gamemode: Fix overcomplications and @import with symlinks

This commit is contained in:
PiergiorgioZagaria 2022-07-28 10:38:17 +02:00 committed by Stephen Gutekanst
parent 38a44ea3b3
commit 4ee9ba1000
6 changed files with 13 additions and 102 deletions

View file

@ -1,13 +1,12 @@
const std = @import("std");
const builtin = @import("builtin");
pub const gpu = @import("gpu/build.zig");
const gpu_dawn = @import("gpu-dawn/build.zig");
pub const glfw = @import("glfw/build.zig");
const gpu_dawn = @import("gpu/libs/mach-gpu-dawn/build.zig");
pub const glfw = @import("gpu/libs/mach-glfw/build.zig");
pub const ecs = @import("ecs/build.zig");
const freetype = @import("freetype/build.zig");
const sysaudio = @import("sysaudio/build.zig");
const sysjs = @import("sysjs/build.zig");
const gamemode = @import("gamemode-zig/build.zig");
const Pkg = std.build.Pkg;
pub fn build(b: *std.build.Builder) void {
@ -17,7 +16,7 @@ pub fn build(b: *std.build.Builder) void {
const gpu_dawn_options = gpu_dawn.Options{
.from_source = b.option(bool, "dawn-from-source", "Build Dawn from source") orelse false,
};
const options = Options{ .gpu_dawn_options = gpu_dawn_options };
const options = gpu.Options{ .gpu_dawn_options = gpu_dawn_options };
const main_tests = b.addTestExe("mach-tests", "src/main.zig");
main_tests.setBuildMode(mode);
@ -29,7 +28,7 @@ pub fn build(b: *std.build.Builder) void {
const test_step = b.step("test", "Run library tests");
test_step.dependOn(&main_tests.run().step);
test_step.dependOn(&gpu.testStep(b, mode, target, @bitCast(gpu.Options, options)).step);
test_step.dependOn(&gpu.testStep(b, mode, target, options).step);
test_step.dependOn(&gpu_dawn.testStep(b, mode, target).step);
test_step.dependOn(&glfw.testStep(b, mode, target).step);
test_step.dependOn(&ecs.testStep(b, mode, target).step);
@ -138,21 +137,12 @@ pub fn build(b: *std.build.Builder) void {
lib.addPackage(app_pkg);
lib.addPackage(gpu.pkg);
lib.addPackage(glfw.pkg);
const gpu_options = gpu.Options{
.glfw_options = @bitCast(@import("gpu/libs/mach-glfw/build.zig").Options, options.glfw_options),
.gpu_dawn_options = @bitCast(@import("gpu/libs/mach-gpu-dawn/build.zig").Options, options.gpu_dawn_options),
};
glfw.link(b, lib, options.glfw_options);
gpu.link(b, lib, gpu_options);
gpu.link(b, lib, options);
lib.setOutputDir("./libmach/build");
lib.install();
}
pub const Options = struct {
glfw_options: glfw.Options = .{},
gpu_dawn_options: gpu_dawn.Options = .{},
};
const ExampleDefinition = struct {
name: []const u8,
packages: []const Pkg = &[_]Pkg{},
@ -228,11 +218,7 @@ pub const App = struct {
exe.addPackage(glfw.pkg);
if (target.os.tag == .linux) {
exe.addPackage(gamemode.pkg);
// TODO: choose between system lib vs buildlib?
gamemode.linkFromSystem(exe);
// gamemode.linkFromSource(b, exe, .{});
// gamemode.linkFromBinary(exe);
exe.addPackagePath("gamemode", "gamemode-zig/gamemode.zig");
}
break :blk exe;
@ -297,15 +283,10 @@ pub const App = struct {
}
}
pub fn link(app: *const App, options: Options) void {
const gpu_options = gpu.Options{
.glfw_options = @bitCast(@import("gpu/libs/mach-glfw/build.zig").Options, options.glfw_options),
.gpu_dawn_options = @bitCast(@import("gpu/libs/mach-gpu-dawn/build.zig").Options, options.gpu_dawn_options),
};
pub fn link(app: *const App, options: gpu.Options) void {
if (app.platform != .web) {
glfw.link(app.b, app.step, options.glfw_options);
gpu.link(app.b, app.step, gpu_options);
gpu.link(app.b, app.step, options);
}
}