gpu: implement RenderBundleEncoder.setVertexBuffer

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-16 21:18:47 -07:00 committed by Stephen Gutekanst
parent a2d7e983f3
commit 4e3ffd4557
2 changed files with 22 additions and 153 deletions

View file

@ -1221,108 +1221,17 @@ const render_bundle_encoder_vtable = RenderBundleEncoder.VTable{
);
}
}).setIndexBuffer,
// .beginOcclusionQuery = (struct {
// pub fn beginOcclusionQuery(ptr: *anyopaque, query_index: u32) void {
// c.wgpuRenderBundleEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderBundleEncoder, ptr), query_index);
// }
// }).beginOcclusionQuery,
// .endOcclusionQuery = (struct {
// pub fn endOcclusionQuery(ptr: *anyopaque) void {
// c.wgpuRenderBundleEncoderEndOcclusionQuery(@ptrCast(c.WGPURenderBundleEncoder, ptr));
// }
// }).endOcclusionQuery,
// .executeBundles = (struct {
// pub fn executeBundles(ptr: *anyopaque, bundles: []RenderBundle) void {
// var few_bundles: [16]c.WGPURenderBundle = undefined;
// const c_bundles = if (bundles.len <= 8) blk: {
// for (bundles) |bundle, i| {
// few_bundles[i] = @ptrCast(c.WGPURenderBundle, bundle.ptr);
// }
// break :blk few_bundles[0..bundles.len];
// } else blk: {
// const mem = std.heap.page_allocator.alloc(c.WGPURenderBundle, bundles.len) catch unreachable;
// for (bundles) |bundle, i| {
// mem[i] = @ptrCast(c.WGPURenderBundle, bundle.ptr);
// }
// break :blk mem;
// };
// defer if (bundles.len > 8) std.heap.page_allocator.free(c_bundles);
// c.wgpuRenderBundleEncoderExecuteBundles(
// @ptrCast(c.WGPURenderBundleEncoder, ptr),
// @intCast(u32, c_bundles.len),
// &c_bundles[0],
// );
// }
// }).executeBundles,
// .setBlendConstant = (struct {
// pub fn setBlendConstant(ptr: *anyopaque, color: *const Color) void {
// c.wgpuRenderBundleEncoderSetBlendConstant(
// @ptrCast(c.WGPURenderBundleEncoder, ptr),
// @ptrCast(*const c.WGPUColor, color),
// );
// }
// }).setBlendConstant,
// .setScissorRect = (struct {
// pub fn setScissorRect(ptr: *anyopaque, x: u32, y: u32, width: u32, height: u32) void {
// c.wgpuRenderBundleEncoderSetScissorRect(
// @ptrCast(c.WGPURenderBundleEncoder, ptr),
// x,
// y,
// width,
// height,
// );
// }
// }).setScissorRect,
// .setStencilReference = (struct {
// pub fn setStencilReference(ptr: *anyopaque, reference: u32) void {
// c.wgpuRenderBundleEncoderSetStencilReference(
// @ptrCast(c.WGPURenderBundleEncoder, ptr),
// reference,
// );
// }
// }).setStencilReference,
// .setVertexBuffer = (struct {
// pub fn setVertexBuffer(ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void {
// c.wgpuRenderBundleEncoderSetVertexBuffer(
// @ptrCast(c.WGPURenderBundleEncoder, ptr),
// slot,
// @ptrCast(c.WGPUBuffer, buffer.ptr),
// offset,
// size,
// );
// }
// }).setVertexBuffer,
// .setViewport = (struct {
// pub fn setViewport(
// ptr: *anyopaque,
// x: f32,
// y: f32,
// width: f32,
// height: f32,
// min_depth: f32,
// max_depth: f32,
// ) void {
// c.wgpuRenderBundleEncoderSetViewport(
// @ptrCast(c.WGPURenderBundleEncoder, ptr),
// x,
// y,
// width,
// height,
// min_depth,
// max_depth,
// );
// }
// }).setViewport,
// .writeTimestamp = (struct {
// pub fn writeTimestamp(ptr: *anyopaque, query_set: QuerySet, query_index: u32) void {
// c.wgpuRenderBundleEncoderWriteTimestamp(
// @ptrCast(c.WGPURenderBundleEncoder, ptr),
// @ptrCast(c.WGPUQuerySet, query_set.ptr),
// query_index,
// );
// }
// }).writeTimestamp,
.setVertexBuffer = (struct {
pub fn setVertexBuffer(ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void {
c.wgpuRenderBundleEncoderSetVertexBuffer(
@ptrCast(c.WGPURenderBundleEncoder, ptr),
slot,
@ptrCast(c.WGPUBuffer, buffer.ptr),
offset,
size,
);
}
}).setVertexBuffer,
};
fn wrapRenderBundle(bundle: c.WGPURenderBundle) RenderBundle {

View file

@ -40,8 +40,7 @@ pub const VTable = struct {
setIndexBuffer: fn (ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void,
setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
setPipeline: fn (ptr: *anyopaque, pipeline: RenderPipeline) void,
// setVertexBuffer: fn (ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void,
// WGPU_EXPORT void wgpuRenderBundleEncoderSetVertexBuffer(WGPURenderBundleEncoder renderBundleEncoder, uint32_t slot, WGPUBuffer buffer, uint64_t offset, uint64_t size);
setVertexBuffer: fn (ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void,
};
pub inline fn reference(enc: RenderBundleEncoder) void {
@ -116,22 +115,6 @@ pub inline fn setIndexBuffer(
enc.vtable.setIndexBuffer(enc.ptr, buffer, format, offset, size);
}
// pub inline fn beginOcclusionQuery(enc: RenderBundleEncoder, query_index: u32) void {
// enc.vtable.beginOcclusionQuery(enc.ptr, query_index);
// }
// pub inline fn endOcclusionQuery(enc: RenderBundleEncoder) void {
// enc.vtable.endOcclusionQuery(enc.ptr);
// }
// pub inline fn executeBundles(enc: RenderBundleEncoder, bundles: []RenderBundle) void {
// enc.vtable.executeBundles(enc.ptr, bundles);
// }
// pub inline fn setBlendConstant(enc: RenderBundleEncoder, color: *const Color) void {
// enc.vtable.setBlendConstant(enc.ptr, color);
// }
pub inline fn setLabel(enc: RenderBundleEncoder, label: [:0]const u8) void {
enc.vtable.setLabel(enc.ptr, label);
}
@ -140,39 +123,15 @@ pub inline fn setPipeline(enc: RenderBundleEncoder, pipeline: RenderPipeline) vo
enc.vtable.setPipeline(enc.ptr, pipeline);
}
// pub inline fn setScissorRect(enc: RenderBundleEncoder, x: u32, y: u32, width: u32, height: u32) void {
// enc.vtable.setScissorRect(enc.ptr, x, y, width, height);
// }
// pub inline fn setStencilReference(enc: RenderBundleEncoder, ref: u32) void {
// enc.vtable.setStencilReference(enc.ptr, ref);
// }
// pub inline fn setVertexBuffer(
// enc: RenderBundleEncoder,
// slot: u32,
// buffer: Buffer,
// offset: u64,
// size: u64,
// ) void {
// enc.vtable.setVertexBuffer(enc.ptr, slot, buffer, offset, size);
// }
// pub inline fn setViewport(
// enc: RenderBundleEncoder,
// x: f32,
// y: f32,
// width: f32,
// height: f32,
// min_depth: f32,
// max_depth: f32,
// ) void {
// enc.vtable.setViewport(enc.ptr, x, y, width, height, min_depth, max_depth);
// }
// pub inline fn writeTimestamp(enc: RenderBundleEncoder, query_set: QuerySet, query_index: u32) void {
// enc.vtable.writeTimestamp(enc.ptr, query_set, query_index);
// }
pub inline fn setVertexBuffer(
enc: RenderBundleEncoder,
slot: u32,
buffer: Buffer,
offset: u64,
size: u64,
) void {
enc.vtable.setVertexBuffer(enc.ptr, slot, buffer, offset, size);
}
pub const Descriptor = struct {
label: ?[*:0]const u8 = null,
@ -199,5 +158,6 @@ test {
_ = setIndexBuffer;
_ = setLabel;
_ = setPipeline;
_ = setVertexBuffer;
_ = Descriptor;
}