From 53435cd13455a61d8ef4bc449cfe2c6866f81e8c Mon Sep 17 00:00:00 2001 From: Stephen Gutekanst Date: Tue, 8 Mar 2022 22:42:37 -0700 Subject: [PATCH] gpu: use ShaderModule.release in example Signed-off-by: Stephen Gutekanst --- gpu/examples/main.zig | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gpu/examples/main.zig b/gpu/examples/main.zig index 28d9df1c..59070d56 100644 --- a/gpu/examples/main.zig +++ b/gpu/examples/main.zig @@ -133,8 +133,8 @@ pub fn main() !void { const pipeline = c.wgpuDeviceCreateRenderPipeline(@ptrCast(c.WGPUDevice, setup.device.ptr), &pipeline_descriptor); - c.wgpuShaderModuleRelease(@ptrCast(c.WGPUShaderModule, vs_module.ptr)); - c.wgpuShaderModuleRelease(@ptrCast(c.WGPUShaderModule, fs_module.ptr)); + vs_module.release(); + fs_module.release(); // Reconfigure the swap chain with the new framebuffer width/height, otherwise e.g. the Vulkan // device would be lost after a resize.