add higher-level app library
Fixes hexops/mach#190 Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
38095942d9
commit
49f80de6ab
7 changed files with 586 additions and 10 deletions
5
src/c.zig
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5
src/c.zig
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@ -0,0 +1,5 @@
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pub const c = @cImport({
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@cInclude("dawn/webgpu.h");
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@cInclude("dawn/dawn_proc.h");
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@cInclude("dawn_native_mach.h");
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});
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226
src/main.zig
226
src/main.zig
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@ -2,7 +2,233 @@ const std = @import("std");
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const testing = std.testing;
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const glfw = @import("glfw");
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const gpu = @import("gpu");
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const util = @import("util.zig");
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const c = @import("c.zig").c;
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/// For now, this contains nothing. In the future, this will include application configuration that
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/// can only be specified at compile-time.
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pub const AppConfig = struct {};
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/// Application options that can be configured at init time.
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pub const Options = struct {
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/// The title of the window.
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title: [*:0]const u8 = "Mach engine",
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/// The width of the window.
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width: u32 = 640,
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/// The height of the window.
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height: u32 = 480,
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/// GPU features required by the application.
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required_features: ?[]gpu.Feature = null,
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/// GPU limits required by the application.
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required_limits: ?gpu.Limits = null,
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/// Whether the application has a preference for low power or high performance GPU.
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power_preference: gpu.PowerPreference = .none,
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};
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/// A Mach application.
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///
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/// The Context type is your own data type which can later be accessed via app.context from within
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/// the frame function you pass to run().
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pub fn App(comptime Context: type, comptime config: AppConfig) type {
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_ = config;
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return struct {
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context: Context,
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device: gpu.Device,
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window: glfw.Window,
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backend_type: gpu.Adapter.BackendType,
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allocator: std.mem.Allocator,
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swap_chain: ?gpu.SwapChain,
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swap_chain_format: gpu.Texture.Format,
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// Internals
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native_instance: gpu.NativeInstance,
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surface: ?gpu.Surface,
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current_desc: gpu.SwapChain.Descriptor,
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target_desc: gpu.SwapChain.Descriptor,
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const Self = @This();
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pub fn init(allocator: std.mem.Allocator, context: Context, options: Options) !Self {
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const backend_type = try util.detectBackendType(allocator);
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try glfw.init(.{});
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// Create the test window and discover adapters using it (esp. for OpenGL)
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var hints = util.glfwWindowHintsForBackend(backend_type);
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hints.cocoa_retina_framebuffer = true;
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const window = try glfw.Window.create(
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options.width,
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options.height,
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options.title,
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null,
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null,
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hints,
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);
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const backend_procs = c.machDawnNativeGetProcs();
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c.dawnProcSetProcs(backend_procs);
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const instance = c.machDawnNativeInstance_init();
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var native_instance = gpu.NativeInstance.wrap(c.machDawnNativeInstance_get(instance).?);
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// Discover e.g. OpenGL adapters.
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try util.discoverAdapters(instance, window, backend_type);
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// Request an adapter.
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//
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// TODO: It would be nice if we could use gpu_interface.waitForAdapter here, however the webgpu.h
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// API does not yet have a way to specify what type of backend you want (vulkan, opengl, etc.)
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// In theory, I suppose we shouldn't need to and Dawn should just pick the best adapter - but in
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// practice if Vulkan is not supported today waitForAdapter/requestAdapter merely generates an error.
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//
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// const gpu_interface = native_instance.interface();
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// const backend_adapter = switch (gpu_interface.waitForAdapter(&.{
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// .power_preference = .high_performance,
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// })) {
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// .adapter => |v| v,
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// .err => |err| {
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// std.debug.print("mach: failed to get adapter: error={} {s}\n", .{ err.code, err.message });
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// std.process.exit(1);
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// },
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// };
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const adapters = c.machDawnNativeInstance_getAdapters(instance);
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var dawn_adapter: ?c.MachDawnNativeAdapter = null;
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var i: usize = 0;
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while (i < c.machDawnNativeAdapters_length(adapters)) : (i += 1) {
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const adapter = c.machDawnNativeAdapters_index(adapters, i);
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const properties = c.machDawnNativeAdapter_getProperties(adapter);
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const found_backend_type = @intToEnum(gpu.Adapter.BackendType, c.machDawnNativeAdapterProperties_getBackendType(properties));
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if (found_backend_type == backend_type) {
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dawn_adapter = adapter;
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}
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}
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if (dawn_adapter == null) {
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std.debug.print("mach: no matching adapter found for {s}", .{@tagName(backend_type)});
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std.debug.print("-> maybe try GPU_BACKEND=opengl ?\n", .{});
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std.process.exit(1);
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}
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std.debug.assert(dawn_adapter != null);
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const backend_adapter = gpu.NativeInstance.fromWGPUAdapter(c.machDawnNativeAdapter_get(dawn_adapter.?).?);
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// Print which adapter we are going to use.
