gpu: convert *opaque -> opaque for ComputePassEncoder
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 14 additions and 14 deletions
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@ -13,7 +13,7 @@ const Extent3D = @import("types.zig").Extent3D;
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const Impl = @import("interface.zig").Impl;
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pub const CommandEncoder = opaque {
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pub inline fn beginComputePass(command_encoder: *CommandEncoder, descriptor: ?*const ComputePassDescriptor) ComputePassEncoder {
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pub inline fn beginComputePass(command_encoder: *CommandEncoder, descriptor: ?*const ComputePassDescriptor) *ComputePassEncoder {
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return Impl.commandEncoderBeginComputePass(command_encoder, descriptor);
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}
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