mach: wasm: Adjust width and height for HiDpi/Retina

Also implements getFramebufferSize() and getWindowSize() properly.
This commit is contained in:
iddev5 2022-05-23 23:49:11 +05:30 committed by Stephen Gutekanst
parent 017b469e2f
commit 488131ecbb
2 changed files with 31 additions and 12 deletions

View file

@ -9,8 +9,10 @@ const js = struct {
extern fn machCanvasDeinit(canvas: CanvasId) void;
extern fn machCanvasSetTitle(canvas: CanvasId, title: [*]const u8, len: u32) void;
extern fn machCanvasSetSize(canvas: CanvasId, width: u32, height: u32) void;
extern fn machCanvasGetWidth(canvas: CanvasId) u32;
extern fn machCanvasGetHeight(canvas: CanvasId) u32;
extern fn machCanvasGetWindowWidth(canvas: CanvasId) u32;
extern fn machCanvasGetWindowHeight(canvas: CanvasId) u32;
extern fn machCanvasGetFramebufferWidth(canvas: CanvasId) u32;
extern fn machCanvasGetFramebufferHeight(canvas: CanvasId) u32;
extern fn machPerfNow() f64;
extern fn machLog(str: [*]const u8, len: u32) void;
@ -41,14 +43,17 @@ pub const Core = struct {
pub fn setShouldClose(_: *Core, _: bool) void {}
pub fn getFramebufferSize(_: *Core) !structs.Size {
return structs.Size{ .width = 0, .height = 0 };
pub fn getFramebufferSize(core: *Core) !structs.Size {
return structs.Size{
.width = js.machCanvasGetFramebufferWidth(core.id),
.height = js.machCanvasGetFramebufferHeight(core.id),
};
}
pub fn getWindowSize(core: *Core) !structs.Size {
return structs.Size{
.width = js.machCanvasGetWidth(core.id),
.height = js.machCanvasGetHeight(core.id),
.width = js.machCanvasGetWindowWidth(core.id),
.height = js.machCanvasGetWindowHeight(core.id),
};
}