|
||||
// texture views.
|
||||
.context_version_major = 4,
|
||||
.context_version_minor = 4,
|
||||
.opengl_forward_compat = true,
|
||||
.opengl_profile = .opengl_core_profile,
|
||||
},
|
||||
c.WGPUBackendType_OpenGLES => .{
|
||||
.context_version_major = 3,
|
||||
.context_version_minor = 1,
|
||||
.client_api = .opengl_es_api,
|
||||
.context_creation_api = .egl_context_api,
|
||||
},
|
||||
else => .{
|
||||
// Without this GLFW will initialize a GL context on the window, which prevents using
|
||||
// the window with other APIs (by crashing in weird ways).
|
||||
.client_api = .no_api,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
fn discoverAdapter(instance: c.MachDawnNativeInstance, window: glfw.Window, typ: c.WGPUBackendType) !void {
|
||||
if (typ == c.WGPUBackendType_OpenGL or typ == c.WGPUBackendType_OpenGLES) {
|
||||
try glfw.makeContextCurrent(window);
|
||||
// auto getProc = reinterpret_cast<void* (*)(const char*)>(glfwGetProcAddress);
|
||||
// if (type == wgpu::BackendType::OpenGL) {
|
||||
// dawn_native::opengl::AdapterDiscoveryOptions adapterOptions;
|
||||
// adapterOptions.getProc = getProc;
|
||||
// instance->DiscoverAdapters(&adapterOptions);
|
||||
// } else {
|
||||
// dawn_native::opengl::AdapterDiscoveryOptionsES adapterOptions;
|
||||
// adapterOptions.getProc = getProc;
|
||||
// instance->DiscoverAdapters(&adapterOptions);
|
||||
// }
|
||||
} else {
|
||||
c.machDawnNativeInstance_discoverDefaultAdapters(instance);
|
||||
}
|
||||
}
|
||||
|
||||
// wgpu::TextureFormat GetPreferredSwapChainTextureFormat() {
|
||||
// DoFlush();
|
||||
// return static_cast<wgpu::TextureFormat>(binding->GetPreferredSwapChainTextureFormat());
|
||||
// }
|
||||
|
||||
// wgpu::TextureView CreateDefaultDepthStencilView(const wgpu::Device& device) {
|
||||
// wgpu::TextureDescriptor descriptor;
|
||||
// descriptor.dimension = wgpu::TextureDimension::e2D;
|
||||
// descriptor.size.width = 640;
|
||||
// descriptor.size.height = 480;
|
||||
// descriptor.size.depthOrArrayLayers = 1;
|
||||
// descriptor.sampleCount = 1;
|
||||
// descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
|
||||
// descriptor.mipLevelCount = 1;
|
||||
// descriptor.usage = wgpu::TextureUsage::RenderAttachment;
|
||||
// auto depthStencilTexture = device.CreateTexture(&descriptor);
|
||||
// return depthStencilTexture.CreateView();
|
||||
// }
|
||||
|
||||
// bool InitSample(int argc, const char** argv) {
|
||||
// for (int i = 1; i < argc; i++) {
|
||||
// if (std::string("-b") == argv[i] || std::string("--backend") == argv[i]) {
|
||||
// i++;
|
||||
// if (i < argc && std::string("d3d12") == argv[i]) {
|
||||
// backendType = wgpu::BackendType::D3D12;
|
||||
// continue;
|
||||
// }
|
||||
// if (i < argc && std::string("metal") == argv[i]) {
|
||||
// backendType = wgpu::BackendType::Metal;
|
||||
// continue;
|
||||
// }
|
||||
// if (i < argc && std::string("null") == argv[i]) {
|
||||
// backendType = wgpu::BackendType::Null;
|
||||
// continue;
|
||||
// }
|
||||
// if (i < argc && std::string("opengl") == argv[i]) {
|
||||
// backendType = wgpu::BackendType::OpenGL;
|
||||
// continue;
|
||||
// }
|
||||
// if (i < argc && std::string("opengles") == argv[i]) {
|
||||
// backendType = wgpu::BackendType::OpenGLES;
|
||||
// continue;
|
||||
// }
|
||||
// if (i < argc && std::string("vulkan") == argv[i]) {
|
||||
// backendType = wgpu::BackendType::Vulkan;
|
||||
// continue;
|
||||
// }
|
||||
// fprintf(stderr,
|
||||
// "--backend expects a backend name (opengl, opengles, metal, d3d12, null, "
|
||||
// "vulkan)\n");
|
||||
// return false;
|
||||
// }
|
||||
// if (std::string("-c") == argv[i] || std::string("--command-buffer") == argv[i]) {
|
||||
// i++;
|
||||
// if (i < argc && std::string("none") == argv[i]) {
|
||||
// cmdBufType = CmdBufType::None;
|
||||
// continue;
|
||||
// }
|
||||
// if (i < argc && std::string("terrible") == argv[i]) {
|
||||
// cmdBufType = CmdBufType::Terrible;
|
||||
// continue;
|
||||
// }
|
||||
// fprintf(stderr, "--command-buffer expects a command buffer name (none, terrible)\n");
|
||||
// return false;
|
||||
// }
|
||||
// if (std::string("-h") == argv[i] || std::string("--help") == argv[i]) {
|
||||
// printf("Usage: %s [-b BACKEND] [-c COMMAND_BUFFER]\n", argv[0]);
|
||||
// printf(" BACKEND is one of: d3d12, metal, null, opengl, opengles, vulkan\n");
|
||||
// printf(" COMMAND_BUFFER is one of: none, terrible\n");
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
// return true;
|
||||
// }
|
||||
10
gpu/src/main.zig
Normal file
10
gpu/src/main.zig
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
const std = @import("std");
|
||||
const testing = std.testing;
|
||||
|
||||
export fn add(a: i32, b: i32) i32 {
|
||||
return a + b;
|
||||
}
|
||||
|
||||
test "basic add functionality" {
|
||||
try testing.expect(add(3, 7) == 10);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue