remove unmaintained WASM support

Same reasoning as outlined in #1254

> nobody is interested in actively maintaining or contributing to that today.

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-08-24 23:17:51 -07:00
parent 984d4de3bd
commit 51e996db72
10 changed files with 6 additions and 978 deletions

View file

@ -26,10 +26,6 @@ pub const Context = switch (builtin.os.tag) {
dummy: *@import("dummy.zig").Context,
},
.freestanding => switch (builtin.cpu.arch) {
.wasm32 => union(enum) {
webaudio: *@import("webaudio.zig").Context,
dummy: *@import("dummy.zig").Context,
},
else => union(enum) {
dummy: *@import("dummy.zig").Context,
},
@ -60,10 +56,6 @@ pub const Player = switch (builtin.os.tag) {
dummy: *@import("dummy.zig").Player,
},
.freestanding => switch (builtin.cpu.arch) {
.wasm32 => union(enum) {
webaudio: *@import("webaudio.zig").Player,
dummy: *@import("dummy.zig").Player,
},
else => union(enum) {
dummy: *@import("dummy.zig").Player,
},
@ -94,10 +86,6 @@ pub const Recorder = switch (builtin.os.tag) {
dummy: *@import("dummy.zig").Recorder,
},
.freestanding => switch (builtin.cpu.arch) {
.wasm32 => union(enum) {
webaudio: *@import("webaudio.zig").Recorder,
dummy: *@import("dummy.zig").Recorder,
},
else => union(enum) {
dummy: *@import("dummy.zig").Recorder,
},

