gpu: add ComputePipeline.Descriptor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
7fa2bb3754
commit
4e6c6bbee8
3 changed files with 12 additions and 7 deletions
|
|
@ -1,3 +1,6 @@
|
||||||
|
const PipelineLayout = @import("PipelineLayout.zig");
|
||||||
|
const ProgrammableStageDescriptor = @import("structs.zig").ProgrammableStageDescriptor;
|
||||||
|
|
||||||
const ComputePipeline = @This();
|
const ComputePipeline = @This();
|
||||||
|
|
||||||
/// The type erased pointer to the ComputePipeline implementation
|
/// The type erased pointer to the ComputePipeline implementation
|
||||||
|
|
@ -25,8 +28,15 @@ pub inline fn setLabel(pipeline: ComputePipeline, label: [:0]const u8) void {
|
||||||
pipeline.vtable.setLabel(pipeline.ptr, label);
|
pipeline.vtable.setLabel(pipeline.ptr, label);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub const Descriptor = struct {
|
||||||
|
label: ?[*:0]const u8 = null,
|
||||||
|
layout: PipelineLayout,
|
||||||
|
compute: ProgrammableStageDescriptor,
|
||||||
|
};
|
||||||
|
|
||||||
test "syntax" {
|
test "syntax" {
|
||||||
_ = VTable;
|
_ = VTable;
|
||||||
_ = reference;
|
_ = reference;
|
||||||
_ = release;
|
_ = release;
|
||||||
|
_ = Descriptor;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -57,13 +57,6 @@ typedef struct WGPUDawnTogglesDeviceDescriptor {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
typedef struct WGPUComputePipelineDescriptor {
|
|
||||||
WGPUChainedStruct const * nextInChain;
|
|
||||||
char const * label;
|
|
||||||
WGPUPipelineLayout layout;
|
|
||||||
WGPUProgrammableStageDescriptor compute;
|
|
||||||
} WGPUComputePipelineDescriptor;
|
|
||||||
|
|
||||||
typedef struct WGPURenderPassDescriptor {
|
typedef struct WGPURenderPassDescriptor {
|
||||||
WGPUChainedStruct const * nextInChain;
|
WGPUChainedStruct const * nextInChain;
|
||||||
char const * label;
|
char const * label;
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,5 @@
|
||||||
|
const Extent3D = @import("data.zig").Extent3D;
|
||||||
|
|
||||||
const TextureView = @import("TextureView.zig");
|
const TextureView = @import("TextureView.zig");
|
||||||
|
|
||||||
const Texture = @This();
|
const Texture = @This();
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue