glfw: Add ziggified API of glfw3native.h
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2 changed files with 413 additions and 0 deletions
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@ -25,6 +25,7 @@ pub const version = @import("version.zig");
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pub const VideoMode = @import("VideoMode.zig");
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pub const Window = @import("Window.zig");
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pub const Cursor = @import("Cursor.zig");
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pub const Native = @import("native.zig").Native;
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pub const Key = key.Key;
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pub usingnamespace @import("clipboard.zig");
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412
glfw/src/native.zig
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412
glfw/src/native.zig
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@ -0,0 +1,412 @@
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//! Native access functions
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const std = @import("std");
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const Window = @import("Window.zig");
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const Monitor = @import("Monitor.zig");
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const Error = @import("errors.zig").Error;
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const getError = @import("errors.zig").getError;
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const internal_debug = @import("internal_debug.zig");
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const BackendOptions = struct {
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win32: bool = false,
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wgl: bool = false,
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cocoa: bool = false,
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nsgl: bool = false,
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x11: bool = false,
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glx: bool = false,
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wayland: bool = false,
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egl: bool = false,
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osmesa: bool = false,
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};
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pub fn Native(comptime options: BackendOptions) type {
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const native = @cImport({
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@cDefine("GLFW_INCLUDE_VULKAN", "1");
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@cInclude("GLFW/glfw3.h");
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if (options.win32) @cDefine("GLFW_EXPOSE_NATIVE_WIN32", "1");
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if (options.wgl) @cDefine("GLFW_EXPOSE_NATIVE_WGL", "1");
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if (options.cocoa) @cDefine("GLFW_EXPOSE_NATIVE_COCOA", "1");
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if (options.nsgl) @cDefine("GLFW_EXPOSE_NATIVE_NGSL", "1");
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if (options.x11) @cDefine("GLFW_EXPOSE_NATIVE_X11", "1");
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if (options.glx) @cDefine("GLFW_EXPOSE_NATIVE_GLX", "1");
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if (options.wayland) @cDefine("GLFW_EXPOSE_NATIVE_WAYLAND", "1");
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if (options.egl) @cDefine("GLFW_EXPOSE_NATIVE_EGL", "1");
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if (options.osmesa) @cDefine("GLFW_EXPOSE_NATIVE_OSMESA", "1");
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@cInclude("GLFW/glfw3native.h");
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});
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return struct {
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/// Returns the adapter device name of the specified monitor.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getWin32Adapter(monitor: Monitor) [*:0]const u8 {
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internal_debug.assertInitialized();
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const adapter = native.glfwGetWin32Adapter(@ptrCast(*native.GLFWmonitor, monitor.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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else => unreachable,
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};
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return adapter;
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}
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/// Returns the display device name of the specified monitor.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getWin32Monitor(monitor: Monitor) [*:0]const u8 {
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internal_debug.assertInitialized();
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const mon = native.glfwWin32Monitor(@ptrCast(*native.GLFWmonitor, monitor.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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else => unreachable,
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};
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return mon;
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}
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/// Returns the `HWND` of the specified window.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getWin32Window(window: Window) std.os.windows.HWND {
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internal_debug.assertInitialized();
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const win = native.glfwGetWin32Window(@ptrCast(*native.GLFWwindow, window.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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else => unreachable,
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};
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return @ptrCast(std.os.windows.HWND, win);
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}
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/// Returns the `HGLRC` of the specified window.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getWGLContext(window: Window) error{NoWindowContext}!std.os.windows.HGLRC {
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internal_debug.assertInitialized();
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const context = native.glfwGetWGLContext(@ptrCast(*native.GLFWwindow, window.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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Error.NoWindowContext => |err| @errSetCast(error{NoWindowContext}, err),
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else => unreachable,
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};
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return context;
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}
