gpu: implement CommandEncoder.copyBufferToTexture

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-17 11:36:04 -07:00 committed by Stephen Gutekanst
parent cd6691f6bb
commit 53856bb9f8
2 changed files with 65 additions and 6 deletions

View file

@ -3,6 +3,9 @@ const RenderPassEncoder = @import("RenderPassEncoder.zig");
const CommandBuffer = @import("CommandBuffer.zig"); const CommandBuffer = @import("CommandBuffer.zig");
const QuerySet = @import("QuerySet.zig"); const QuerySet = @import("QuerySet.zig");
const Buffer = @import("Buffer.zig"); const Buffer = @import("Buffer.zig");
const ImageCopyBuffer = @import("structs.zig").ImageCopyBuffer;
const ImageCopyTexture = @import("structs.zig").ImageCopyTexture;
const Extent3D = @import("data.zig").Extent3D;
const CommandEncoder = @This(); const CommandEncoder = @This();
@ -18,11 +21,10 @@ pub const VTable = struct {
beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder, beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder,
clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void, clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void,
copyBufferToBuffer: fn (ptr: *anyopaque, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64) void, copyBufferToBuffer: fn (ptr: *anyopaque, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64) void,
// copyBufferToTexture: fn (ptr: *anyopaque, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: Extent3D) void, copyBufferToTexture: fn (ptr: *anyopaque, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void,
// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); // copyTextureToBuffer: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: *const Extent3D) void,
// copyTextureToBuffer: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: Extent3D) void,
// WGPU_EXPORT void wgpuCommandEncoderCopyTextureToBuffer(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize); // WGPU_EXPORT void wgpuCommandEncoderCopyTextureToBuffer(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize);
// copyTextureToTexture: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: Extent3D) void, // copyTextureToTexture: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void,
// WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize); // WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
finish: fn (ptr: *anyopaque, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer, finish: fn (ptr: *anyopaque, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer,
// injectValidationError: fn (ptr: *anyopaque, message: [*:0]const u8) void, // injectValidationError: fn (ptr: *anyopaque, message: [*:0]const u8) void,
@ -69,6 +71,15 @@ pub inline fn copyBufferToBuffer(
enc.vtable.copyBufferToBuffer(enc.ptr, source, source_offset, destination, destination_offset, size); enc.vtable.copyBufferToBuffer(enc.ptr, source, source_offset, destination, destination_offset, size);
} }
pub inline fn copyBufferToTexture(
enc: CommandEncoder,
source: *const ImageCopyBuffer,
destination: *const ImageCopyTexture,
copy_size: *const Extent3D,
) void {
enc.vtable.copyBufferToTexture(enc.ptr, source, destination, copy_size);
}
pub inline fn finish(enc: CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer { pub inline fn finish(enc: CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer {
return enc.vtable.finish(enc.ptr, descriptor); return enc.vtable.finish(enc.ptr, descriptor);
} }
@ -105,6 +116,7 @@ test {
_ = beginRenderPass; _ = beginRenderPass;
_ = clearBuffer; _ = clearBuffer;
_ = copyBufferToBuffer; _ = copyBufferToBuffer;
_ = copyBufferToTexture;
_ = finish; _ = finish;
_ = insertDebugMarker; _ = insertDebugMarker;
_ = popDebugGroup; _ = popDebugGroup;

View file

@ -15,10 +15,12 @@ const RequestDeviceError = Adapter.RequestDeviceError;
const RequestDeviceCallback = Adapter.RequestDeviceCallback; const RequestDeviceCallback = Adapter.RequestDeviceCallback;
const RequestDeviceResponse = Adapter.RequestDeviceResponse; const RequestDeviceResponse = Adapter.RequestDeviceResponse;
const Device = @import("Device.zig");
const Surface = @import("Surface.zig");
const Limits = @import("data.zig").Limits; const Limits = @import("data.zig").Limits;
const Color = @import("data.zig").Color; const Color = @import("data.zig").Color;
const Extent3D = @import("data.zig").Extent3D;
const Device = @import("Device.zig");
const Surface = @import("Surface.zig");
const Queue = @import("Queue.zig"); const Queue = @import("Queue.zig");
const CommandBuffer = @import("CommandBuffer.zig"); const CommandBuffer = @import("CommandBuffer.zig");
const ShaderModule = @import("ShaderModule.zig"); const ShaderModule = @import("ShaderModule.zig");
@ -43,6 +45,9 @@ const ComputePipeline = @import("ComputePipeline.zig");
const PresentMode = @import("enums.zig").PresentMode; const PresentMode = @import("enums.zig").PresentMode;
const IndexFormat = @import("enums.zig").IndexFormat; const IndexFormat = @import("enums.zig").IndexFormat;
const ImageCopyBuffer = @import("structs.zig").ImageCopyBuffer;
const ImageCopyTexture = @import("structs.zig").ImageCopyTexture;
const NativeInstance = @This(); const NativeInstance = @This();
/// The WGPUInstance that is wrapped by this native instance. /// The WGPUInstance that is wrapped by this native instance.
@ -1634,6 +1639,21 @@ const command_encoder_vtable = CommandEncoder.VTable{
); );
} }
}).copyBufferToBuffer, }).copyBufferToBuffer,
.copyBufferToTexture = (struct {
pub fn copyBufferToTexture(
ptr: *anyopaque,
source: *const ImageCopyBuffer,
destination: *const ImageCopyTexture,
copy_size: *const Extent3D,
) void {
c.wgpuCommandEncoderCopyBufferToTexture(
@ptrCast(c.WGPUCommandEncoder, ptr),
&convertImageCopyBuffer(source),
&convertImageCopyTexture(destination),
@ptrCast(*const c.WGPUExtent3D, copy_size),
);
}
}).copyBufferToTexture,
.popDebugGroup = (struct { .popDebugGroup = (struct {
pub fn popDebugGroup(ptr: *anyopaque) void { pub fn popDebugGroup(ptr: *anyopaque) void {
c.wgpuCommandEncoderPopDebugGroup(@ptrCast(c.WGPUCommandEncoder, ptr)); c.wgpuCommandEncoderPopDebugGroup(@ptrCast(c.WGPUCommandEncoder, ptr));
@ -1655,6 +1675,33 @@ const command_encoder_vtable = CommandEncoder.VTable{
}).writeTimestamp, }).writeTimestamp,
}; };
inline fn convertImageCopyBuffer(v: *const ImageCopyBuffer) c.WGPUImageCopyBuffer {
return .{
.nextInChain = null,
.layout = convertTextureDataLayout(v.layout),
.buffer = @ptrCast(c.WGPUBuffer, v.buffer.ptr),
};
}
inline fn convertImageCopyTexture(v: *const ImageCopyTexture) c.WGPUImageCopyTexture {
return .{
.nextInChain = null,
.texture = @ptrCast(c.WGPUTexture, v.texture.ptr),
.mipLevel = v.mip_level,
.origin = @bitCast(c.WGPUOrigin3D, v.origin),
.aspect = @enumToInt(v.aspect),
};
}
inline fn convertTextureDataLayout(v: Texture.DataLayout) c.WGPUTextureDataLayout {
return .{
.nextInChain = null,
.offset = v.offset,
.bytesPerRow = v.bytes_per_row,
.rowsPerImage = v.rows_per_image,
};
}
fn wrapComputePassEncoder(enc: c.WGPUComputePassEncoder) ComputePassEncoder { fn wrapComputePassEncoder(enc: c.WGPUComputePassEncoder) ComputePassEncoder {
return .{ return .{
.ptr = enc.?, .ptr = enc.?,