View file

@ -1,275 +0,0 @@
const std = @import("std");
const js = @import("sysjs");
const main = @import("main.zig");
const backends = @import("backends.zig");
const util = @import("util.zig");
const default_sample_rate = 44_100; // Hz
const channel_size = 1024;
const channel_size_bytes = channel_size * @sizeOf(f32);
const default_playback = main.Device{
.id = "default-playback",
.name = "Default Device",
.mode = .playback,
.channels = undefined,
.formats = &.{.f32},
.sample_rate = .{
.min = 8_000,
.max = 96_000,
},
};
pub const Context = struct {
allocator: std.mem.Allocator,
devices_info: util.DevicesInfo,
pub fn init(allocator: std.mem.Allocator, options: main.Context.Options) !backends.Context {
_ = options;
const audio_context = js.global().get("AudioContext");
if (audio_context.is(.undefined))
return error.ConnectionRefused;
const ctx = try allocator.create(Context);
errdefer allocator.destroy(ctx);
ctx.* = .{
.allocator = allocator,
.devices_info = util.DevicesInfo.init(),
};
return .{ .webaudio = ctx };
}
pub fn deinit(ctx: *Context) void {
for (ctx.devices_info.list.items) |d|
freeDevice(ctx.allocator, d);
ctx.devices_info.list.deinit(ctx.allocator);
ctx.allocator.destroy(ctx);
}
pub fn refresh(ctx: *Context) !void {
for (ctx.devices_info.list.items) |d|
freeDevice(ctx.allocator, d);
ctx.devices_info.clear();
try ctx.devices_info.list.append(ctx.allocator, default_playback);
ctx.devices_info.list.items[0].channels = try ctx.allocator.alloc(main.ChannelPosition, 2);
ctx.devices_info.list.items[0].channels[0] = .front_left;
ctx.devices_info.list.items[0].channels[1] = .front_right;
ctx.devices_info.setDefault(.playback, 0);
}
pub fn devices(ctx: Context) []const main.Device {
return ctx.devices_info.list.items;
}
pub fn defaultDevice(ctx: Context, mode: main.Device.Mode) ?main.Device {
return ctx.devices_info.default(mode);
}
pub fn createPlayer(ctx: *Context, device: main.Device, writeFn: main.WriteFn, options: main.StreamOptions) !backends.Player {
const context_options = js.createMap();
defer context_options.deinit();
context_options.set("sampleRate", js.createNumber(options.sample_rate orelse default_sample_rate));
const audio_context = js.constructType("AudioContext", &.{context_options.toValue()});
const gain_node = audio_context.call("createGain", &.{
js.createNumber(1),
js.createNumber(0),
js.createNumber(device.channels.len),
}).view(.object);
const process_node = audio_context.call("createScriptProcessor", &.{
js.createNumber(channel_size),
js.createNumber(device.channels.len),
}).view(.object);
const player = try ctx.allocator.create(Player);
errdefer ctx.allocator.destroy(player);
var captures = try ctx.allocator.alloc(js.Value, 1);
captures[0] = js.createNumber(@intFromPtr(player));
const document = js.global().get("document").view(.object);
defer document.deinit();
const click_event_str = js.createString("click");
defer click_event_str.deinit();
const resume_on_click = js.createFunction(Player.resumeOnClick, captures);
_ = document.call("addEventListener", &.{ click_event_str.toValue(), resume_on_click.toValue() });
const audio_process_event = js.createFunction(Player.audioProcessEvent, captures);
defer audio_process_event.deinit();
process_node.set("onaudioprocess", audio_process_event.toValue());
player.* = .{
.allocator = ctx.allocator,
.audio_context = audio_context,
.process_node = process_node,
.gain_node = gain_node,
.process_captures = captures,
.resume_on_click = resume_on_click,
.buf = try ctx.allocator.alloc(u8, channel_size_bytes * device.channels.len),
.buf_js = js.constructType("Uint8Array", &.{js.createNumber(channel_size_bytes)}),
.is_paused = false,
.writeFn = writeFn,
.user_data = options.user_data,
.channels = device.channels,
.format = .f32,
.sample_rate = options.sample_rate orelse default_sample_rate,
};
return .{ .webaudio = player };
}
pub fn createRecorder(ctx: *Context, device: main.Device, readFn: main.ReadFn, options: main.StreamOptions) !backends.Recorder {
_ = readFn;
const recorder = try ctx.allocator.create(Recorder);
recorder.* = .{
.allocator = ctx.allocator,
.is_paused = false,
.vol = 1.0,
.channels = device.channels,
.format = options.format,
.sample_rate = options.sample_rate orelse default_sample_rate,
};
return .{ .webaudio = recorder };
}
};
pub const Player = struct {
allocator: std.mem.Allocator,
audio_context: js.Object,
process_node: js.Object,
gain_node: js.Object,
process_captures: []js.Value,
resume_on_click: js.Function,
buf: []u8,
buf_js: js.Object,
is_paused: bool,
writeFn: main.WriteFn,
user_data: ?*anyopaque,
channels: []main.ChannelPosition,
format: main.Format,
sample_rate: u24,
pub fn deinit(player: *Player) void {
player.resume_on_click.deinit();
player.buf_js.deinit();
player.gain_node.deinit();
player.process_node.deinit();
player.audio_context.deinit();
player.allocator.free(player.process_captures);
player.allocator.free(player.buf);
player.allocator.destroy(player);
}
pub fn start(player: *Player) !void {
const destination = player.audio_context.get("destination").view(.object);
defer destination.deinit();
_ = player.gain_node.call("connect", &.{destination.toValue()});
_ = player.process_node.call("connect", &.{player.gain_node.toValue()});
}
fn resumeOnClick(args: js.Object, _: usize, captures: []js.Value) js.Value {
const player = @as(*Player, @ptrFromInt(@as(usize, @intFromFloat(captures[0].view(.num)))));
player.play() catch {};
const document = js.global().get("document").view(.object);
defer document.deinit();
const event = args.getIndex(0).view(.object);
defer event.deinit();
_ = document.call("removeEventListener", &.{ event.toValue(), player.resume_on_click.toValue() });
return js.createUndefined();
}
fn audioProcessEvent(args: js.Object, _: usize, captures: []js.Value) js.Value {
const player = @as(*Player, @ptrFromInt(@as(usize, @intFromFloat(captures[0].view(.num)))));
const event = args.getIndex(0).view(.object);
defer event.deinit();
const output_buffer = event.get("outputBuffer").view(.object);
defer output_buffer.deinit();
player.writeFn(player.user_data, player.buf[0..channel_size]);
for (player.channels, 0..) |_, i| {
player.buf_js.copyBytes(player.buf[i * channel_size_bytes .. (i + 1) * channel_size_bytes]);
const buf_f32_js = js.constructType("Float32Array", &.{ player.buf_js.get("buffer"), player.buf_js.get("byteOffset"), js.createNumber(channel_size) });
defer buf_f32_js.deinit();
_ = output_buffer.call("copyToChannel", &.{ buf_f32_js.toValue(), js.createNumber(i) });
}
return js.createUndefined();
}
pub fn play(player: *Player) !void {
_ = player.audio_context.call("resume", &.{js.createUndefined()});
player.is_paused = false;
}
pub fn pause(player: *Player) !void {
_ = player.audio_context.call("suspend", &.{js.createUndefined()});
player.is_paused = true;
}
pub fn paused(player: *Player) bool {
return player.is_paused;
}
pub fn setVolume(player: *Player, vol: f32) !void {
const gain = player.gain_node.get("gain").view(.object);
defer gain.deinit();
gain.set("value", js.createNumber(vol));
}
pub fn volume(player: *Player) !f32 {
const gain = player.gain_node.get("gain").view(.object);
defer gain.deinit();
return @as(f32, @floatCast(gain.get("value").view(.num)));
}
};
pub const Recorder = struct {
allocator: std.mem.Allocator,
is_paused: bool,
vol: f32,
channels: []main.ChannelPosition,
format: main.Format,
sample_rate: u24,
pub fn deinit(recorder: *Recorder) void {
recorder.allocator.destroy(recorder);
}
pub fn start(recorder: *Recorder) !void {
_ = recorder;
}
pub fn record(recorder: *Recorder) !void {
recorder.is_paused = false;
}
pub fn pause(recorder: *Recorder) !void {
recorder.is_paused = true;
}
pub fn paused(recorder: *Recorder) bool {
return recorder.is_paused;
}
pub fn setVolume(recorder: *Recorder, vol: f32) !void {
recorder.vol = vol;
}
pub fn volume(recorder: *Recorder) !f32 {
return recorder.vol;
}
};
fn freeDevice(allocator: std.mem.Allocator, device: main.Device) void {
allocator.free(device.channels);
}