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/// Returns the `CGDirectDisplayID` of the specified monitor.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getCocoaMonitor(monitor: Monitor) u32 {
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internal_debug.assertInitialized();
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const mon = native.glfwGetCocoaMonitor(@ptrCast(*native.GLFWmonitor, monitor.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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else => unreachable,
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};
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return mon;
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}
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/// Returns the `NSWindow` of the specified window.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getCocoaWindow(window: Window) u32 {
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internal_debug.assertInitialized();
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const win = native.glfwGetCocoaWindow(@ptrCast(*native.GLFWwindow, window.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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else => unreachable,
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};
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return win;
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}
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/// Returns the `NSWindow` of the specified window.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getNSGLContext(window: Window) error{NoWindowContext}!u32 {
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internal_debug.assertInitialized();
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const context = native.glfwGetNSGLContext(@ptrCast(*native.GLFWwindow, window.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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Error.NoWindowContext => |err| @errSetCast(error{NoWindowContext}, err),
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else => unreachable,
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};
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return context;
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}
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/// Returns the `Display` used by GLFW.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getX11Display() ?*anyopaque {
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internal_debug.assertInitialized();
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const display = @ptrCast(*anyopaque, native.glfwGetX11Display());
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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else => unreachable,
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};
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return display;
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}
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/// Returns the `RRCrtc` of the specified monitor.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getX11Adapter(monitor: Monitor) u32 {
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internal_debug.assertInitialized();
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const adapter = native.glfwGetX11Adapter(@ptrCast(*native.GLFWMonitor, monitor.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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else => unreachable,
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};
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return adapter;
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}
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/// Returns the `Window` of the specified window.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getX11Monitor(monitor: Monitor) u32 {
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internal_debug.assertInitialized();
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const mon = native.glfwGetX11Monitor(@ptrCast(*native.GLFWmonitor, monitor.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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else => unreachable,
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};
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return mon;
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}
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/// Returns the `Window` of the specified window.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getX11Window(window: Window) c_ulong {
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internal_debug.assertInitialized();
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const win = native.glfwGetX11Window(@ptrCast(*native.GLFWwindow, window.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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else => unreachable,
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};
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return win;
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}
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/// Sets the current primary selection to the specified string.
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///
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/// Possible errors include error.PlatformError
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///
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/// The specified string is copied before this function returns.
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///
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/// @thread_safety This function must only be called from the main thread.
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pub fn setX11SelectionString(string: [*:0]const u8) error{PlatformError}!void {
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internal_debug.assertInitialized();
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native.glfwSetX11SelectionString(string);
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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Error.PlatformError => |err| @errSetCast(error{PlatformError}, err),
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else => unreachable,
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};
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}
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/// Returns the contents of the current primary selection as a string.
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///
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/// Possible errors include error.PlatformError
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///
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/// The returned string is allocated and freed by GLFW. You should not free it
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/// yourself. It is valid until the next call to getX11SelectionString or
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/// setX11SelectionString, or until the library is terminated.
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///
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/// @thread_safety This function must only be called from the main thread.
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pub fn getX11SelectionString() [*:0]const u8 {
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internal_debug.assertInitialized();
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const str = native.glfwGetX11SelectionString();
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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else => unreachable,
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};
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return str;
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}
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//
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/// Returns the `GLXContext` of the specified window.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getGLXContext(window: Window) error{NoWindowContext}!*anyopaque {
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internal_debug.assertInitialized();
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const context = native.glfwGetGLXContext(@ptrCast(*native.GLFWwindow, window.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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Error.NoWindowContext => |err| @errSetCast(error{NoWindowContext}, err),
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else => unreachable,
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};
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return context;
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}
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/// Returns the `GLXWindow` of the specified window.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getGLXWindow(window: Window) error{NoWindowContext}!*anyopaque {
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internal_debug.assertInitialized();
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const win = native.glfwGetGLXWindow(@ptrCast(*native.GLFWwindow, window.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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Error.NoWindowContext => |err| @errSetCast(error{NoWindowContext}, err),
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else => unreachable,
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};
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return win;
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}
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/// Returns the `*wl_display` used by GLFW.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getWaylandDisplay() *anyopaque {
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internal_debug.assertInitialized();
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const display = native.glfwGetWaylandDisplay();
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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else => unreachable,
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};
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return display;
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}
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/// Returns the `*wl_output` of the specified monitor.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getWaylandMonitor(monitor: Monitor) *anyopaque {
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internal_debug.assertInitialized();
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const mon = native.glfwGetWaylandMonitor(@ptrCast(*native.GLFWmonitor, monitor.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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else => unreachable,
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};
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return mon;
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}
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/// Returns the `*wl_surface` of the specified window.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getWaylandWindow(window: Window) *anyopaque {
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internal_debug.assertInitialized();
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const win = native.glfwGetWaylandWindow(@ptrCast(*native.GLFWwindow, window.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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else => unreachable,
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};
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return win;
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}
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/// Returns the `EGLDisplay` used by GLFW.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getEGLDisplay() *anyopaque {
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internal_debug.assertInitialized();
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const display = native.glfwGetEGLDisplay();
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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else => unreachable,
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};
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return display;
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}
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/// Returns the `EGLContext` of the specified window.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getEGLContext(window: Window) error{NoWindowContext}!*anyopaque {
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internal_debug.assertInitialized();
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const context = native.glfwGetEGLContext(@ptrCast(*native.GLFWwindow, window.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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Error.NoWindowContext => |err| @errSetCast(error{NoWindowContext}, err),
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else => unreachable,
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};
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return context;
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}
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/// Returns the `EGLSurface` of the specified window.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getEGLSurface(window: Window) error{NoWindowContext}!*anyopaque {
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internal_debug.assertInitialized();
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const surface = native.glfwGetEGLSurface(@ptrCast(*native.GLFWwindow, window.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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Error.NoWindowContext => |err| @errSetCast(error{NoWindowContext}, err),
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else => unreachable,
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};
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return surface;
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}
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pub const OSMesaColorBuffer = struct {
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width: c_int,
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height: c_int,
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format: c_int,
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buffer: *anyopaque,
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};
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/// Retrieves the color buffer associated with the specified window.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getOSMesaColorBuffer(window: Window) error{PlatformError}!OSMesaColorBuffer {
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internal_debug.assertInitialized();
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var buf: OSMesaColorBuffer = undefined;
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_ = native.glfwGetOSMesaColorBuffer(@ptrCast(*native.GLFWwindow, window.handle), &buf.width, &buf.height, &buf.format, &buf.buffer);
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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Error.PlatformError => |err| @errSetCast(error{PlatformError}, err),
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else => unreachable,
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};
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return buf;
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}
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pub const OSMesaDepthBuffer = struct {
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width: c_int,
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height: c_int,
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bytes_per_value: c_int,
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buffer: *anyopaque,
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};
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/// Retrieves the depth buffer associated with the specified window.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getOSMesaDepthBuffer(window: Window) error{PlatformError}!OSMesaDepthBuffer {
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internal_debug.assertInitialized();
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var buf: OSMesaDepthBuffer = undefined;
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_ = native.glfwGetOSMesaDepthBuffer(@ptrCast(*native.GLFWwindow, window.handle), &buf.width, &buf.height, &buf.bytes_per_value, &buf.buffer);
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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Error.PlatformError => |err| @errSetCast(error{PlatformError}, err),
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else => unreachable,
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};
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return buf;
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}
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/// Returns the 'OSMesaContext' of the specified window.
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///
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/// @thread_safety This function may be called from any thread. Access is not
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/// synchronized.
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pub fn getOSMesaContext(window: Window) error{NoWindowContext}!*anyopaque {
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internal_debug.assertInitialized();
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const context = native.glfwGetOSMesa(@ptrCast(*native.GLFWwindow, window.handle));
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getError() catch |err| return switch (err) {
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Error.NotInitialized => unreachable,
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Error.NoWindowContext => |err| @errSetCast(error{NoWindowContext}, err),
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else => unreachable,
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};
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return context;
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}
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};
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}
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