gpu: implement Dawn renderPassEncoderSetStencilReference

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 18:45:22 -07:00 committed by Stephen Gutekanst
parent 10f391fe7e
commit 4fc1ac3d76

View file

@ -997,9 +997,10 @@ pub const Interface = gpu.Interface(struct {
} }
pub inline fn renderPassEncoderSetStencilReference(render_pass_encoder: *gpu.RenderPassEncoder, reference: u32) void { pub inline fn renderPassEncoderSetStencilReference(render_pass_encoder: *gpu.RenderPassEncoder, reference: u32) void {
_ = render_pass_encoder; procs.renderPassEncoderSetStencilReference.?(
_ = reference; @ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
unreachable; reference,
);
} }
pub inline fn renderPassEncoderSetVertexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void { pub inline fn renderPassEncoderSetVertexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void {