gpu: implement CommandEncoder.beginRenderPass
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
12462d42aa
commit
510c7de9f2
4 changed files with 41 additions and 3 deletions
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@ -1,3 +1,5 @@
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const RenderPassEncoder = @import("RenderPassEncoder.zig");
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const CommandEncoder = @This();
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const CommandEncoder = @This();
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/// The type erased pointer to the CommandEncoder implementation
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/// The type erased pointer to the CommandEncoder implementation
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@ -10,7 +12,7 @@ pub const VTable = struct {
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release: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// TODO:
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// WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor);
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// WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor);
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// WGPU_EXPORT WGPURenderPassEncoder wgpuCommandEncoderBeginRenderPass(WGPUCommandEncoder commandEncoder, WGPURenderPassDescriptor const * descriptor);
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beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder,
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// WGPU_EXPORT void wgpuCommandEncoderClearBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size);
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// WGPU_EXPORT void wgpuCommandEncoderClearBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size);
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// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size);
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// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size);
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// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
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// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
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@ -40,6 +42,10 @@ pub inline fn setLabel(enc: CommandEncoder, label: [:0]const u8) void {
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enc.vtable.setLabel(enc.ptr, label);
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enc.vtable.setLabel(enc.ptr, label);
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}
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}
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pub inline fn beginRenderPass(enc: CommandEncoder, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder {
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return enc.vtable.beginRenderPass(enc.ptr, descriptor);
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}
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pub const Descriptor = struct {
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pub const Descriptor = struct {
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label: ?[*:0]const u8 = null,
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label: ?[*:0]const u8 = null,
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};
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};
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@ -48,5 +54,6 @@ test "syntax" {
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_ = VTable;
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_ = VTable;
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_ = reference;
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_ = reference;
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_ = release;
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_ = release;
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_ = beginRenderPass;
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_ = Descriptor;
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_ = Descriptor;
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}
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}
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@ -110,6 +110,7 @@ test "syntax" {
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_ = createShaderModule;
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_ = createShaderModule;
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_ = nativeCreateSwapChain;
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_ = nativeCreateSwapChain;
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_ = destroy;
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_ = destroy;
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_ = createCommandEncoder;
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_ = createRenderPipeline;
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_ = createRenderPipeline;
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_ = Descriptor;
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_ = Descriptor;
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_ = LostReason;
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_ = LostReason;
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@ -382,7 +382,7 @@ const device_vtable = Device.VTable{
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pub fn createCommandEncoder(ptr: *anyopaque, descriptor: ?*const CommandEncoder.Descriptor) CommandEncoder {
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pub fn createCommandEncoder(ptr: *anyopaque, descriptor: ?*const CommandEncoder.Descriptor) CommandEncoder {
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const desc: ?*c.WGPUCommandEncoderDescriptor = if (descriptor) |d| &.{
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const desc: ?*c.WGPUCommandEncoderDescriptor = if (descriptor) |d| &.{
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.nextInChain = null,
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.nextInChain = null,
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.label = d.label,
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.label = if (d.label) |l| l else "",
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} else null;
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} else null;
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return wrapCommandEncoder(c.wgpuDeviceCreateCommandEncoder(@ptrCast(c.WGPUDevice, ptr), desc));
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return wrapCommandEncoder(c.wgpuDeviceCreateCommandEncoder(@ptrCast(c.WGPUDevice, ptr), desc));
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}
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}
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@ -430,7 +430,7 @@ inline fn convertRenderPipelineDescriptor(
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return c.WGPURenderPipelineDescriptor{
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return c.WGPURenderPipelineDescriptor{
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.nextInChain = null,
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.nextInChain = null,
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.label = d.label,
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.label = if (d.label) |l| l else null,
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.layout = if (d.layout) |v| @ptrCast(c.WGPUPipelineLayout, v.ptr) else null,
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.layout = if (d.layout) |v| @ptrCast(c.WGPUPipelineLayout, v.ptr) else null,
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.vertex = c.WGPUVertexState{
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.vertex = c.WGPUVertexState{
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.nextInChain = null,
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.nextInChain = null,
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@ -996,6 +996,33 @@ const command_encoder_vtable = CommandEncoder.VTable{
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c.wgpuCommandEncoderSetLabel(@ptrCast(c.WGPUCommandEncoder, ptr), label);
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c.wgpuCommandEncoderSetLabel(@ptrCast(c.WGPUCommandEncoder, ptr), label);
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}
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}
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}).setLabel,
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}).setLabel,
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.beginRenderPass = (struct {
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pub fn beginRenderPass(ptr: *anyopaque, d: *const RenderPassEncoder.Descriptor) RenderPassEncoder {
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const desc = c.WGPURenderPassDescriptor{
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.nextInChain = null,
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.label = if (d.label) |l| l else null,
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.colorAttachmentCount = 0, // TODO
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.colorAttachments = null, // TODO
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.depthStencilAttachment = &c.WGPURenderPassDepthStencilAttachment{
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.view = @ptrCast(c.WGPUTextureView, d.depth_stencil_attachment.view.ptr),
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.depthLoadOp = @enumToInt(d.depth_stencil_attachment.depth_load_op),
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.depthStoreOp = @enumToInt(d.depth_stencil_attachment.depth_store_op),
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.clearDepth = d.depth_stencil_attachment.clear_depth,
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.depthClearValue = d.depth_stencil_attachment.depth_clear_value,
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.depthReadOnly = d.depth_stencil_attachment.depth_read_only,
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.stencilLoadOp = @enumToInt(d.depth_stencil_attachment.stencil_load_op),
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.stencilStoreOp = @enumToInt(d.depth_stencil_attachment.stencil_store_op),
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.clearStencil = d.depth_stencil_attachment.clear_stencil,
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.stencilClearValue = d.depth_stencil_attachment.stencil_clear_value,
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.stencilReadOnly = d.depth_stencil_attachment.stencil_read_only,
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},
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.occlusionQuerySet = @ptrCast(c.WGPUQuerySet, d.occlusion_query_set.ptr),
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.timestampWriteCount = 0, // TODO
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.timestampWrites = null, // TODO
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};
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return wrapRenderPassEncoder(c.wgpuCommandEncoderBeginRenderPass(@ptrCast(c.WGPUCommandEncoder, ptr), &desc));
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}
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}).beginRenderPass,
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};
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};
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fn wrapComputePassEncoder(enc: c.WGPUComputePassEncoder) ComputePassEncoder {
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fn wrapComputePassEncoder(enc: c.WGPUComputePassEncoder) ComputePassEncoder {
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@ -71,5 +71,8 @@ test "syntax" {
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_ = VTable;
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_ = VTable;
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_ = reference;
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_ = reference;
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_ = release;
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_ = release;
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_ = configure;
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_ = getCurrentTextureView;
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_ = present;
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_ = Descriptor;
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_ = Descriptor;
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}
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}
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