gpu: convert RenderBundleEncoder from enum(usize) to *opaque
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 10 additions and 15 deletions
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@ -1,20 +1,15 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const Texture = @import("texture.zig").Texture;
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pub const RenderBundleEncoder = enum(usize) {
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_,
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pub const RenderBundleEncoder = *opaque {};
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// TODO: verify there is a use case for nullable value of this type.
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pub const none: RenderBundleEncoder = @intToEnum(RenderBundleEncoder, 0);
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pub const Descriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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color_formats_count: u32,
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color_formats: [*]const Texture.Format,
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depth_stencil_format: Texture.Format,
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sample_count: u32,
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depth_read_only: bool,
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stencil_read_only: bool,
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};
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pub const RenderBundleEncoderDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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color_formats_count: u32,
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color_formats: [*]const Texture.Format,
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depth_stencil_format: Texture.Format,
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sample_count: u32,
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depth_read_only: bool,
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stencil_read_only: bool,
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};
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