{Core,examples}: add TODO markers for core APIs that require module exposure
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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03a089610b
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9 changed files with 17 additions and 3 deletions
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@ -61,6 +61,7 @@ pub fn deinit(game: *Mod) void {
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// TODO(important): remove need for returning an error here
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fn tick(core: *mach.Core.Mod, game: *Mod) !void {
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// TODO(important): event polling should occur in mach.Core module and get fired as ECS event.
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// TODO(Core)
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var iter = mach.core.pollEvents();
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while (iter.next()) |event| {
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switch (event) {
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@ -70,6 +71,7 @@ fn tick(core: *mach.Core.Mod, game: *Mod) !void {
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}
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// Grab the back buffer of the swapchain
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// TODO(Core)
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const back_buffer_view = mach.core.swap_chain.getCurrentTextureView().?;
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defer back_buffer_view.release();
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@ -119,6 +121,7 @@ fn updateWindowTitle(core: *mach.Core.Mod) !void {
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core.state().main_window,
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"core-custom-entrypoint [ {d}fps ] [ Input {d}hz ]",
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.{
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// TODO(Core)
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mach.core.frameRate(),
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mach.core.inputRate(),
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},
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