gamemode: Fix overcomplications and @import with symlinks
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parent
38a44ea3b3
commit
4ee9ba1000
6 changed files with 13 additions and 102 deletions
35
build.zig
35
build.zig
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@ -1,13 +1,12 @@
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const std = @import("std");
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const builtin = @import("builtin");
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pub const gpu = @import("gpu/build.zig");
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const gpu_dawn = @import("gpu-dawn/build.zig");
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pub const glfw = @import("glfw/build.zig");
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const gpu_dawn = @import("gpu/libs/mach-gpu-dawn/build.zig");
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pub const glfw = @import("gpu/libs/mach-glfw/build.zig");
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pub const ecs = @import("ecs/build.zig");
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const freetype = @import("freetype/build.zig");
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const sysaudio = @import("sysaudio/build.zig");
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const sysjs = @import("sysjs/build.zig");
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const gamemode = @import("gamemode-zig/build.zig");
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const Pkg = std.build.Pkg;
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pub fn build(b: *std.build.Builder) void {
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@ -17,7 +16,7 @@ pub fn build(b: *std.build.Builder) void {
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const gpu_dawn_options = gpu_dawn.Options{
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.from_source = b.option(bool, "dawn-from-source", "Build Dawn from source") orelse false,
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};
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const options = Options{ .gpu_dawn_options = gpu_dawn_options };
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const options = gpu.Options{ .gpu_dawn_options = gpu_dawn_options };
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const main_tests = b.addTestExe("mach-tests", "src/main.zig");
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main_tests.setBuildMode(mode);
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@ -29,7 +28,7 @@ pub fn build(b: *std.build.Builder) void {
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const test_step = b.step("test", "Run library tests");
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test_step.dependOn(&main_tests.run().step);
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test_step.dependOn(&gpu.testStep(b, mode, target, @bitCast(gpu.Options, options)).step);
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test_step.dependOn(&gpu.testStep(b, mode, target, options).step);
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test_step.dependOn(&gpu_dawn.testStep(b, mode, target).step);
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test_step.dependOn(&glfw.testStep(b, mode, target).step);
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test_step.dependOn(&ecs.testStep(b, mode, target).step);
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@ -138,21 +137,12 @@ pub fn build(b: *std.build.Builder) void {
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lib.addPackage(app_pkg);
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lib.addPackage(gpu.pkg);
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lib.addPackage(glfw.pkg);
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const gpu_options = gpu.Options{
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.glfw_options = @bitCast(@import("gpu/libs/mach-glfw/build.zig").Options, options.glfw_options),
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.gpu_dawn_options = @bitCast(@import("gpu/libs/mach-gpu-dawn/build.zig").Options, options.gpu_dawn_options),
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};
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glfw.link(b, lib, options.glfw_options);
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gpu.link(b, lib, gpu_options);
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gpu.link(b, lib, options);
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lib.setOutputDir("./libmach/build");
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lib.install();
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}
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pub const Options = struct {
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glfw_options: glfw.Options = .{},
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gpu_dawn_options: gpu_dawn.Options = .{},
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};
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const ExampleDefinition = struct {
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name: []const u8,
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packages: []const Pkg = &[_]Pkg{},
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@ -228,11 +218,7 @@ pub const App = struct {
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exe.addPackage(glfw.pkg);
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if (target.os.tag == .linux) {
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exe.addPackage(gamemode.pkg);
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// TODO: choose between system lib vs buildlib?
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gamemode.linkFromSystem(exe);
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// gamemode.linkFromSource(b, exe, .{});
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// gamemode.linkFromBinary(exe);
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exe.addPackagePath("gamemode", "gamemode-zig/gamemode.zig");
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}
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break :blk exe;
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@ -297,15 +283,10 @@ pub const App = struct {
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}
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}
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pub fn link(app: *const App, options: Options) void {
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const gpu_options = gpu.Options{
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.glfw_options = @bitCast(@import("gpu/libs/mach-glfw/build.zig").Options, options.glfw_options),
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.gpu_dawn_options = @bitCast(@import("gpu/libs/mach-gpu-dawn/build.zig").Options, options.gpu_dawn_options),
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};
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pub fn link(app: *const App, options: gpu.Options) void {
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if (app.platform != .web) {
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glfw.link(app.b, app.step, options.glfw_options);
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gpu.link(app.b, app.step, gpu_options);
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gpu.link(app.b, app.step, options);
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}
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}
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@ -1,56 +0,0 @@
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const std = @import("std");
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const LibExeObjStep = std.build.LibExeObjStep;
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pub const pkg = std.build.Pkg{
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.name = "gamemode",
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.source = .{ .path = thisDir() ++ "/src/gamemode.zig" },
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};
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pub const Options = struct {
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libexecdir: []const u8 = "",
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sysconfdir: []const u8 = "",
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gamemode_version: []const u8 = "",
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// Seems to be the only option the c files for libgamemode use
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have_fn_pidfd_open: bool = true,
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};
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/// Link system library gamemode
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pub fn linkFromSystem(exe: *LibExeObjStep) void {
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exe.linkSystemLibrary("gamemode");
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}
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/// Build and link gamemode
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pub fn linkFromSource(b: *std.build.Builder, exe: *LibExeObjStep, opts: Options) void {
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var build_config = std.fs.createFileAbsolute((comptime thisDir()) ++ "/c/common/build-config.h", .{}) catch unreachable;
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defer build_config.close();
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const writer = build_config.writer();
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writer.print(
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\\#define LIBEXECDIR "{s}"
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\\#define SYSCONFDIR "{s}"
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\\#define GAMEMODE_VERSION "{s}"
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\\#define HAVE_FN_PIDFD_OPEN {}
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, .{ opts.libexecdir, opts.sysconfdir, opts.gamemode_version, @boolToInt(opts.have_fn_pidfd_open) }) catch unreachable;
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const lib_common = b.addStaticLibrary("common", null);
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lib_common.addCSourceFiles(&.{ (comptime thisDir()) ++ "/c/common/common-helpers.c", (comptime thisDir()) ++ "/c/common/common-pidfds.c" }, &.{});
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lib_common.addIncludePath((comptime thisDir()) ++ "/c/common/");
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lib_common.linkLibC();
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const lib_gamemode = b.addSharedLibrarySource("gamemode", null, .unversioned);
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lib_gamemode.addCSourceFile((comptime thisDir()) ++ "/c/client_impl.c", &.{});
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lib_gamemode.addIncludePath((comptime thisDir()) ++ "/c/common/");
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lib_gamemode.linkLibC();
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lib_gamemode.linkSystemLibrary("dbus-1");
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lib_gamemode.linkLibrary(lib_common);
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exe.linkLibrary(lib_gamemode);
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}
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// TODO:
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/// Build from provided shared library binary
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// pub fn linkFromBinary(exe: *LibExeObjStep) void {}
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fn thisDir() []const u8 {
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return std.fs.path.dirname(@src().file) orelse ".";
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}
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@ -1,20 +1,6 @@
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#!/usr/bin/env bash
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rm ./c/*
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cd ./c
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rm ./gamemode_client.h
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wget "https://github.com/FeralInteractive/gamemode/raw/master/lib/gamemode_client.h"
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wget "https://github.com/FeralInteractive/gamemode/raw/master/lib/client_impl.c"
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wget "https://github.com/FeralInteractive/gamemode/raw/master/lib/client_loader.c"
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cd ./common
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wget "https://github.com/FeralInteractive/gamemode/raw/b11d2912e280acb87d9ad114d6c7cd8846c4ef02/common/common-helpers.c"
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wget "https://github.com/FeralInteractive/gamemode/raw/b11d2912e280acb87d9ad114d6c7cd8846c4ef02/common/common-pidfds.c"
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wget "https://github.com/FeralInteractive/gamemode/raw/b11d2912e280acb87d9ad114d6c7cd8846c4ef02/common/common-helpers.h"
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wget "https://github.com/FeralInteractive/gamemode/raw/b11d2912e280acb87d9ad114d6c7cd8846c4ef02/common/common-pidfds.h"
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cd ../..
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# The output from translate-c isn't perfect, so we need this fix
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zig translate-c ./c/gamemode_client.h -lc | sed "s#functor\(.*\)@alignCast\(.*\),\(.*\))#functor\1\3#" > ./src/gamemode_client.zig
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rm -r ./zig-cache
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zig translate-c ./gamemode_client.h -lc | sed "s#functor\(.*\)@alignCast\(.*\),\(.*\))#functor\1\3#" > ./gamemode_client.zig
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@ -644,7 +644,7 @@ pub inline fn gamemode_error_string() [*c]const u8 {
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_ = @sizeOf(c_int);
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break :blk blk_1: {
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break :blk_1 if (REAL_internal_gamemode_error_string != @ptrCast(api_call_return_cstring, @alignCast(@import("std").meta.alignment(fn () callconv(.C) [*c]const u8), @intToPtr(?*anyopaque, @as(c_int, 0))))) {} else {
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__assert_fail("REAL_internal_gamemode_error_string != NULL", "./c/gamemode_client.h", @bitCast(c_uint, @as(c_int, 237)), "const char *gamemode_error_string(void)");
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__assert_fail("REAL_internal_gamemode_error_string != NULL", "gamemode_client.h", @bitCast(c_uint, @as(c_int, 237)), "const char *gamemode_error_string(void)");
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};
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};
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};
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@ -658,7 +658,7 @@ pub inline fn gamemode_request_start() c_int {
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_ = @sizeOf(c_int);
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break :blk blk_1: {
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break :blk_1 if (REAL_internal_gamemode_request_start != @ptrCast(api_call_return_int, @alignCast(@import("std").meta.alignment(fn () callconv(.C) c_int), @intToPtr(?*anyopaque, @as(c_int, 0))))) {} else {
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__assert_fail("REAL_internal_gamemode_request_start != NULL", "./c/gamemode_client.h", @bitCast(c_uint, @as(c_int, 263)), "int gamemode_request_start(void)");
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__assert_fail("REAL_internal_gamemode_request_start != NULL", "gamemode_client.h", @bitCast(c_uint, @as(c_int, 263)), "int gamemode_request_start(void)");
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};
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};
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};
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@ -675,7 +675,7 @@ pub inline fn gamemode_request_end() c_int {
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_ = @sizeOf(c_int);
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break :blk blk_1: {
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break :blk_1 if (REAL_internal_gamemode_request_end != @ptrCast(api_call_return_int, @alignCast(@import("std").meta.alignment(fn () callconv(.C) c_int), @intToPtr(?*anyopaque, @as(c_int, 0))))) {} else {
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__assert_fail("REAL_internal_gamemode_request_end != NULL", "./c/gamemode_client.h", @bitCast(c_uint, @as(c_int, 292)), "int gamemode_request_end(void)");
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__assert_fail("REAL_internal_gamemode_request_end != NULL", "gamemode_client.h", @bitCast(c_uint, @as(c_int, 292)), "int gamemode_request_end(void)");
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};
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};
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};
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