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const props = backend_adapter.properties;
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std.debug.print("mach: found {s} backend on {s} adapter: {s}, {s}\n", .{
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gpu.Adapter.backendTypeName(props.backend_type),
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gpu.Adapter.typeName(props.adapter_type),
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props.name,
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props.driver_description,
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});
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const device = switch (backend_adapter.waitForDevice(&.{
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.required_features = options.required_features,
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.required_limits = options.required_limits,
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})) {
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.device => |v| v,
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.err => |err| {
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// TODO: return a proper error type
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std.debug.print("mach: failed to get device: error={} {s}\n", .{ err.code, err.message });
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std.process.exit(1);
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},
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};
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var framebuffer_size = try window.getFramebufferSize();
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// If targeting OpenGL, we can't use the newer WGPUSurface API. Instead, we need to use the
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// older Dawn-specific API. https://bugs.chromium.org/p/dawn/issues/detail?id=269&q=surface&can=2
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const use_legacy_api = backend_type == .opengl or backend_type == .opengles;
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var descriptor: gpu.SwapChain.Descriptor = undefined;
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var swap_chain: ?gpu.SwapChain = null;
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var swap_chain_format: gpu.Texture.Format = undefined;
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var surface: ?gpu.Surface = null;
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if (!use_legacy_api) {
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swap_chain_format = .bgra8_unorm;
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descriptor = .{
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.label = "basic swap chain",
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.usage = .render_attachment,
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.format = swap_chain_format,
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.width = framebuffer_size.width,
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.height = framebuffer_size.height,
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.present_mode = .fifo,
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.implementation = 0,
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};
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surface = util.createSurfaceForWindow(
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&native_instance,
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window,
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comptime util.detectGLFWOptions(),
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);
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} else {
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const binding = c.machUtilsCreateBinding(@enumToInt(backend_type), @ptrCast(*c.GLFWwindow, window.handle), @ptrCast(c.WGPUDevice, device.ptr));
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if (binding == null) {
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@panic("failed to create Dawn backend binding");
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}
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descriptor = std.mem.zeroes(gpu.SwapChain.Descriptor);
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descriptor.implementation = c.machUtilsBackendBinding_getSwapChainImplementation(binding);
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swap_chain = device.nativeCreateSwapChain(null, &descriptor);
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swap_chain_format = @intToEnum(gpu.Texture.Format, @intCast(u32, c.machUtilsBackendBinding_getPreferredSwapChainTextureFormat(binding)));
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swap_chain.?.configure(
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swap_chain_format,
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.render_attachment,
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framebuffer_size.width,
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framebuffer_size.height,
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);
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}
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device.setUncapturedErrorCallback(&util.printUnhandledErrorCallback);
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return Self{
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.context = context,
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.device = device,
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.window = window,
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.backend_type = backend_type,
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.allocator = allocator,
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.native_instance = native_instance,
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.surface = surface,
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.swap_chain = swap_chain,
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.swap_chain_format = swap_chain_format,
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.current_desc = descriptor,
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.target_desc = descriptor,
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};
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}
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const FrameFunc = fn (app: *Self, ctx: Context) error{OutOfMemory}!void;
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pub fn run(app: *Self, frame: FrameFunc) !void {
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while (!app.window.shouldClose()) {
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try glfw.pollEvents();
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var framebuffer_size = try app.window.getFramebufferSize();
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app.target_desc.width = framebuffer_size.width;
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app.target_desc.height = framebuffer_size.height;
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if (app.swap_chain == null or !app.current_desc.equal(&app.target_desc)) {
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const use_legacy_api = app.surface == null;
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if (!use_legacy_api) {
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app.swap_chain = app.device.nativeCreateSwapChain(app.surface, &app.target_desc);
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} else app.swap_chain.?.configure(
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app.swap_chain_format,
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.render_attachment,
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app.target_desc.width,
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app.target_desc.height,
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);
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app.current_desc = app.target_desc;
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}
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try frame(app, app.context);
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std.time.sleep(16 * std.time.ns_per_ms); // TODO: this is very naive
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}
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}
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};
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}
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test "glfw_basic" {
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_ = Options;
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_ = App;
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glfw.basicTest() catch unreachable;
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}
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168
src/util.zig
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168
src/util.zig
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@ -0,0 +1,168 @@
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const std = @import("std");
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const glfw = @import("glfw");
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const gpu = @import("gpu");
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const c = @import("c.zig").c;
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const objc = @cImport({
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@cInclude("objc/message.h");
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});
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fn printUnhandledError(_: void, typ: gpu.ErrorType, message: [*:0]const u8) void {
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switch (typ) {
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.validation => std.debug.print("gpu: validation error: {s}\n", .{message}),
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.out_of_memory => std.debug.print("gpu: out of memory: {s}\n", .{message}),
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.device_lost => std.debug.print("gpu: device lost: {s}\n", .{message}),
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.unknown => std.debug.print("gpu: unknown error: {s}\n", .{message}),
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else => unreachable,
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}
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std.os.exit(1);
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}
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pub var printUnhandledErrorCallback = gpu.ErrorCallback.init(void, {}, printUnhandledError);
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fn getEnvVarOwned(allocator: std.mem.Allocator, key: []const u8) error{ OutOfMemory, InvalidUtf8 }!?[]u8 {
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return std.process.getEnvVarOwned(allocator, key) catch |err| switch (err) {
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error.EnvironmentVariableNotFound => @as(?[]u8, null),
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else => |e| e,
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};
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}
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pub fn detectBackendType(allocator: std.mem.Allocator) !gpu.Adapter.BackendType {
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const GPU_BACKEND = try getEnvVarOwned(allocator, "GPU_BACKEND");
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if (GPU_BACKEND) |backend| {
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defer allocator.free(backend);
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if (std.ascii.eqlIgnoreCase(backend, "opengl")) return .opengl;
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if (std.ascii.eqlIgnoreCase(backend, "opengles")) return .opengles;
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if (std.ascii.eqlIgnoreCase(backend, "d3d11")) return .d3d11;
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if (std.ascii.eqlIgnoreCase(backend, "d3d12")) return .d3d12;
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if (std.ascii.eqlIgnoreCase(backend, "metal")) return .metal;
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if (std.ascii.eqlIgnoreCase(backend, "null")) return .nul;
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if (std.ascii.eqlIgnoreCase(backend, "vulkan")) return .vulkan;
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@panic("unknown GPU_BACKEND type");
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}
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const target = @import("builtin").target;
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if (target.isDarwin()) return .metal;
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if (target.os.tag == .windows) return .d3d12;
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return .vulkan;
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}
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pub fn glfwWindowHintsForBackend(backend: gpu.Adapter.BackendType) glfw.Window.Hints {
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return switch (backend) {
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.opengl => .{
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// Ask for OpenGL 4.4 which is what the GL backend requires for compute shaders and
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// texture views.
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.context_version_major = 4,
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.context_version_minor = 4,
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.opengl_forward_compat = true,
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.opengl_profile = .opengl_core_profile,
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},
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.opengles => .{
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.context_version_major = 3,
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.context_version_minor = 1,
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.client_api = .opengl_es_api,
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.context_creation_api = .egl_context_api,
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},
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else => .{
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// Without this GLFW will initialize a GL context on the window, which prevents using
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// the window with other APIs (by crashing in weird ways).
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.client_api = .no_api,
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},
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};
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}
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pub fn discoverAdapters(instance: c.MachDawnNativeInstance, window: glfw.Window, typ: gpu.Adapter.BackendType) !void {
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switch (typ) {
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.opengl => {
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try glfw.makeContextCurrent(window);
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const adapter_options = c.MachDawnNativeAdapterDiscoveryOptions_OpenGL{
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.getProc = @ptrCast(fn ([*c]const u8) callconv(.C) ?*anyopaque, glfw.getProcAddress),
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};
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_ = c.machDawnNativeInstance_discoverAdapters(instance, @enumToInt(typ), &adapter_options);
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},
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.opengles => {
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try glfw.makeContextCurrent(window);
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const adapter_options = c.MachDawnNativeAdapterDiscoveryOptions_OpenGLES{
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.getProc = @ptrCast(fn ([*c]const u8) callconv(.C) ?*anyopaque, glfw.getProcAddress),
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};
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_ = c.machDawnNativeInstance_discoverAdapters(instance, @enumToInt(typ), &adapter_options);
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},
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else => {
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c.machDawnNativeInstance_discoverDefaultAdapters(instance);
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},
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}
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}
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pub fn detectGLFWOptions() glfw.BackendOptions {
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const target = @import("builtin").target;
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if (target.isDarwin()) return .{ .cocoa = true };
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return switch (target.os.tag) {
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.windows => .{ .win32 = true },
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.linux => .{ .x11 = true },
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else => .{},
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};
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}
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pub fn createSurfaceForWindow(
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native_instance: *const gpu.NativeInstance,
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window: glfw.Window,
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comptime glfw_options: glfw.BackendOptions,
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) gpu.Surface {
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const glfw_native = glfw.Native(glfw_options);
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const descriptor = if (glfw_options.win32) gpu.Surface.Descriptor{
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.windows_hwnd = .{
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.label = "basic surface",
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.hinstance = std.os.windows.kernel32.GetModuleHandleW(null).?,
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.hwnd = glfw_native.getWin32Window(window),
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},
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} else if (glfw_options.x11) gpu.Surface.Descriptor{
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.xlib = .{
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.label = "basic surface",
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.display = glfw_native.getX11Display(),
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.window = glfw_native.getX11Window(window),
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},
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} else if (glfw_options.cocoa) blk: {
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const ns_window = glfw_native.getCocoaWindow(window);
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const ns_view = msgSend(ns_window, "contentView", .{}, *anyopaque); // [nsWindow contentView]
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// Create a CAMetalLayer that covers the whole window that will be passed to CreateSurface.
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msgSend(ns_view, "setWantsLayer:", .{true}, void); // [view setWantsLayer:YES]
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const layer = msgSend(objc.objc_getClass("CAMetalLayer"), "layer", .{}, ?*anyopaque); // [CAMetalLayer layer]
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if (layer == null) @panic("failed to create Metal layer");
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msgSend(ns_view, "setLayer:", .{layer.?}, void); // [view setLayer:layer]
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// Use retina if the window was created with retina support.
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const scale_factor = msgSend(ns_window, "backingScaleFactor", .{}, f64); // [ns_window backingScaleFactor]
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msgSend(layer.?, "setContentsScale:", .{scale_factor}, void); // [layer setContentsScale:scale_factor]
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break :blk gpu.Surface.Descriptor{
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.metal_layer = .{
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.label = "basic surface",
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.layer = layer.?,
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},
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};
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} else if (glfw_options.wayland) {
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@panic("Dawn does not yet have Wayland support, see https://bugs.chromium.org/p/dawn/issues/detail?id=1246&q=surface&can=2");
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} else unreachable;
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return native_instance.createSurface(&descriptor);
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}
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// Borrowed from https://github.com/hazeycode/zig-objcrt
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fn msgSend(obj: anytype, sel_name: [:0]const u8, args: anytype, comptime ReturnType: type) ReturnType {
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const args_meta = @typeInfo(@TypeOf(args)).Struct.fields;
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const FnType = switch (args_meta.len) {
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0 => fn (@TypeOf(obj), objc.SEL) callconv(.C) ReturnType,
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1 => fn (@TypeOf(obj), objc.SEL, args_meta[0].field_type) callconv(.C) ReturnType,
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2 => fn (@TypeOf(obj), objc.SEL, args_meta[0].field_type, args_meta[1].field_type) callconv(.C) ReturnType,
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3 => fn (@TypeOf(obj), objc.SEL, args_meta[0].field_type, args_meta[1].field_type, args_meta[2].field_type) callconv(.C) ReturnType,
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4 => fn (@TypeOf(obj), objc.SEL, args_meta[0].field_type, args_meta[1].field_type, args_meta[2].field_type, args_meta[3].field_type) callconv(.C) ReturnType,
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else => @compileError("Unsupported number of args"),
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};
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// NOTE: func is a var because making it const causes a compile error which I believe is a compiler bug
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var func = @ptrCast(FnType, objc.objc_msgSend);
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const sel = objc.sel_getUid(sel_name);
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return @call(.{}, func, .{ obj, sel } ++ args);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue