gpu: implement Dawn renderPassEncoderSetStencilReference
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
10f391fe7e
commit
4fc1ac3d76
1 changed files with 4 additions and 3 deletions
|
|
@ -997,9 +997,10 @@ pub const Interface = gpu.Interface(struct {
|
|||
}
|
||||
|
||||
pub inline fn renderPassEncoderSetStencilReference(render_pass_encoder: *gpu.RenderPassEncoder, reference: u32) void {
|
||||
_ = render_pass_encoder;
|
||||
_ = reference;
|
||||
unreachable;
|
||||
procs.renderPassEncoderSetStencilReference.?(
|
||||
@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
|
||||
reference,
|
||||
);
|
||||
}
|
||||
|
||||
pub inline fn renderPassEncoderSetVertexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue