math: add Matrix scaling constructors
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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d23d662adb
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1 changed files with 33 additions and 61 deletions
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@ -59,6 +59,23 @@ pub fn Mat(
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Vec.init(col2.x(), col2.y(), col2.z(), 1),
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Vec.init(col2.x(), col2.y(), col2.z(), 1),
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} };
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} };
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}
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}
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/// Constructs a 3D matrix which scales each dimension by the given vector.
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// TODO: needs tests
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pub inline fn scale(v: Vec) Matrix {
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return init(
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Vec.init(v.x(), 0, 0, 0),
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Vec.init(0, v.y(), 0, 0),
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Vec.init(0, 0, v.z(), 0),
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Vec.init(0, 0, 0, 1),
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);
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}
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/// Constructs a 3D matrix which scales each dimension by the given scalar.
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// TODO: needs tests
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pub inline fn scaleScalar(scalar: Vec.T) Matrix {
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return scale(Vec.splat(scalar));
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}
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},
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},
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inline math.Mat4x4, math.Mat4x4h, math.Mat4x4d => struct {
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inline math.Mat4x4, math.Mat4x4h, math.Mat4x4d => struct {
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pub inline fn init(col0: Vec, col1: Vec, col2: Vec, col3: Vec) Matrix {
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pub inline fn init(col0: Vec, col1: Vec, col2: Vec, col3: Vec) Matrix {
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@ -69,6 +86,22 @@ pub fn Mat(
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col3,
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col3,
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} };
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} };
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}
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}
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/// Constructs a 2D matrix which scales each dimension by the given vector.
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// TODO: needs tests
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pub inline fn scale(v: Vec) Matrix {
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return init(
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Vec.init(v.x(), 0, 0, 1),
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Vec.init(0, v.y(), 0, 1),
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Vec.init(0, 0, 1, 1),
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);
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}
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/// Constructs a 2D matrix which scales each dimension by the given scalar.
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// TODO: needs tests
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pub inline fn scaleScalar(scalar: Vec.T) Matrix {
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return scale(Vec.splat(scalar));
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}
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},
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},
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else => @compileError("Expected Mat3x3, Mat4x4 found '" ++ @typeName(Matrix) ++ "'"),
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else => @compileError("Expected Mat3x3, Mat4x4 found '" ++ @typeName(Matrix) ++ "'"),
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};
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};
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@ -137,25 +170,6 @@ pub fn Mat(
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// return .{ mat.index(v, 12), mat.index(v, 13), mat.index(v, 14) };
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// return .{ mat.index(v, 12), mat.index(v, 13), mat.index(v, 14) };
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// }
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// }
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// /// Constructs a 3D matrix which scales each dimension by the given vector.
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// pub inline fn scale3d(v: Vec3) Mat4x4 {
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// return init(Mat4x4, .{
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// v[0], 0, 0, 0,
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// 0, v[1], 0, 0,
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// 0, 0, v[2], 0,
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// 0, 0, 0, 1,
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// });
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// }
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// /// Constructs a 3D matrix which scales each dimension by the given vector.
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// pub inline fn scale2d(v: Vec2) Mat3x3 {
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// return init(Mat3x3, .{
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// v[0], 0, 0, 0,
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// 0, v[1], 0, 0,
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// 0, 0, 1, 0,
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// });
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// }
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// // Multiplies matrices a * b
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// // Multiplies matrices a * b
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// pub inline fn mul(a: anytype, b: @TypeOf(a)) @TypeOf(a) {
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// pub inline fn mul(a: anytype, b: @TypeOf(a)) @TypeOf(a) {
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// return if (@TypeOf(a) == Mat3x3) {
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// return if (@TypeOf(a) == Mat3x3) {
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@ -470,48 +484,6 @@ test "mat4x4_ident" {
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// }
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// }
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// }
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// }
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// test "mat.scale2d" {
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// const v = Vec2{ 1.0, -2.5 };
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// const scale_mat = mat.scale2d(v);
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// // Computed Values
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// try expectEqual(scale_mat[0][0], v[0]);
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// try expectEqual(scale_mat[1][1], v[1]);
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// // Constant values, which should not change but we still check for completeness
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// const zero_value_indexes = [_]u8{
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// 1, 2, 3,
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// 4, 4 + 2, 4 + 3,
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// 4 * 2, 4 * 2 + 1, 4 * 2 + 3,
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// };
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// for (zero_value_indexes) |index| {
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// try expectEqual(mat.index(scale_mat, index), 0);
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// }
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// try expectEqual(scale_mat[2][2], 1);
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// }
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// test "mat.scale3d" {
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// const v = Vec3{ 1.0, -2.5, 0.001 };
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// const scale_mat = mat.scale3d(v);
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// // Computed Values
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// try expectEqual(scale_mat[0][0], v[0]);
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// try expectEqual(scale_mat[1][1], v[1]);
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// try expectEqual(scale_mat[2][2], v[2]);
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// // Constant values, which should not change but we still check for completeness
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// const zero_value_indexes = [_]u8{
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// 1, 2, 3,
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// 4, 4 + 2, 4 + 3,
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// 4 * 2, 4 * 2 + 1, 4 * 2 + 3,
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// 4 * 3, 4 * 3 + 1, 4 * 3 + 2,
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// };
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// for (zero_value_indexes) |index| {
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// try expectEqual(mat.index(scale_mat, index), 0);
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// }
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// try expectEqual(scale_mat[3][3], 1);
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// }
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// const degreesToRadians = std.math.degreesToRadians;
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// const degreesToRadians = std.math.degreesToRadians;
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// // TODO: Maybe reconsider based on feedback to join all test for rotation into one test as only
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// // TODO: Maybe reconsider based on feedback to join all test for rotation into one test as only
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