diff --git a/src/gfx/sprite.wgsl b/src/gfx/sprite.wgsl index 2c873b15..3fe30b14 100644 --- a/src/gfx/sprite.wgsl +++ b/src/gfx/sprite.wgsl @@ -75,7 +75,7 @@ fn vertMain( pos = uniforms.view_projection * pos; // pixels -> normalized uv *= sprite_size; // normalized -> pixels - uv = (sprite_uv_transform * vec3(uv.xy, 1)).xy; // apply sprite UV transform (pixels) + uv = (sprite_uv_transform * vec3(uv, 1)).xy; // apply sprite UV transform (pixels) uv /= uniforms.texture_size; // pixels -> normalized var output : VertexOutput;