gpu: add RenderPassColorAttachment
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 10 additions and 9 deletions
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@ -143,15 +143,6 @@ typedef struct WGPUPrimitiveDepthClampingState {
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bool clampDepth;
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} WGPUPrimitiveDepthClampingState;
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typedef struct WGPURenderPassColorAttachment {
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WGPUTextureView view;
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WGPUTextureView resolveTarget;
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WGPULoadOp loadOp;
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WGPUStoreOp storeOp;
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WGPUColor clearColor;
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WGPUColor clearValue;
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} WGPURenderPassColorAttachment;
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