glfw: add C -> Zig error translation
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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104
glfw/src/errors.zig
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104
glfw/src/errors.zig
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//! Errors
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const c = @cImport(@cInclude("GLFW/glfw3.h"));
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/// Errors that GLFW can produce.
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const Error = error{
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/// GLFW has not been initialized.
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///
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/// This occurs if a GLFW function was called that must not be called unless the library is
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/// initialized.
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NotInitialized,
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/// No context is current for this thread.
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///
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/// This occurs if a GLFW function was called that needs and operates on the current OpenGL or
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/// OpenGL ES context but no context is current on the calling thread. One such function is
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/// glfw.SwapInterval.
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NoCurrentContext,
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/// One of the arguments to the function was an invalid enum value.
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///
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/// One of the arguments to the function was an invalid enum value, for example requesting
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/// glfw.red_bits with glfw.getWindowAttrib.
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InvalidEnum,
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/// One of the arguments to the function was an invalid value.
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///
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/// One of the arguments to the function was an invalid value, for example requesting a
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/// non-existent OpenGL or OpenGL ES version like 2.7.
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///
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/// Requesting a valid but unavailable OpenGL or OpenGL ES version will instead result in a
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/// glfw.Error.VersionUnavailable error.
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InvalidValue,
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/// A memory allocation failed.
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OutOfMemory,
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/// GLFW could not find support for the requested API on the system.
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///
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/// The installed graphics driver does not support the requested API, or does not support it
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/// via the chosen context creation backend. Below are a few examples.
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///
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/// Some pre-installed Windows graphics drivers do not support OpenGL. AMD only supports
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/// OpenGL ES via EGL, while Nvidia and Intel only support it via a WGL or GLX extension. macOS
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/// does not provide OpenGL ES at all. The Mesa EGL, OpenGL and OpenGL ES libraries do not
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/// interface with the Nvidia binary driver. Older graphics drivers do not support Vulkan.
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APIUnavailable,
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/// The requested OpenGL or OpenGL ES version (including any requested context or framebuffer
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/// hints) is not available on this machine.
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///
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/// The machine does not support your requirements. If your application is sufficiently
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/// flexible, downgrade your requirements and try again. Otherwise, inform the user that their
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/// machine does not match your requirements.
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///
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/// Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 comes out
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/// before the 4.x series gets that far, also fail with this error and not glfw.Error.InvalidValue,
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/// because GLFW cannot know what future versions will exist.
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VersionUnavailable,
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/// A platform-specific error occurred that does not match any of the more specific categories.
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///
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/// A bug or configuration error in GLFW, the underlying operating system or its drivers, or a
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/// lack of required resources. Report the issue to our [issue tracker](https://github.com/glfw/glfw/issues).
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PlatformError,
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/// The requested format is not supported or available.
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///
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/// If emitted during window creation, the requested pixel format is not supported.
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///
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/// If emitted when querying the clipboard, the contents of the clipboard could not be
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/// converted to the requested format.
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///
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/// If emitted during window creation, one or more hard constraints did not match any of the
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/// available pixel formats. If your application is sufficiently flexible, downgrade your
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/// requirements and try again. Otherwise, inform the user that their machine does not match
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/// your requirements.
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///
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/// If emitted when querying the clipboard, ignore the error or report it to the user, as
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/// appropriate.
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FormatUnavailable,
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/// The specified window does not have an OpenGL or OpenGL ES context.
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///
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/// A window that does not have an OpenGL or OpenGL ES context was passed to a function that
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/// requires it to have one.
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NoWindowContext,
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};
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fn convertError(e: int) ?Error {
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return switch (e) {
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c.GLFW_NO_ERROR => null,
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c.GLFW_NOT_INITIALIZED => Error.NotInitialized,
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c.GLFW_NO_CURRENT_CONTEXT => Error.NoCurrentContext,
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c.GLFW_INVALID_ENUM => Error.InvalidEnum,
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c.GLFW_INVALID_VALUE => Error.InvalidValue,
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c.GLFW_OUT_OF_MEMORY => Error.OutOfMemory,
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c.GLFW_API_UNAVAILABLE => Error.APIUnavailable,
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c.GLFW_VERSION_UNAVAILABLE => Error.VersionUnavailable,
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c.GLFW_PLATFORM_ERROR => Error.PlatformError,
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c.GLFW_FORMAT_UNAVAILABLE => Error.FormatUnavailable,
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c.GLFW_NO_WINDOW_CONTEXT => Error.NoWindowContext,
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};
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}
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@ -4,6 +4,7 @@ const testing = std.testing;
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const c = @cImport(@cInclude("GLFW/glfw3.h"));
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pub usingnamespace @import("consts.zig");
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pub usingnamespace @import("errors.zig");
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pub const action = @import("action.zig");
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pub const gamepad_axis = @import("gamepad_axis.zig");
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