gpu: simplify callback context types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
48c8964679
commit
4ed932be0f
6 changed files with 33 additions and 33 deletions
|
|
@ -23,14 +23,14 @@ pub const ShaderModule = opaque {
|
|||
|
||||
pub inline fn getCompilationInfo(
|
||||
shader_module: *ShaderModule,
|
||||
comptime Context: type,
|
||||
context: anytype,
|
||||
comptime callback: fn (
|
||||
status: CompilationInfoRequestStatus,
|
||||
compilation_info: *const CompilationInfo,
|
||||
ctx: Context,
|
||||
ctx: @TypeOf(context),
|
||||
) callconv(.Inline) void,
|
||||
context: Context,
|
||||
) void {
|
||||
const Context = @TypeOf(context);
|
||||
const Helper = struct {
|
||||
pub fn callback(
|
||||
status: CompilationInfoRequestStatus,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue