gpu: implement CommandEncoder.beginRenderPass

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-11 21:00:01 -07:00 committed by Stephen Gutekanst
parent 12462d42aa
commit 510c7de9f2
4 changed files with 41 additions and 3 deletions

View file

@ -1,3 +1,5 @@
const RenderPassEncoder = @import("RenderPassEncoder.zig");
const CommandEncoder = @This(); const CommandEncoder = @This();
/// The type erased pointer to the CommandEncoder implementation /// The type erased pointer to the CommandEncoder implementation
@ -10,7 +12,7 @@ pub const VTable = struct {
release: fn (ptr: *anyopaque) void, release: fn (ptr: *anyopaque) void,
// TODO: // TODO:
// WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor); // WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor);
// WGPU_EXPORT WGPURenderPassEncoder wgpuCommandEncoderBeginRenderPass(WGPUCommandEncoder commandEncoder, WGPURenderPassDescriptor const * descriptor); beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder,
// WGPU_EXPORT void wgpuCommandEncoderClearBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size); // WGPU_EXPORT void wgpuCommandEncoderClearBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size);
// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size); // WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size);
// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); // WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
@ -40,6 +42,10 @@ pub inline fn setLabel(enc: CommandEncoder, label: [:0]const u8) void {
enc.vtable.setLabel(enc.ptr, label); enc.vtable.setLabel(enc.ptr, label);
} }
pub inline fn beginRenderPass(enc: CommandEncoder, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder {
return enc.vtable.beginRenderPass(enc.ptr, descriptor);
}
pub const Descriptor = struct { pub const Descriptor = struct {
label: ?[*:0]const u8 = null, label: ?[*:0]const u8 = null,
}; };
@ -48,5 +54,6 @@ test "syntax" {
_ = VTable; _ = VTable;
_ = reference; _ = reference;
_ = release; _ = release;
_ = beginRenderPass;
_ = Descriptor; _ = Descriptor;
} }

View file

@ -110,6 +110,7 @@ test "syntax" {
_ = createShaderModule; _ = createShaderModule;
_ = nativeCreateSwapChain; _ = nativeCreateSwapChain;
_ = destroy; _ = destroy;
_ = createCommandEncoder;
_ = createRenderPipeline; _ = createRenderPipeline;
_ = Descriptor; _ = Descriptor;
_ = LostReason; _ = LostReason;

View file

@ -382,7 +382,7 @@ const device_vtable = Device.VTable{
pub fn createCommandEncoder(ptr: *anyopaque, descriptor: ?*const CommandEncoder.Descriptor) CommandEncoder { pub fn createCommandEncoder(ptr: *anyopaque, descriptor: ?*const CommandEncoder.Descriptor) CommandEncoder {
const desc: ?*c.WGPUCommandEncoderDescriptor = if (descriptor) |d| &.{ const desc: ?*c.WGPUCommandEncoderDescriptor = if (descriptor) |d| &.{
.nextInChain = null, .nextInChain = null,
.label = d.label, .label = if (d.label) |l| l else "",
} else null; } else null;
return wrapCommandEncoder(c.wgpuDeviceCreateCommandEncoder(@ptrCast(c.WGPUDevice, ptr), desc)); return wrapCommandEncoder(c.wgpuDeviceCreateCommandEncoder(@ptrCast(c.WGPUDevice, ptr), desc));
} }
@ -430,7 +430,7 @@ inline fn convertRenderPipelineDescriptor(
return c.WGPURenderPipelineDescriptor{ return c.WGPURenderPipelineDescriptor{
.nextInChain = null, .nextInChain = null,
.label = d.label, .label = if (d.label) |l| l else null,
.layout = if (d.layout) |v| @ptrCast(c.WGPUPipelineLayout, v.ptr) else null, .layout = if (d.layout) |v| @ptrCast(c.WGPUPipelineLayout, v.ptr) else null,
.vertex = c.WGPUVertexState{ .vertex = c.WGPUVertexState{
.nextInChain = null, .nextInChain = null,
@ -996,6 +996,33 @@ const command_encoder_vtable = CommandEncoder.VTable{
c.wgpuCommandEncoderSetLabel(@ptrCast(c.WGPUCommandEncoder, ptr), label); c.wgpuCommandEncoderSetLabel(@ptrCast(c.WGPUCommandEncoder, ptr), label);
} }
}).setLabel, }).setLabel,
.beginRenderPass = (struct {
pub fn beginRenderPass(ptr: *anyopaque, d: *const RenderPassEncoder.Descriptor) RenderPassEncoder {
const desc = c.WGPURenderPassDescriptor{
.nextInChain = null,
.label = if (d.label) |l| l else null,
.colorAttachmentCount = 0, // TODO
.colorAttachments = null, // TODO
.depthStencilAttachment = &c.WGPURenderPassDepthStencilAttachment{
.view = @ptrCast(c.WGPUTextureView, d.depth_stencil_attachment.view.ptr),
.depthLoadOp = @enumToInt(d.depth_stencil_attachment.depth_load_op),
.depthStoreOp = @enumToInt(d.depth_stencil_attachment.depth_store_op),
.clearDepth = d.depth_stencil_attachment.clear_depth,
.depthClearValue = d.depth_stencil_attachment.depth_clear_value,
.depthReadOnly = d.depth_stencil_attachment.depth_read_only,
.stencilLoadOp = @enumToInt(d.depth_stencil_attachment.stencil_load_op),
.stencilStoreOp = @enumToInt(d.depth_stencil_attachment.stencil_store_op),
.clearStencil = d.depth_stencil_attachment.clear_stencil,
.stencilClearValue = d.depth_stencil_attachment.stencil_clear_value,
.stencilReadOnly = d.depth_stencil_attachment.stencil_read_only,
},
.occlusionQuerySet = @ptrCast(c.WGPUQuerySet, d.occlusion_query_set.ptr),
.timestampWriteCount = 0, // TODO
.timestampWrites = null, // TODO
};
return wrapRenderPassEncoder(c.wgpuCommandEncoderBeginRenderPass(@ptrCast(c.WGPUCommandEncoder, ptr), &desc));
}
}).beginRenderPass,
}; };
fn wrapComputePassEncoder(enc: c.WGPUComputePassEncoder) ComputePassEncoder { fn wrapComputePassEncoder(enc: c.WGPUComputePassEncoder) ComputePassEncoder {

View file

@ -71,5 +71,8 @@ test "syntax" {
_ = VTable; _ = VTable;
_ = reference; _ = reference;
_ = release; _ = release;
_ = configure;
_ = getCurrentTextureView;
_ = present;
_ = Descriptor; _ = Descriptor;
} }