gpu: convert *opaque -> opaque for RenderPassEncoder

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 22:57:43 -07:00 committed by Stephen Gutekanst
parent 6692be5110
commit 508ba37e7e
2 changed files with 24 additions and 24 deletions

View file

@ -17,7 +17,7 @@ pub const CommandEncoder = opaque {
return Impl.commandEncoderBeginComputePass(command_encoder, descriptor);
}
pub inline fn beginRenderPass(command_encoder: *CommandEncoder, descriptor: *const RenderPassDescriptor) RenderPassEncoder {
pub inline fn beginRenderPass(command_encoder: *CommandEncoder, descriptor: *const RenderPassDescriptor) *RenderPassEncoder {
return Impl.commandEncoderBeginRenderPass(command_encoder, descriptor);
}

View file

@ -8,14 +8,14 @@ const IndexFormat = @import("types.zig").IndexFormat;
const Impl = @import("interface.zig").Impl;
pub const RenderPassEncoder = *opaque {
pub inline fn beginOcclusionQuery(render_pass_encoder: RenderPassEncoder, query_index: u32) void {
pub inline fn beginOcclusionQuery(render_pass_encoder: *RenderPassEncoder, query_index: u32) void {
Impl.renderPassEncoderBeginOcclusionQuery(render_pass_encoder, query_index);
}
/// Default `instance_count`: 1
/// Default `first_vertex`: 0
/// Default `first_instance`: 0
pub inline fn draw(render_pass_encoder: RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
pub inline fn draw(render_pass_encoder: *RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
Impl.renderPassEncoderDraw(render_pass_encoder, vertex_count, instance_count, first_vertex, first_instance);
}
@ -23,93 +23,93 @@ pub const RenderPassEncoder = *opaque {
/// Default `first_index`: 0
/// Default `base_vertex`: 0
/// Default `first_instance`: 0
pub inline fn drawIndexed(render_pass_encoder: RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void {
pub inline fn drawIndexed(render_pass_encoder: *RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void {
Impl.renderPassEncoderDrawIndexed(render_pass_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
}
pub inline fn drawIndexedIndirect(render_pass_encoder: RenderPassEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
pub inline fn drawIndexedIndirect(render_pass_encoder: *RenderPassEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
Impl.renderPassEncoderDrawIndexedIndirect(render_pass_encoder, indirect_buffer, indirect_offset);
}
pub inline fn drawIndirect(render_pass_encoder: RenderPassEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
pub inline fn drawIndirect(render_pass_encoder: *RenderPassEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
Impl.renderPassEncoderDrawIndirect(render_pass_encoder, indirect_buffer, indirect_offset);
}
pub inline fn end(render_pass_encoder: RenderPassEncoder) void {
pub inline fn end(render_pass_encoder: *RenderPassEncoder) void {
Impl.renderPassEncoderEnd(render_pass_encoder);
}
pub inline fn endOcclusionQuery(render_pass_encoder: RenderPassEncoder) void {
pub inline fn endOcclusionQuery(render_pass_encoder: *RenderPassEncoder) void {
Impl.renderPassEncoderEndOcclusionQuery(render_pass_encoder);
}
pub inline fn executeBundles(render_pass_encoder: RenderPassEncoder, bundles_count: u32, bundles: [*]const RenderBundle) void {
pub inline fn executeBundles(render_pass_encoder: *RenderPassEncoder, bundles_count: u32, bundles: [*]const RenderBundle) void {
Impl.renderPassEncoderExecuteBundles(render_pass_encoder, bundles_count, bundles);
}
pub inline fn insertDebugMarker(render_pass_encoder: RenderPassEncoder, marker_label: [*:0]const u8) void {
pub inline fn insertDebugMarker(render_pass_encoder: *RenderPassEncoder, marker_label: [*:0]const u8) void {
Impl.renderPassEncoderInsertDebugMarker(render_pass_encoder, marker_label);
}
pub inline fn popDebugGroup(render_pass_encoder: RenderPassEncoder) void {
pub inline fn popDebugGroup(render_pass_encoder: *RenderPassEncoder) void {
Impl.renderPassEncoderPopDebugGroup(render_pass_encoder);
}
pub inline fn pushDebugGroup(render_pass_encoder: RenderPassEncoder, group_label: [*:0]const u8) void {
pub inline fn pushDebugGroup(render_pass_encoder: *RenderPassEncoder, group_label: [*:0]const u8) void {
Impl.renderPassEncoderPushDebugGroup(render_pass_encoder, group_label);
}
/// Default `dynamic_offsets_count`: 0
/// Default `dynamic_offsets`: `null`
pub inline fn setBindGroup(render_pass_encoder: RenderPassEncoder, group_index: u32, group: *BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
pub inline fn setBindGroup(render_pass_encoder: *RenderPassEncoder, group_index: u32, group: *BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
Impl.renderPassEncoderSetBindGroup(render_pass_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
}
pub inline fn setBlendConstant(render_pass_encoder: RenderPassEncoder, color: *const Color) void {
pub inline fn setBlendConstant(render_pass_encoder: *RenderPassEncoder, color: *const Color) void {
Impl.renderPassEncoderSetBlendConstant(render_pass_encoder, color);
}
/// Default `offset`: 0
/// Default `size`: `gpu.whole_size`
pub inline fn setIndexBuffer(render_pass_encoder: RenderPassEncoder, buffer: *Buffer, format: IndexFormat, offset: u64, size: u64) void {
pub inline fn setIndexBuffer(render_pass_encoder: *RenderPassEncoder, buffer: *Buffer, format: IndexFormat, offset: u64, size: u64) void {
Impl.renderPassEncoderSetIndexBuffer(render_pass_encoder, buffer, format, offset, size);
}
pub inline fn setLabel(render_pass_encoder: RenderPassEncoder, label: [*:0]const u8) void {
pub inline fn setLabel(render_pass_encoder: *RenderPassEncoder, label: [*:0]const u8) void {
Impl.renderPassEncoderSetLabel(render_pass_encoder, label);
}
pub inline fn setPipeline(render_pass_encoder: RenderPassEncoder, pipeline: RenderPipeline) void {
pub inline fn setPipeline(render_pass_encoder: *RenderPassEncoder, pipeline: RenderPipeline) void {
Impl.renderPassEncoderSetPipeline(render_pass_encoder, pipeline);
}
pub inline fn setScissorRect(render_pass_encoder: RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void {
pub inline fn setScissorRect(render_pass_encoder: *RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void {
Impl.renderPassEncoderSetScissorRect(render_pass_encoder, x, y, width, height);
}
pub inline fn setStencilReference(render_pass_encoder: RenderPassEncoder, _reference: u32) void {
pub inline fn setStencilReference(render_pass_encoder: *RenderPassEncoder, _reference: u32) void {
Impl.renderPassEncoderSetStencilReference(render_pass_encoder, _reference);
}
/// Default `offset`: 0
/// Default `size`: `gpu.whole_size`
pub inline fn setVertexBuffer(render_pass_encoder: RenderPassEncoder, slot: u32, buffer: *Buffer, offset: u64, size: u64) void {
pub inline fn setVertexBuffer(render_pass_encoder: *RenderPassEncoder, slot: u32, buffer: *Buffer, offset: u64, size: u64) void {
Impl.renderPassEncoderSetVertexBuffer(render_pass_encoder, slot, buffer, offset, size);
}
pub inline fn setViewport(render_pass_encoder: RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void {
pub inline fn setViewport(render_pass_encoder: *RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void {
Impl.renderPassEncoderSetViewport(render_pass_encoder, x, y, width, height, min_depth, max_depth);
}
pub inline fn writeTimestamp(render_pass_encoder: RenderPassEncoder, query_set: *QuerySet, query_index: u32) void {
pub inline fn writeTimestamp(render_pass_encoder: *RenderPassEncoder, query_set: *QuerySet, query_index: u32) void {
Impl.renderPassEncoderWriteTimestamp(render_pass_encoder, query_set, query_index);
}
pub inline fn reference(render_pass_encoder: RenderPassEncoder) void {
pub inline fn reference(render_pass_encoder: *RenderPassEncoder) void {
Impl.renderPassEncoderReference(render_pass_encoder);
}
pub inline fn release(render_pass_encoder: RenderPassEncoder) void {
pub inline fn release(render_pass_encoder: *RenderPassEncoder) void {
Impl.renderPassEncoderRelease(render_pass_encoder);
}
};